Tomorrow Corporation

Last updated
Tomorrow Corporation
Type General partnership
Industry Video games
Founded2010;11 years ago (2010)
Founders
  • Allan Blomquist
  • Kyle Gabler
  • Kyle Gray
Products Little Inferno , Human Resource Machine , 7 Billion Humans
ServicesVideo game development
OwnerExperimental Gameplay Group
Number of employees
3
Parent Experimental Gameplay Group
Website tomorrowcorporation.com

Tomorrow Corporation is an independent video game developer consisting of Kyle Gabler, Allan Blomquist, Kyle Gray, and a division of the Experimental Gameplay Group.[ citation needed ]

Contents

History

The three had previously met in graduate school and later went into separate divisions of Electronic Arts. Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo , which Blomquist helped to port to the Wii platform, while Gray was the lead designer for Henry Hatsworth in the Puzzling Adventure . [1] After these games were completed, the three met up and decided to form Tomorrow Corporation in 2010. [2] They produced their first title, Little Inferno in 2012. Their next game, Human Resource Machine , was released in October 2015; a sequel, 7 Billion Humans , was released in August 2018. A new game with the working title Welcome to the Information Superhighway is in early production as of March 2018. [3]

In addition, the three are supporting the Experimental Gameplay Project, a website to encourage non-standard gameplay development. The Project originally started by Gabler and Gray while at Carnegie Mellon University in 2005. [4] The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme, such as "gravity" or "flowers". The Project is not seen as a competition but as a catalyst for other developers to brainstorm off the ideas presented by entries, recognizing that the development of a game's concept generally is one of the more difficult aspects of game development. [5] Developers are then free to continue to expand on the development if they choose; for example, World of Goo is based on Tower of Goo which was one of the original entries for the Project. [5]

Games

YearTitlePlatform(s)
2012 Little Inferno Wii U, Microsoft Windows, iOS, OS X, Linux, Android, Nintendo Switch
2015 Human Resource Machine Wii U, Microsoft Windows, iOS, OS X, Linux, Android, Nintendo Switch
2018 7 Billion Humans Microsoft Windows, Linux, iOS, macOS, Nintendo Switch

Related Research Articles

<i>Project Snowblind</i> Video game

Project: Snowblind is a first-person shooter video game developed by Crystal Dynamics and published by Eidos Interactive in 2005 for PlayStation 2, Xbox and Microsoft Windows. The game follows soldier Nathan Frost, who is enhanced with nanotechnology following injuries on a mission and sent against a military regime known as the Republic. Players control Frost through a series of linear levels, using enhancements both in combat and to manipulate security devices such as cameras. The online multiplayer allows up to sixteen players to take part in modes ranging from team-based to solo battles.

Cowboy coding is software development where programmers have autonomy over the development process. This includes control of the project's schedule, languages, algorithms, tools, frameworks and coding style.

Project H.A.M.M.E.R. was a beat 'em up video game that Nintendo Software Technology was developing for the Wii. The team's other projects included Metroid Prime Hunters, 1080° Avalanche, and Wave Race: Blue Storm. Project H.A.M.M.E.R. was originally announced at E3 2006. No information regarding the game has been released to the public or media since the game's original announcement. Rumors began circulating in mid-June 2007 that the game was not going to be released, and that the development team had gone to work on other games. Nintendo confirmed at E3 2007 that development was on hold. Beth Llewelyn, senior director of public relations at Nintendo of America, made a point to note that despite the game not being a focus of Nintendo’s, Project H.A.M.M.E.R. "may come back" in the future. A report revealed that the game was cancelled in 2009 due to creative internal conflicts at Nintendo Software Technology.

Chris Hecker

Christopher Bryan Hecker is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. Hecker is an advocate for the indie game industry and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.

Infinity is a postponed massively multiplayer online space simulation video game originally intended to be the first game built on the I-Novae engine by I-Novae Studios. While the I-Novae engine has been in development since 2004, development of Infinity never started.

<i>World of Goo</i> 2008 puzzle video game

World of Goo is a puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii platforms on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. A physics-based puzzler, World of Goo has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure.

<i>Swords & Soldiers</i>

Swords & Soldiers is a 2D sidescrolling real-time strategy game by Ronimo Games. It was released in Europe on May 15, 2009, and in North America on June 8, 2009. It is available for Windows, Mac OS X, Linux, Android, Wii, PlayStation 3, iOS, Nintendo 3DS, Wii U, and Nintendo Switch. Two Tribes released Swords & Soldiers on the Wii U eShop, which was released in North America and Europe on May 22, 2014.

Alec Holowka Canadian video game developer

Alec Holowka was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was known for collaborating with Derek Yu to create Aquaria and freeware game I'm O.K – A Murder Simulator and with Scott Benson and Bethany Hockenberry to create Night in the Woods.

<i>Henry Hatsworth in the Puzzling Adventure</i>

Henry Hatsworth in the Puzzling Adventure is a Nintendo DS action-adventure puzzle video game developed by EA Tiburon. It involves a British adventurer, the eponymous Henry Hatsworth, who is on a mission to find the "Golden Suit", a garb that allows the wearer to control the "Puzzle Realm". The player must solve puzzles on the touch screen to destroy fallen enemies from the top screen.

Tommy Refenes

Tommy Refenes is an American video game designer and programmer, best known for his work on the game Super Meat Boy, a platformer he co-created with designer Edmund McMillen.

The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" by providing them funding for development of these games without the terms that would normally be associated with publication agreements.

<i>Little Inferno</i>

Little Inferno is a puzzle video game developed by American independent game developer Tomorrow Corporation. The game was released for the Wii U on November 18, 2012 in North America and November 30, 2012 in Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013. A Nintendo Switch version was released on March 16, 2017 in North America, and on March 23, 2017 in Europe and Australasia.

<i>H-Hour: Worlds Elite</i>

H-Hour: World's Elite is a tactical shooter video game, currently being developed by SOF Studios. The game released in early access for Microsoft Windows via Steam in May 2015. A version for the PlayStation 4 is planned to be released at a later date.

<i>Threes</i> Video game

Threes is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, and Windows Phone. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.

Adam Saltsman

Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner Canabalt. He is a founder of Semi Secret Software and Finji video game studios.

Mikengreg

Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include Solipskier, Gasketball, and TouchTone. The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game Dinowaurs. When the project was funded, they founded Intuition Games with other college friends in Ames, Iowa, where they worked on small Flash games such as Gray, Lifecraft, and Fig. 8 for Flash game sites such as Kongregate. Dinowaurs was one of the first games signed for the Kongregate platform. Their other games involved controlling the weather, influencing individuals in a riot, and riding a bicycle. Boxleiter and Wohlwend worked on several additional games that were put on hiatus.

<i>Human Resource Machine</i>

Human Resource Machine is a visual programming-based puzzle video game developed by Tomorrow Corporation. The game was released for Microsoft Windows, OS X and Wii U in October 2015, being additionally released for Linux in March 2016, for iOS in June 2016, for Android in December 2016 and for the Nintendo Switch in March 2017. Human Resource Machine uses the concept of a corporate office worker assigned to perform tasks that involve moving objects between an inbox, an outbox, and to and from storage areas as a metaphor for assembly language concepts. The player works through some forty puzzles in constructing a program to complete a specific task.

<i>Anno 2205</i> City-building and economic simulation video game

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon.

<i>Knoxville</i> (video game)

Project: Knoxville is a cancelled video game developed by Press Play and published by Microsoft Studios exclusively for the Xbox One. The game puts emphasis on survival and lets players co-operate with each other to achieve success. The game adapts an open development and allows the community to give input regarding the game's development. As Press Play was closed in March 2016, the game was no longer in development.

<i>Bomberman Legends</i>

Bomberman Legends, also known as Jaguar Bomberman, is an unreleased action-maze video game that was in development by Genetic Fantasia and planned to be published by Atari Corporation for the Atari Jaguar. It was going to be a unique entry in the Bomberman franchise, featuring its own dedicated single-player and multiplayer modes, with the latter having support for up to eight players by using two Team Tap adapters.

References

  1. Matulef, Jeffrey (June 29, 2012). "World of Goo and Henry Hatsworth creators' next game is Little Inferno". Eurogamer . Retrieved June 9, 2015.CS1 maint: discouraged parameter (link)
  2. Weber, Rachel (March 20, 2013). "Tomorrow Corporation: "We're fairly neurotic people"". GamesIndustry.biz . Retrieved June 9, 2015.CS1 maint: discouraged parameter (link)
  3. Gabler, Kyle (March 14, 2018). "Welcome to the Information Superhighway". tomorrowcorporation.com. Retrieved January 1, 2019.CS1 maint: discouraged parameter (link)
  4. Alexander, Leigh (March 14, 2010). "Experimental Gameplay Project unleashes video design creativity". Los Angeles Times . Retrieved June 9, 2015.CS1 maint: discouraged parameter (link)
  5. 1 2 Kyle Gray, Kyle Gabler, Shalin Shodhan, Matt Kucic (October 26, 2005). "How to Prototype a Game in Under 7 Days". Gamasutra . Retrieved June 9, 2015.CS1 maint: discouraged parameter (link) CS1 maint: uses authors parameter (link)