| Town to City | |
|---|---|
| | |
| Developer | Galaxy Grove |
| Publisher | Kwalee |
| Platform | Windows |
| Release | September 16, 2025 |
| Genre | City-building |
| Mode | Single-player |
Town to City is a city-building video game developed by Dutch studio Galaxy Grove and published by British publisher Kwalee. Set in a stylised, Mediterranean-inspired version of the 19th century, the game emphasizes a gridless building system and a relaxed aesthetic. It was released in early access for Windows on 16 September 2025 via Steam. [1] [2]
Town to City is a city-building game with both a guided story/campaign mode and a sandbox mode. [1] The campaign introduces systems through progressively unlocked objectives, while sandbox play can reduce or disable some constraints (such as happiness or money) to focus on creativity and town beautification.
A central feature is its gridless placement system, allowing roads, buildings, and decorations to be placed freely to create organic layouts with winding streets and plazas. [1] [3] Players expand housing and services to attract new residents and meet individual and class-based needs through amenities, employment, and infrastructure. [1] Decorative tools (such as lighting, flowers, trees, and parks) and an in-game photo mode support the game's presentation-focused playstyle. [1] [4] As population grows, players can develop multiple towns and connect them through regional growth and trade systems, with additional economic elements such as farming and tourism. [1] [2]
Town to City was announced on 30 January 2025 by Kwalee and Galaxy Grove alongside an announcement trailer; Galaxy Grove founder Joost van Dongen described the project as an attempt to reimagine aspects of the city-building genre. [5] A playable demo was made available during Steam Next Fest in June 2025. [4]
In late August 2025, the publisher confirmed the early access release date as 16 September 2025. [2] The game subsequently launched in early access on Steam for Windows on that date. [1]
DLCompare described the game as emphasizing creative freedom and a low-pressure management loop, with campaign guidance and a more open-ended sandbox mode. [3]