Trillion Credit Squadron | |
---|---|
Designers | |
Publishers | Game Designers' Workshop |
Publication | 1981 |
Genres | Science-fiction |
Systems | Classic Traveller |
Traveller Adventure 5: Trillion Credit Squadron is a 1981 role-playing game adventure for Traveller , written by Marc Miller, John Harshman and published by Game Designers' Workshop. Players each design their own fighting starship squadrons within a budget of one trillion credits (Cr1,000,000,000,000) and fight them against each other.
Trillion Credit Squadron is an adventure consisting of combat between squadrons of starships. [1]
William A. Barton reviewed Trillion Credit Squadron in The Space Gamer No. 46. [1] Barton commented that "All in all, if you're looking for guidelines on fleet actions – whether you're into role-playing or not – Trillion Credit Squadron is definitely worth buying." [1]
Traveller TCS is notable as one of the first games to be mastered by a computer. Starting in 1981, Douglas Lenat adapted his heuristic discovery system named Eurisko to create fleets for the US national championship, and won on two occasions. On the first occasion this involved a large number of stationary, lightly-armored ships with many small weapons. [2] This resulted in extensive changes to the game's rules. On the second occasion in 1982, Eurisko won again when the program discovered that the rules permitted the program to destroy its own ships, permitting it to continue to use much the same strategy. [2] Tournament officials announced that if Eurisko won another championship the competition would be abolished; Lenat retired Eurisko from the game. [3] Richard Feynman discusses these events in his dynamic workshop, Idiosyncratic Thinking. [4]
Journal of the Travellers' Aid Society is a role-playing game magazine devoted to Traveller, commonly abbreviated JTAS.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
Star Raiders is a space combat simulator video game written by Doug Neubauer and published by Atari, Inc. in 1980 for the Atari 400/800 computers. The player assumes the role of a starship pilot fighting Zylon forces while managing their ship's energy and systems and protecting friendly starbases. Starflight and combat are from 3D cockpit view with a 2D galactic map showing the status of the overall invasion. Neubauer was influenced by Battlestar Galactica and Star Wars as well as the 1971 mainframe game Star Trek and began developing the game during downtime at Atari. Matt Barton and Bill Loguidice of Gamasutra called the Star Raiders one of the best-known games for Atari's 400 and 800 computers.
Eurisko is a discovery system written by Douglas Lenat in RLL-1, a representation language itself written in the Lisp programming language. A sequel to Automated Mathematician, it consists of heuristics, i.e. rules of thumb, including heuristics describing how to use and change its own heuristics. Lenat was frustrated by Automated Mathematician's constraint to a single domain and so developed Eurisko; his frustration with the effort of encoding domain knowledge for Eurisko led to Lenat's subsequent development of Cyc. Lenat envisions ultimately coupling the Cyc knowledgebase with the Eurisko discovery engine.
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Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.
Starfleet Voyages is a science-fiction adventure role-playing game of planetary exploration based on the Star Trek television series.
Azhanti High Lightning is a science-fiction wargame, designed by Frank Chadwick and Marc W. Miller, illustrated by Paul R. Banner, Charmaine Geist, Richard Hentz, and Richard Flory, and published by Game Designers Workshop (GDW) in 1980. The title is the name of the large military starship that provides the setting for close-action combat between individuals on board. Azhanti High Lightning is the fourth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises's (FFE) Traveller: The Classic Games, Games 1-6+. Originally Supplement 5: Lightning Class Cruisers was only available as part of this game, it was republished in 2000 as part of FFE's Traveller Supplements volume.
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Traveller Book 5: High Guard is a 1980 role-playing game supplement for Traveller published by Game Designers' Workshop.
Traveller Supplement 7: Traders and Gunboats is a role-playing game supplement for Traveller published by Game Designers' Workshop in 1980.
Fifth Frontier War two-player science fiction board wargame published by Game Designers' Workshop (GDW) in 1981. Fifth Frontier War is the fifth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises Traveller: The Classic Games, Games 1-6+.
IISS Ship Files is a 1981 role-playing game supplement published by Games Workshop for Traveller, written by Bob McWilliams.
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Traveller Supplement 9: Fighting Ships is a tabletop role-playing game supplement, written by Tim Brown, with illustrations by Jennell Jaquays, for Traveller and published in 1981 by Game Designers' Workshop.
Traveller Supplement 8: Library Data (A-M) is a 1981 tabletop role-playing game supplement written by Frank Chadwick, John Harshman, Marc W. Miller, and Loren K. Wiseman for Traveller published by Game Designers' Workshop. Library Data (A-M) covers most of the important library entries from the published Traveller adventures. Thirteen Traveller supplements were published. A single collected volume was published by Far Future Enterprises in 2000.
Traveller Double Adventure 4: Marooned/Marooned Alone is two tabletop role-playing game adventures, written by Loren K. Wiseman for Traveller, and published in tête-bêche format by Game Designers' Workshop in 1981. Marooned/Marooned Alone is an adventure in which the adventurers attempt to travel by foot across the wilds of the planet Pagliacci in the Solomani Rim, facing the dangers of harsh weather, dangerous country, and relentless pursuit.
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