Traveller Adventure 5: Trillion Credit Squadron

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Adventure 5
Trillion Credit Squadron
GDW319 Adventure 05 Trillion Credit Squadron RPG supplement cover.jpg
Designers
Publishers Game Designers' Workshop
Publication1981;
42 years ago
 (1981)
GenresScience-fiction
SystemsClassic Traveller

Traveller Adventure 5: Trillion Credit Squadron is a 1981 role-playing game adventure for Traveller , written by Marc Miller, John Harshman and published by Game Designers' Workshop. Players each design their own fighting starship squadrons within a budget of one trillion credits (Cr1,000,000,000,000) and fight them against each other.

Contents

Plot summary

Trillion Credit Squadron is an adventure consisting of combat between squadrons of starships. [1]

Reception

William A. Barton reviewed Trillion Credit Squadron in The Space Gamer No. 46. [1] Barton commented that "All in all, if you're looking for guidelines on fleet actions – whether you're into role-playing or not – Trillion Credit Squadron is definitely worth buying." [1]

Notoriety

Traveller TCS is notable as one of the first games to be mastered by a computer. Starting in 1981, Douglas Lenat adapted his heuristic discovery system named Eurisko to create fleets for the US national championship, and won on two occasions. On the first occasion this involved a large number of stationary, lightly-armored ships with many small weapons. [2] This resulted in extensive changes to the game's rules. On the second occasion in 1982, Eurisko won again when the program discovered that the rules permitted the program to destroy its own ships, permitting it to continue to use much the same strategy. [2] Tournament officials announced that if Eurisko won another championship the competition would be abolished; Lenat retired Eurisko from the game. [3] Richard Feynman discusses these events in his dynamic workshop, Idiosyncratic Thinking. [4]

Reviews

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References

  1. 1 2 3 Barton, William A. (December 1981). "Expanding Traveller". The Space Gamer. No. 46. Steve Jackson Games. pp. 12–13.
  2. 1 2 Malcolm Gladwell (11 May 2009). "How underdogs can win". The New Yorker. Retrieved 11 January 2010.
  3. Johnson, George (1984). "Eurisko, The Computer with a Mind Of Its Own". Washington, D.C.: The Alicia Patterson Foundation.
  4. Richard Feynman (26 September 1985). Computers from the Inside Out.