Victory Garden (novel)

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Victory Garden
Stuart Moulthrop's hypertext fiction Victory Garden exhibited at HT23.jpg
"Victory Garden" exhibited at ACM Hypertext 2023 running on a Macintosh from the 1990s with an iPad running a recreated version from 2009.
Author Stuart Moulthrop
CountryUSA
Genre Hypertext fiction
Publisher Eastgate Systems
Publication date
1992 (Eastgate), 2022 (ELL)

Victory Garden is a work of electronic literature by American author Stuart Moulthrop. It was written in Storyspace and first published by Eastgate Systems in 1991. Victory Garden is one of the earliest examples of hypertext novels, and is notable for being very inventive and influential in its genre. It is often discussed along with Michael Joyce's afternoon, a story as an important work of hypertext fiction.

Contents

Structure

Victory Garden is a hypertext novel set during the Gulf War in 1991. The story centers on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

The work is large, containing over 933 lexia (nodes) [1] and 2,804 different links. [2] The work integrates maps and images as navigational aids through the text. [1] In the 1993 New York Times Book Review, Hyperfiction: Novels for the Computer, Robert Coover, explained that the paths readers can take through the work are "almost literally countless." [3]

There is no set "end" to the story. Rather there are multiple nodes that provide a sense of closure for the reader. In one such "ending", Emily appears to die. However, in another "ending", she comes home safe from the war. How the story plays out depends on the choices the reader makes during their navigation of the text. The passage of time is uncertain as the reader can find nodes that focus on the present, flashbacks or even dreams and the nodes are frequently presented in a non-linear fashion. The choices the reader makes can lead them to focus on individual characters, meaning that while there are a series of characters in the story the characters focused on can change with each reading, or a particular place.

Upon entering the work the reader is presented with a series of choices as to how to navigate the story, that J. Yellowlees Douglas explains is similar to a table of contents ("Places to Be", Paths to Explore", and "Paths to Deplore"). [4] The reader may also enter the text through many other ways: the acknowledgements page, the directions "Welcome" (which leads to a description of the work in "The Place of the Big Wind"), and the map of the 'garden', the lists of paths, or by text links. [3] Each of these paths guides the reader though fragmented pieces of the story (in the form of nodes) and by reading and rereading many different paths the reader receives different perspectives of the different characters. The work has six different "points of closure" which could be interpreted as endings. [4]

Characters and storylines

There are many recurring characters in Victory Garden, including Harley, Boris Urquhart, Veronica, Leroy, and others, such as Jude Busch, who has mental illness and attempts to seduce Victor Gardner to heal herself. Victor Gardner loves Emily Runbird, who may or may not have been killed in the Gulf War. [4] Jude attempts to connect herself with Victor Gardner and Emily.

Thea Agnew works at a university in the town of Tara. Thea's rebellious teenage son, Leroy, is going to visit her. [4] Leroy has recently left school to take his own " On the Road " tour of the United States. Leroy is also a virtual reality artist. As the head of a Curriculum Revision Committee, Thea is examining Western civilization as a subject. Thea, along with a group of friends, discovers that a popular local creek has been sold to a company intending to build a golf course nearby. One of the pivotal scenes in Victory Garden occurs at Thea's house. During a party an appearance from Uqbari the Prophet leads to a gun being fired off in Thea's backyard, which results in the intervention of police and Harley's accidental beating.

Emily and her younger sister Veronica are Thea's pupils. Emily has been through law school, and she has an older brother. Emily is involved in the Gulf War and may be behind the lines or may be killed. [4]

Readers learn various facts about Emily in different nodes, for example:

Politics

According to David Ciccoricco, "Although some early critics were quick to see Victory Garden as rooted in a leftist political ideology, Moulthrop's narrative is not unequivocally leftist. Its political orientation in a sense mirrors its material structure, for neither sits on a stable axis. In fact, Moulthrop is more interested in questioning how a palette of information technologies contributes to—or, for those who adopt the strong reading, determines—the formation of political ideologies. In addition to popular forms of information dissemination, this palette would include hypertext technology, which reflexively questions its own role in disseminating information as the narrative of Victory Garden progresses.

Citing Sven Birkerts' observation that attitudes toward information technologies do not map neatly onto the familiar liberal/conservative axis, Moulthrop writes:

Newt Gingrich and Timothy Leary have both been advocates of the Internet... I am interested less in old ideological positions than in those now emerging, which may be defined more by attitudes toward information and interpretive authority than by traditional political concerns. (Moulthrop 1997, 674 n4)

The politics of Victory Garden, much like its plot, do not harbor foregone conclusions. In a 1994 interview, Moulthrop says it "is a story about war and the futility of war, and about its nobility at the same time" (Dunn 1994). [5]

Critical reception

The original version has been the subject of over a hundred analyses in books, essays, theses, and dissertations over its three-decade history. [6] As a work of hypertext fiction, Victory Garden has been discussed and analyzed by many critics, including Robert Coover (1993 [7] and 1998), [8] Silvio Gaggi (1999). [9] Raine Koskimaa (2000), [10] James Phelan and E. Maloney (2000), [11] Robert Selig (2000), [12] David Ciccoricco (2007), [13] and Astrid Ensslin (2021). [14]

Publication history

Victory Garden was originally published by Eastgate Systems in 1991 in StorySpace.

Washington State University at Vancouver's Electronic Literature Laboratory and The NEXT Museum, Library, and Preservation Space emulated this work in 2022 using javascript and HTML. [15]

Related Research Articles

Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

<span class="mw-page-title-main">Shelley Jackson</span> American writer and artist (born 1963)

Shelley Jackson is an American writer and artist known for her cross-genre experimental works. These include her hyperfiction Patchwork Girl (1995) and her first novel, Half Life (2006).

<span class="mw-page-title-main">The Garden of Forking Paths</span> 1941 short story by Jorge Luis Borges

"The Garden of Forking Paths" is a 1941 short story by Argentine writer and poet Jorge Luis Borges. It is the title story in the collection El jardín de senderos que se bifurcan (1941), which was republished in its entirety in Ficciones (Fictions) in 1944. It was the first of Borges's works to be translated into English by Anthony Boucher when it appeared in Ellery Queen's Mystery Magazine in August 1948.

Michael Joyce is a retired professor of English at Vassar College, New York, US. He is also an important author and critic of electronic literature.

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

<i>afternoon, a story</i> Hypertext fiction by Michael Joyce

afternoon, a story, spelled with a lowercase 'a', is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as one of the first works of hypertext fiction.

<i>Patchwork Girl</i> (hypertext) Work of electronic literature by Shelley Jackson

Patchwork Girl or a Modern Monster by Mary/Shelly and Herself is a work of electronic literature by American author Shelley Jackson. It was written in Storyspace and published by Eastgate Systems in 1995. It is often discussed along with Michael Joyce's afternoon, a story as an important work of hypertext fiction.

<span class="mw-page-title-main">J. Yellowlees Douglas</span>

Jane Yellowlees Douglas is a pioneer author and scholar of hypertext fiction. She began writing about hypermedia in the late 1980s, very early in the development of the medium. Her 1993 fiction I Have Said Nothing, was one of the first published works of hypertext fiction.

Stuart Moulthrop is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works Victory Garden (1992), which was on the front-page of the New York Times Book Review in 1993, Reagan Library (1999), and Hegirascope (1995), amongst many others. Moulthrop is currently a Professor of Digital Humanities in the Department of English, at the University of Wisconsin–Milwaukee. He also became a founding board member of the Electronic Literature Organization in 1999.

Eastgate Systems is a publisher and software company headquartered in Watertown, Massachusetts, which publishes hypertext.

Judy Malloy is an American poet whose works embrace the intersection of hypernarrative, magic realism, and information art. Beginning with Uncle Roger in 1986, Malloy has composed works in both new media literature and hypertext fiction. She was an early creator of online interactive and collaborative fiction on The WELL and the website ArtsWire.

Storyspace is a software program for creating, editing, and reading hypertext fiction. It can also be used for writing and organizing fiction and non-fiction intended for print. Maintained and distributed by Eastgate Systems, the software is available both for Windows and Mac.

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"I Have Said Nothing" is an early work of hypertext fiction written by J. Yellowlees Douglas. In 1993 it was published by Eastgate Systems, Inc. in The Eastgate Quarterly Review of Hypertext , along with “Lust” by Mary-Kim Arnold. In 1997, Norton Anthology published an online version of the work, along with Michael Joyce's afternoon, a story as part of its print publication Norton Anthology of Postmodern American Fiction.

<i>Figurski at Findhorn on Acid</i>

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<i>These Waves of Girls</i> 2001 hypermedia novella by Caitlin Fisher

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<i>Uncle Buddys Phantom Funhouse</i>

Uncle Buddy's Phantom Funhouse is an early multimedia hypermedia text written by John McDaid and released by Eastgate Systems in 1993. The main portion of Funhouse was written for Macintosh's HyperCard app, but portions of the hypermedia novel are also contained in the original box. The use of transmedia storytelling, meta-fiction, and epistolary format makes this a potential early example of an alternate reality game.

References

  1. 1 2 Koenitz, Hartmut; Ferri, Gabriele; Haahr, Mads; Sezen, Digdem; Sezen, Tonguc Ibrahim, eds. (2015). Interactive digital narrative: history, theory, and practice. Routledge studies in European communication research and education. London New York: Routledge. p. 27. ISBN   978-1-138-78239-6.
  2. "Digital Literature - From Text to Hypertext and Beyond". users.jyu.fi. Retrieved 2023-11-18.
  3. 1 2 "Hyperfiction: Novels for the Computer". archive.nytimes.com. Retrieved 2023-11-25.
  4. 1 2 3 4 5 Douglas, J. Yellowlees (2000). The end of books or books without end ? reading interactive narratives. Ann Arbor (Mich.: University of Michigan press. p. 40). ISBN   978-0-472-11114-5.
  5. Ciccoricco, David. (2007) Reading Network Fiction. Tuscaloosa: U. Alabama Press, 95.
  6. Grigar, Dene (September 2022). "Reconstructing Stuart Moulthrop's Victory Garden". The Digital Review (2).
  7. Coover, Robert (1993-08-29). "HYPERFICTION; And Now, Boot Up the Reviews". The New York Times. ISSN   0362-4331 . Retrieved 2023-11-25.
  8. Robert Coover. 1998. "Hyperfiction: Novels for the Computer", The New York Times Book Review, August 29, 1998. p. 1 ff.
  9. Gaggi, Silvio. 1999. "Hyperrealities and Hypertexts" in From Text to Hypertext: Decentering the Subject in Fiction, Film, the Visual Arts, and Electronic Media (Philadelphia: University of Pennsylvania Press. 98-139
  10. Koskimaa, Raine, 2000, "Reading Victory Garden: Competing Interpretations and Loose Ends", Cybertext Yearbook 2000, eds. Markku Eskelinen and Raine Koskimaa. Jyväskylä: Research Centre for Contemporary Culture. 117-40.
  11. Phelan, James, and E. Maloney. 1999-2000. "Authors, Readers, and Progressions in Hypertext Narratives", Works and Days, vol. 17/18: 265-77.
  12. Selig, Robert L. 2000. "The Endless Reading of Fiction: Stuart Moulthrop's Hypertext Novel Victory Garden." Contemporary Literature, Vol. 41, no. 4: 642-59.
  13. Ciccoricco, David. (2007) Reading Network Fiction. Tuscaloosa: U. Alabama Press, 94-123.
  14. Ensslin, Astrid; Bell, Alice (2021). Digital fiction and the unnatural: transmedial narrative theory, method, and analysis. Theory and interpretation of narrative. Columbus: The Ohio State University Press. ISBN   978-0-8142-1456-5.
  15. Grigar, Dene; Pisarski, Mariusz (March 21, 2024). The Challenges of Born-Digital Fiction: Editions, Translations, & Emulations. Cambridge University Press. doi:10.1017/9781009181488. ISBN   978-1-009-50737-0. ISSN   2633-4399.