Virtual Murder (video game series)

Last updated
Virtual Murder
Virtual Murder 1, Who Killed Sam Rupert game cover.jpg
Cover of Virtual Murder 1: Who Killed Sam Rupert?
Genre(s) Adventure, murder mystery
Developer(s) Creative Media Corporation
Platform(s)Macintosh, Windows
First release1993
Latest release1994

Virtual Murder, renamed as Murder Mystery [1] is a four-part murder mystery adventure video game series developed by Creative Multimedia Corporation. The games were released in 1993 and 1994 for Macintosh and Windows PCs. [2]

Contents

Development

In 1993, Creative Multimedia Corporation decided to launch a series of police adventure video games onto the market. They sought a collaboration with Shannon Gilligan, who had a successful career as a screenwriter, novel writer, and children's book author. [3] The series aimed to transform the passive experience of reading a murder mystery into an active multimedia gaming experience. [4] They wanted the player experience to be grounded in realism and to be removed from the magic and science fiction of other detective mysteries. [3] Creative Multimedia announced the games in November 1992. [2] The first entry, Who Killed Sam Rupert? was released in January 1993. [5]

On May 30, 1995, Creative Multimedia Corporation signed a deal with GTE Main Street to allow users of their interactive television network to access Creative Multimedia's CD-ROMs through their home television sets. The Virtual Murder series was among the first to be included because the game could be played using a TV remote control. [6]

Titles

Gameplay and plot

Virtual Murder is a series of CD-ROM murder mystery adventure games. The player must solve a murder, and present their findings to a media press conference at the end of the game's time limit. The player determines what items from the crime scene will be fingerprinted or sent to be examined in the lab. The player interviews the leading suspects personally, while an assistant presents recordings of interviews they conducted with other witnesses and potential suspects. [7]

All four games use a standard interface. The player has six hours available to visit the crime scene, perform an autopsy, examine the evidence, and interrogate the suspects. [8] After this, players go to the press conference where they need to get up to 10 questions right to advance to the warrant stage. Here, they can further interrogate three of the suspects, then create a warrant of arrest against one of the suspects. [9] In Who Killed Brett Penance?, there are three different murderers, and the murderer is different in each playthrough. [10]

Gilligan (initially portrayed by Shannon Gilligan herself and later by Sheryl Lee) serves as a detective sidekick who summarizes the crime scene, provides thumbnail sketches on suspects, and offers an opinion when queried. [11] A throw-back to earlier narrative forms, the character was one of the few examples in interactive media around 2004 of a device called "The Fifth Business", a character who solely exists to move the characters and plot toward the conclusion. [12] There is an occasional voiceover from the police superior who reminds the player of the work yet to be completed and the time remaining on the clock. [11] The games contain an in-game notebook that keeps track of what the player has learned and done, a similar device to that used in the Her Interactive Nancy Drew games. [13]

Critical reception

Allgame reviewer Anthony Baize recommended that players take copious notes and only expect to succeed on their fifth or sixth try because of the relentless press conference and warrant application sections. [14] Adventure Classic Gaming felt the technical merits and their boring and repetitive gameplay outweighed good intentions of the games. [15] [16] PixelPacas rated the first game 3 out of 5 and described is as a 1990s version of Her Story . [17] CD-ROM World (quoted in CDaccess.com) wrote that the games succeeded in illustrating the tools and complexities of murder investigation. [18] Four Fat Chicks hoped their review steered away naive gamers from this game, which they considered dull and sub-par. [19] Adventure's Planet deemed the series "absolutely mediocre". [3] PC Gamer compared the gameplay to that of Sherlock Holmes: Consulting Detective , though criticized its small video window and grainy footage. [10]

In The End of Books – or Books Without End?, J. Yellowlees Douglas noted that the suspects simply answer the questions to a generic detective, rather than injecting their responses with reactions to an investigator with a colorful personality such as Philip Marlowe or Virginia West. [20] Wired] wrote that the series "proves the rich potential of the mystery genre in the interactive medium", and that "sophisticated multimedia entertainment can be put together on a reasonable budget". [21] Reconceptualizing the Literacies in Adolescents' Lives noted that the series inspired players to create murder mysteries of their own. [22] Computer Gaming World stated that because of their limited interactivity, the Virtual Murder series "is better understood as a work of fiction" than games, and would appeal more to mystery fans than gamers. [23] The magazine described the acting as "surprisingly good", and hoped that "future titles will involve more interactivity ... a promising start" for CMC. [23] CD-ROM Today felt the games have an intuitive interface a graceful design and thought they offered a refreshingly new standard for multimedia games. [24]

Who Killed Sam Rupert? was reviewed in 1993 in Dragon #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. [7] MacUser gave Who Killed Brett Penance? and Who Killed Taylor French? scores of 3.5 out of 5, and named them collectively one of 1995's top 50 CD-ROMs. [25]

The series sold 900,000 copies in five languages. [26]

Awards and nominations

Related Research Articles

<span class="mw-page-title-main">CD-i</span> Video game console and interactive multimedia CD player

The Compact Disc-Interactive is a digital optical disc data storage format that was co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.

<i>Return to Zork</i> 1993 video game

Return to Zork is a 1993 graphic adventure game in the Zork series. It was developed by Activision and was the final Zork game to be published under the Infocom label.

<i>The 7th Guest</i> 1993 video game

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its then-unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was very successful, with over two million copies sold. The game alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".

<i>The Dagger of Amon Ra</i> 1992 video game

Roberta Williams' Laura Bow in The Dagger of Amon Ra is a computer game published by Sierra On-Line in 1992. The game is the second and final installment in The Laura Bow Mysteries line of adventure games, the first of which was The Colonel's Bequest. Unlike the first game, it was not written or designed by Roberta Williams, but she was a creative consultant on the project. It uses 8-bit color and a point-and-click interface. The CD-ROM version included voice acting. The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). It is a spiritual sequel to the original game, contains the same elements and themes as the first, and is a much more traditional point-and-click game. It was re-released in 2017 on GOG.com with modern Windows support.

<span class="mw-page-title-main">Adobe Shockwave</span> Multimedia platform

Adobe Shockwave is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet. Such content could be viewed in a web browser on any computer with the Shockwave Player plug-in installed. MacroMind originated the technology; Macromedia acquired MacroMind and developed it further, releasing Shockwave Player in 1995. Adobe then acquired Shockwave with Macromedia in 2005. Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo.

Shannon Gilligan is an author of interactive fiction and computer games.

<i>Ceremony of Innocence</i> 1997 video game

Ceremony of Innocence is a CD-ROM-based game released in 1997. It used a mystery narrative based on the Griffin and Sabine novel by Nick Bantock. The title was taken from the poem "The Second Coming" by Irish poet William Butler Yeats.

<i>Ripper</i> (video game) 1996 video game

Ripper is a 1996 interactive movie point-and-click adventure game developed and published by Take-Two Interactive for MS-DOS and Macintosh. The cast includes Scott Cohen, Christopher Walken, Paul Giamatti, Karen Allen, Burgess Meredith, David Patrick Kelly, Ossie Davis, and John Rhys-Davies. It also uses the Blue Öyster Cult song "(Don't Fear) The Reaper". The villain of the game is chosen at random from the four main characters. A limited number of the clues and puzzles, plus a single line of dialogue in the ending, change according to the villain's identity.

<i>The Case of the Cautious Condor</i> 1989 video game

The Case of the Cautious Condor is an adventure video game in an interactive comic book style developed by Tiger Media. It was first released for FM Towns in Japan in 1989, then for CDTV in 1991 and MS-DOS in 1992. The game has no text: the dialogue is played only as audio.

<i>Gabriel Knight: Sins of the Fathers</i> 1993 video game

Gabriel Knight: Sins of the Fathers is a 1993 point-and-click adventure game, created by Jane Jensen, developed and published by Sierra On-Line, and released for MS-DOS, Macintosh, and Windows on December 17, 1993. The game's story, featuring the voices of Tim Curry, Leah Remini, and Mark Hamill in the CD-ROM version, focuses on Gabriel Knight, a struggling novelist, whose decision to use a spate of recent murders around New Orleans as material for a new novel, leads him into a world of voodoo magic and the truth about his family's past as supernatural fighters.

<i>Golden Gate Killer</i> 1995 video game

Golden Gate Killer is an interactive police detective simulation developed by American studio Interworks and released in 1995, and published by Grolier Electronic Publishing Inc and 3 Prong Plus. The game is based on the real life murder case of Colvin McCright. The game was released for Macintosh, Windows 95, and Windows 3.1.

<span class="mw-page-title-main">Mattel Interactive</span> Video game publisher and software distributor

Mattel Interactive was a video game publisher and software distributor.

<i>Clue Chronicles: Fatal Illusion</i> 2000 video game

Clue Chronicles: Fatal Illusion is a Windows point-and-click adventure game based on the Cluedo franchise, known as Clue in North America. It is a reinterpretation and adaption of the Clue board game as an adventure game including many of the original characters. The game was distributed with a variety of covers, each featuring a different murder weapon.

<i>Magic Fairy Tales: Barbie as Rapunzel</i> 1997 video game

Magic Fairy Tales: Barbie as Rapunzel is a 1997 educational adventure game developed by Media Station and published by Mattel Media.

<i>A Passion for Art: Renoir, Cezanne, Matisse, and Dr. Barnes</i> 1995 video interactive expereerience

A Passion for Art: Renoir, Cezanne, Matisse, and Dr. Barnes is a 1995 interactive CD-ROM by Corbis.

<i>3-D Dinosaur Adventure</i> 1993 educational video game

3-D Dinosaur Adventure is an educational video game by Knowledge Adventure released on CD-ROM for MS-DOS compatible operating systems in 1993. Versions for Macintosh and Windows 3.x were published in 1996. A 1997 re-release and an updated version for Macintosh and Microsoft Windows is titled 3-D Dinosaur Adventure: Anniversary Edition.

<i>Santa Fe Mysteries: The Elk Moon Murder</i> 1996 video game

Santa Fe Mysteries: The Elk Moon Murder is a video game, the first in the Santa Fe Mysteries series, followed by Santa Fe Mysteries: Sacred Ground. In The Elk Moon Murder, a famous Native American artist named Anna Elk Moon is murdered in the American Southwest.

<i>The Cypher</i> (video game) 1995 video game

The Cypher is an interactive fiction video game by EPG Multimedia.

<i>The Adventures of Ninja Nanny & Sherrloch Sheltie</i> 1993 video game

The Adventures of Ninja Nanny & Sherrloch Sheltie: No. 11 Downing Street is a 1993 game by Silicon Alley for Windows 3.0 systems, and is an interactive fiction title with multimedia elements integrated into the text. Despite its marketing as an "educational" game, Ninja Nanny became notable after its release for its unusual and nonsensical content.

<i>The Shapeshifting Detective</i> 2018 video game

The Shapeshifting Detective is an adventure game developed by D'Avekki Studios and published by Wales Interactive. The player investigates a murder mystery and interviews suspects, who answer via full-motion video. It was first released in 2018. A prequel, Dark Nights with Poe and Munro, was released in 2020.

References

  1. "Who Killed Brett Penance?: The Environmental Surfer - MobyGames". MobyGames . Retrieved March 13, 2023.
  2. 1 2 "Mord im Computer". Der Spiegel. Vol. 45. 1992-11-02. Retrieved 2018-03-22.
  3. 1 2 3 "Adventure's Planet - Recensione : Virtual Murder 1: Who Killed Sam Rupert". www.adventuresplanet.it (in Italian). Retrieved 2018-03-22.
  4. Jong, Philip (October 17, 1997). "Virtual Murder 2: The Magic Death". Adventure Classic Gaming. Archived from the original on 2016-12-04. Retrieved 2018-03-20.
  5. Natsch, Paul. "The Mac Games Release List". Archived from the original on 2022-10-25.
  6. "CREATIVE MULTIMEDIA AND GTE MAIN STREET STRIKE PARTNERSHIP; New agreement will deliver CD-ROMs over subscribers' TV sets. - Free Online Library". www.thefreelibrary.com. Retrieved 2018-03-22.
  7. 1 2 Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1993). "The Role of Computers". Dragon (195): 57–64.
  8. Jong, Philip (October 17, 1997). "Virtual Murder 1: Who Killed Sam Rupert". Adventure Classic Gaming. Archived from the original on 2016-12-04. Retrieved 2018-03-20.
  9. Savignano, Lisa Karen (November 16, 2014). "The Magic Death: Virtual Murder 2". Allgame. Archived from the original on 2014-11-16. Retrieved 2018-03-20.
  10. 1 2 PC Gamer 09 Feb 1995. February 1995. pp. 41–2.
  11. 1 2 "The Pleasures of Immersion and Interaction | Electronic Book Review". www.electronicbookreview.com. Retrieved 2018-03-22.
  12. Wardrip-Fruin, Noah; Harrigan, Pat (2004). First Person: New Media as Story, Performance, and Game. MIT Press. ISBN   9780262232326.
  13. Garrand, Timothy (2006-07-21). Writing for Multimedia and the Web: A Practical Guide to Content Development for Interactive Media. CRC Press. ISBN   9781136134463.
  14. Baize, Anthony (December 12, 2014). "Who Killed Sam Rupert: Virtual Murder 1". Allgame. Archived from the original on 2014-12-12. Retrieved 2018-03-20.
  15. Jong, Philip (October 17, 1997). "Murder Mystery 3: Who Killed Brett Penance? The Environmental Surfer". Adventure Classic Gaming. Archived from the original on 2016-12-04. Retrieved 2018-03-20.
  16. Jong, Philip (October 17, 1997). "Murder Mystery 4: Who Killed Taylor French? The Case of the Undressed Reporter". Adventure Classic Gaming. Archived from the original on 2006-03-30. Retrieved 2018-03-20.
  17. "Who Killed Sam Rupert: Virtual Murder 1 Review". Pixel Pacas. 2016-08-17. Retrieved 2018-03-22.
  18. "The Magic Death, Virtual Murder 2 - from CD-ROM Access". www.cdaccess.com. Retrieved 2018-03-22.
  19. "Four Fat Chicks -- Who Killed Sam Rupert? Review". www.tap-repeatedly.com. Retrieved 2018-03-22.
  20. Douglas, J. Yellowlees (2001). The End of Books – or Books Without End?: Reading Interactive Narratives. University of Michigan Press. ISBN   0472088467.
  21. "The Magic Death". WIRED. Retrieved 2018-03-22.
  22. Alvermann, Donna E.; Hinchman, Kathleen A.; Moore, David W.; Phelps, Stephen F.; Waff, Diane R. (2007-07-10). Reconceptualizing the Literacies in Adolescents' Lives. Routledge. ISBN   9781317433859.
  23. 1 2 Wilson, Johnny L. (April 1993). "CMC's Who Killed Sam Rupert?". Computer Gaming World. p. 46. Retrieved 6 July 2014.
  24. CD-ROM Today 01 July/Summer 1993. July 1993. p. 94.
  25. Echler, Nikki; Olson, Rebecca (October 1995). "Top Spins: 50 New CD-ROMs". MacUser . Archived from the original on July 26, 2001. Retrieved May 18, 2018.{{cite web}}: CS1 maint: multiple names: authors list (link)
  26. 1 2 3 www.TheNetCave.com, NetMan Inc. "CQCM board and staff bios: Shannon Gilligan". www.kidsfirst.org. Retrieved 2018-03-22.

Non-English reviews