Virtual influencer

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A representation of Kizuna AI, a Japanese virtual YouTube host, or VTuber for short Kizuna AI artwork.png
A representation of Kizuna AI, a Japanese virtual YouTube host, or VTuber for short

A virtual influencer, at times described as a virtual persona or virtual model, is a computer-generated fictional character that can be used for a variety of marketing-related purposes, but most frequently for social media marketing, in lieu of human "influencers". Most virtual influencers are designed using computer graphics and motion capture technology to resemble real people in realistic situations. [1] [2] [3] [4] [5] [6] Common derivatives of virtual influencers include VTubers, which broadly refer to online entertainers and YouTubers who represent themselves using virtual avatars instead of their physical selves. A study by Gerlich (2023) [7] showed that the acceptance of virtual influencers is steadily increasing.

Contents

History

Virtual influencers are fundamentally synonymous with virtual idols, which originate from Japan's anime and Japanese idol culture that dates back to the 1980s. [8] The first virtual idol created was Lynn Minmay, a fictional singer and main character of the anime television series Super Dimension Fortress Macross (1982) and the animated film adaptation Macross: Do You Remember Love? (1984). Minmay's success led to the production of more Japanese virtual idols, such as EVE from the Japanese cyberpunk anime Megazone 23 (1985), and Sharon Apple in Macross Plus (1994). [9] [10] Virtual idols were not always well received – in 1995, Japanese talent agency Horipro created Kyoko Date, which was inspired by the Macross franchise and dating sim games such as Tokimeki Memorial (1994). Date failed to gain commercial success despite drawing headlines for her debut as a CGI idol, largely due to technical limitations leading to issues such as unnatural movements, an issue also known as the uncanny valley. [11] [12]

Since their inception, many virtual idols created have achieved continual success, with notable names including the Vocaloid singer Hatsune Miku, and the virtual YouTuber Kizuna AI. Technological advancements have also enabled production teams to use artificial intelligence and advanced techniques to customize the personalities and behavior of virtual idols. [13]

Benefits

From a branding perspective, virtual influencers are much less likely to be mired in scandals. In China, celebrities caught in bad publicity such as singer Wang Leehom and entertainer Kris Wu have heightened the appeal of virtual influencers, since their existence relies entirely on computer-generated imagery, and hence are unlikely to cause any damage to a brand's image by association. [14] Some studies have also suggested that Generation Z consumers have a unique appetite for virtual idols and influencers, since they grew up in the age of the internet. [15] Studies also show that human-like appearance of virtual influencers show higher message credibility than anime-like virtual influencers. [16]

Notable examples

Virtual bands

Vocaloids

VTubers

Other examples

See also

Related Research Articles

<i>Super Dimension Fortress Macross</i> Science fiction anime series

Super Dimension Fortress Macross is an anime television series from 1982. According to story creator Shoji Kawamori, it depicts "a love triangle against the backdrop of great battles" during the first Human-alien war. It is the first part of: The Super Dimension trilogy and the Macross franchise.

<i>Macross</i> Mecha anime franchise

Macross is a Japanese science fiction mecha anime media franchise/media mix, created by Studio Nue and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, four movies, six OVAs, one light novel, and five manga series, all sponsored by Big West, in addition to 40 video games set in the Macross universe, two crossover games, and a wide variety of physical merchandise.

<span class="mw-page-title-main">Lynn Minmay</span> Fictional character in The Macross franchise

Lynn Minmay is a fictional anime character from the Macross franchise who has been considered the first fictional character to do well as a Japanese idol in the real world music industry. She is also in the Macross: Flash Back 2012 music video collection. The first Macross series and its Minmay character were adapted as the first part of the Robotech television series. Minmay is the embodiment of the music that plays a crucial role in setting Macross apart; as such, she has become the iconic character of that series.

<span class="mw-page-title-main">Japanese idol</span> Type of entertainer

An idol is a type of entertainer marketed for image, attractiveness, and personality in Japanese pop culture. Idols are primarily singers with training in other performance skills such as acting, dancing, and modeling. Idols are commercialized through merchandise and endorsements by talent agencies, while maintaining a parasocial relationship with a financially loyal consumer fan base.

<span class="mw-page-title-main">Shōji Kawamori</span> Japanese Anime creator and producer, screenwriter, visual artist, and mecha designer

Shōji Kawamori is a Japanese animation creator and producer, screenwriter, visual artist, and mecha designer. He is best known for creating the Macross mecha animated franchise and the Diaclone toyline, which were in turn the basis for the Robotech and Transformers franchises, respectively. He is also known for creating The Vision of Escaflowne anime series. He pioneered several innovative concepts in his works, such as transforming mecha and virtual idols. His work has had a significant impact on popular culture, both in Japan and internationally.

<span class="mw-page-title-main">Vocaloid</span> Singing voice synthesizer software

Vocaloid is a singing voice synthesizer software product. Its signal processing part was developed through a joint research project between Yamaha Corporation and the Music Technology Group in Universitat Pompeu Fabra, Barcelona. The software was ultimately developed into the commercial product "Vocaloid" that was released in 2004.

<span class="mw-page-title-main">Virtual band</span> Real musical group with fictional members

In entertainment, a virtual band is a band or music group whose depicted members are not people, but animated characters or virtual avatars. The music is recorded by real musicians and producers, while any media related to the virtual band, including albums, video clips and the visual component of stage performances, feature the animated line-up; in many cases the virtual band members have been credited as the writers and performers of the songs. Live performances can become rather complex, requiring perfect synchronization between the visual and audio components of the show.

<span class="mw-page-title-main">Misa Hayase</span> Fictional character from The Macross franchise

Misa Hayase is one of the central fictional characters of the Macross Japanese anime series. Her voice actress was Mika Doi in the original Japanese TV version, in Macross: Do You Remember Love? movie adaptation, and in The Super Dimension Fortress Macross: Flash Back 2012 OVA. Doi also played the character in a console video game based on the first film that was released for the Sega Saturn in 1997 to celebrate the 15th anniversary of the Macross franchise, and that was also ported to the PlayStation in 1999.

Kizuna (絆) is a Japanese word meaning "bond". It may also refer to:

Japanese popular culture includes Japanese cinema, cuisine, television programs, anime, manga, video games, music, and doujinshi, all of which retain older artistic and literary traditions; many of their themes and styles of presentation can be traced to traditional art forms. Contemporary forms of popular culture, much like the traditional forms, are not only forms of entertainment but also factors that distinguish contemporary Japan from the rest of the modern world. There is a large industry of music, films, and the products of a huge comic book industry, among other forms of entertainment. Game centers, bowling alleys, and karaoke parlors are well-known hangout places for teens while older people may play shogi or go in specialized parlors. Since the end of the US occupation of Japan in 1952, Japanese popular culture has been influenced by American media. However, rather than being dominated by American products, Japan localised these influences by appropriating and absorbing foreign influences into local media industries. Today, Japanese popular culture stands as one of the most prominent and influential popular cultures around the world.

<span class="mw-page-title-main">Hatsune Miku</span> Singing voice synthesizer software

Hatsune Miku, sometimes called Miku Hatsune, officially code-named CV01, is a Vocaloid software voicebank developed by Crypton Future Media and its official mascot character, a 16-year-old girl with long, turquoise twintails. Miku's personification has been marketed as a virtual idol, and has performed at live virtual concerts onstage as an animated holographic projection.

Ai is a Japanese and Chinese and Vietnamese given name.

Miku may refer to:

<i>Hatsune Miku: Project DIVA</i> Series of Video Games

Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The series currently consists of 6 main titles, released on various PlayStation consoles, the Nintendo Switch, Microsoft Windows, and in arcades, the 2 Project Mirai games for the Nintendo 3DS, and 4 spin-offs for mobile and VR platforms. The series primarily makes use of Vocaloids, a series of singing synthesizer software developed by the Yamaha Corporation, and the songs created using these Vocaloids, most notably the virtual-diva Vocaloid Hatsune Miku.

<span class="mw-page-title-main">MikuMikuDance</span> Freeware 3D animation program for Windows

MikuMikuDance is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media. The program itself was programmed by Yu Higuchi (HiguchiM) and has gone through significant upgrades since its creation. Its production was made as part of the VOCALOID Promotion Video Project (VPVP).

<i>Hatsune Miku: Project DIVA Extend</i> 2011 video game

Hatsune Miku: Project DIVA Extend is a 2011 rhythm game created by Sega and Crypton Future Media for the PlayStation Portable. The game is an expansion to Hatsune Miku: Project DIVA 2nd (2010) and was first released on November 10, 2011 in Japan with no international release. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably the virtual diva Vocaloid Hatsune Miku. Rock band Gacharic Spin served as motion capture models. One of Miku's outfits is based on the Fei-Yen mecha from Virtual On, and this model would later be adapted into a real-life toy.

Kyoko Date is a virtual influencer associated with Horipro. She made her debut in 1996 as a 3D CG character. Despite her virtual nature, she was treated as talent by Horipro. She never enjoyed great popularity, but after her debut she intermittently continued her activities until 2007. Two related characters named Kaori Date and Ayano Date would eventually follow in her footsteps, with the former being a model and the latter becoming a VTuber.

<span class="mw-page-title-main">Kizuna AI</span> Japanese virtual YouTuber

Kizuna AI is a Japanese virtual YouTuber (VTuber) currently part of Kizuna AI Inc., a subsidiary of digital entertainment company Activ8. From her debut in 2016 until 2021, she was the most subscribed VTuber on YouTube, with more than 4 million subscribers across three YouTube channels, 1 million subscribers on Chinese video platform Bilibili. Kizuna AI posted her first YouTube video on her "A.I.Channel" on 29 November 2016. A second channel, "A.I.Games", was opened in March 2017 for gaming content, and a third, "A.I.Channel China", opened in June 2019 for a Chinese audience. After a live concert held on 24 February 2022, she went on indefinite hiatus.

<i>Hatsune Miku: Colorful Stage!</i> 2020 Japanese mobile game

Project SEKAI: Colorful Stage! is a video game developed by Colorful Palette and published by Sega. The game is a spin-off from Sega's Hatsune Miku: Project DIVA series, featuring the 6 Virtual Singers of Crypton Future Media, Hatsune Miku, Megurine Luka, Kagamine Rin and Len, MEIKO, and KAITO, alongside the cast of 20 original human characters that are split into five themed units. Set in the real world where Virtual Singers only exist as fiction, the characters come across another dimension called "SEKAI," where various "true feelings" are projected.

<span class="mw-page-title-main">Kasane Teto</span> Vocalbank on UTAU and SynthV

Kasane Teto is a virtual singer software created on the Japanese textboard 2channel for April Fools' Day, 2008. Although the software was initially created as a hoax and did not exist, it later was actually produced and made compatible with singing voice synthesis software, allowing it to sing. Teto was introduced as a "diva born from a hoax".

References

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  8. "The Fictional (Yet Amazingly Popular) Singers of Japan". Kotaku. 7 September 2012. Retrieved 4 February 2022.
  9. Clements, Jonathan; McCarthy, Helen (2015). The anime encyclopedia : a century of Japanese animation. Berkeley, California. ISBN   978-1-61172-909-2. OCLC   904144859.{{cite book}}: CS1 maint: location missing publisher (link)
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  11. St. Michel, Patrick (15 July 2016). "A Brief History of Virtual Pop Stars". Pitchfork. Retrieved 4 February 2022.
  12. "Japan's Newest Heartthrobs Are Sexy, Talented and Virtual". archive.nytimes.com. Retrieved 4 February 2022.
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