Virtway

Last updated

Virtway
Company type Game development
Industry Video games
Founded1999
Headquarters Oviedo, Spain
Products Educational (serious) games

Virtway is a game development studio located in Oviedo, Spain. It was founded in 1999 as a general IT consulting firm. In 2006 Virtway spun off from its parent company to focus on 3D development and video games as an independent branch of the Indigo Group holding.

Contents

Overview

The main focus of the company has been developing a simulation system to allows learning through gaming, called VTS (Virtual Training System). The platform was presented at the 2008 Games + Learning + Society [1] conference in partnership with Robb Lindgren from Stanford University. The company's products are applied to several areas of training, such as Firefighting and Iron/Steel Industry.

Virtway has collaborated through the Índigo Group with the University of Oviedo and Stanford University in different research and development projects. [1]

Products

Molina Digital was the first large-scale 3D project developed by Virtway. It re-created a Spanish town (Molina de Segura, Murcia) and enabled users to chat, drive cars and play Pétanque through a Web browser.

Part of the Molina Digital project was the development of an interactive theatre application where users could take a role in a virtual play. Each user handled an avatar on stage and controlled its body language and facial expression while talking with other players. Everything was recorded by another user, the director, who edited the footage later, in a way similar to a machinima production.

The regional government of Asturias contracted Virtway to develop a 3D virtual visit to the city of Llanes, so Virtway produced a website where users can visit said town in 3D using x3d technology and a port of the landmarks to Google Earth KML models.

Videogames

Virtway started the development of a project called Born To Run in 2004 and presented it in late 2006. [2] It aimed to be one of the first First Person Shooters with photo-realistic graphics made in Spain, and slated to hit next-gen systems (PC, PlayStation 3 and Xbox 360). There has been no more information about the game since its announcement, and it is now considered to be vaporware.

On 6 October 2008, Virtway entered into a partnership with ICYou, a Swedish company, to further develop their Interactive City platform, a persistent virtual world with tie-ins to the real world of its players through a blend of the virtual and real economy. [3]

Related Research Articles

Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows, and animated videos. Multimedia also contains the principles and application of effective interactive communication, such as the building blocks of software, hardware, and other technologies. The five main building blocks of multimedia are text, image, audio, video, and animation. The first building block of multimedia is the image, which dates back 15,000 to 10,000 B.C. with concrete evidence found in the Lascaux caves in France. The second building block of multimedia is writing, which was first scribed in stone or on clay tablets and was mostly about three things. Property, conquest, and religion. Writing was soon abstracted from visual images into symbols that represented the sounds we make with our mouths. Thanks to the Egyptians, writing was evolved and transferred from stone to Papyrus. A cheaper but more fragile canvas derived from strips of the papyrus root grown on the Nile River.

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.

<span class="mw-page-title-main">Visual programming language</span> Programming language written graphically by a user

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<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

The Croquet Project is a software project that was intended to promote the continued development of the Croquet open-source software development kit to create and deliver collaborative multi-user online applications. Croquet is implemented in Squeak Smalltalk.

SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.

SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

3DVIA is a brand of Dassault Systèmes that is focused on the development of 3D authoring, publishing, and hosting tools for professional and consumer markets. The company's products are targeted at manufacturing, design, and marketing professionals.

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.

An instructional simulation, also called an educational simulation, is a simulation of some type of reality but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation. Instructional simulations are typically goal oriented and focus learners on specific facts, concepts, or applications of the system or environment. Today, most universities make lifelong learning possible by offering a virtual learning environment (VLE). Not only can users access learning at different times in their lives, but they can also immerse themselves in learning without physically moving to a learning facility, or interact face to face with an instructor in real time. Such VLEs vary widely in interactivity and scope. For example, there are virtual classes, virtual labs, virtual programs, virtual library, virtual training, etc. Researchers have classified VLE in 4 types:

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Open Cobalt is a free and open-source software platform for constructing, accessing, and sharing virtual worlds both on local area networks or across the Internet, with no need for centralized servers.

Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200 universities or academic institutions were involved in Second Life. Joe Miller, Linden Lab Vice President of Platform and Technology Development, claimed in 2009 that "Language learning is the most common education-based activity in Second Life". Many mainstream language institutes and private language schools are now using 3D virtual environments to support language learning.

Vortex Studio is a simulation software platform that is developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation, accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.

The DiSTI Corporation is a company that provides software tools for the development of GUI software and 3D virtual training for simulators and embedded systems.

The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape, interacting with the native objects and users via a VWF interface.

<span class="mw-page-title-main">Playware Studios</span> Singapore-based technology company specialising in games for learning

Playware Studios Pte Ltd is a Singapore-based technology company specialising in games for learning. The company creates software and hardware products in the B2B emerging education technology space. The company organizes the Academy of Play, and trains Adult Educators, Teachers and HR professionals on the use of AR/VR, Serious Games and Simulations for Training and Education.

<span class="mw-page-title-main">Tango (platform)</span> Mobile computer vision platform for Android developed by Google

Tango was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.

References

  1. 1 2 Perspective-Based Feedback in a Virtual World Training Simulation and the Effects on Learning by Robb Lindgren, Emmanuel Fournier and José Carlos López
  2. Born to Run, el primer videojuego internacional desde Asturias (in Spanish, translates roughly as Born to Run, the first international videogame from Asturias)
  3. "Blending real with virtual: ICYou and Virtway partners to develop the next stage of Interactive City technological platform". Mynewsdesk (in Swedish). Retrieved 20 April 2023.