Operating system | Unix/Linux, Mac OS X, Microsoft Windows |
---|---|
Type | Scientific visualization, Interactive visualization |
License | GPL |
Website | www.ssec.wisc.edu/~billh/vis5d.html |
Vis5D is a 3D visualization system used primarily for animated 3D visualization of weather simulations. It was the first system to produce fully interactive animated 3D displays of time-dynamic volumetric data sets [1] [2] and the first open source 3D visualization system. [3] It is GNU GPL licensed. [4]
Vis5D was created in response to two circumstances:
Vis5D takes its name from its 5D array containing time sequences of 3D spatial grids for a set of physical parameters of the atmosphere or ocean. Its graphical user interface enables users to select from various ways of visualizing each parameter (e.g., iso-surfaces, plane slices, volume renderings), and to select a combination of parameters for view. A key innovation of Vis5D is that it computes and stores the geometries and colors for such graphics over the simulated time sequence, allowing them to be animated quickly so users can watch movies of their simulations. [3] Furthermore, users can interactively rotate the animations in 3D.
Vis5D provides other visualization techniques. Users can drag a 3D cursor to a selected time and location, then trigger the calculation of a forward and backward wind trajectory from that point. Users can drag a vertical bar cursor and see, in another window, a thermodynamic diagram for the selected vertical column of atmosphere. And users can drag a 3D cursor to a selected time and location and read out individual values for parameters at that point. These examples all involve direct manipulation interfaces, as does the placement of plane slices through 3D grids.
Vis5D provides options for memory management, so that very large data sets can be visualized at individual time steps without the need to compute graphics over the simulation's entire time sequence, while smaller data sets can be visualized with full animation. Vis5D also provides an API enabling developers of other systems to incorporate Vis5D's functionality. This API is the basis of a TCL scripting capability so users can write automated scripts for producing animations.
Vis5D was first demonstrated, via videotape, at the December 1988 Workshop on Graphics in Meteorology at the ECMWF. [1] The first live demos were at the January 1989 annual meeting of the American Meteorological Society.
Vis5D running on the GS 1000 was the first visualization system to provide smooth animation of 3D gridded time-sequence data sets with interactive rotation. [1] [2]
Vis5D was the first open-source 3D visualization system. [3]
Vis5D is a natural for immersive virtual reality and was adapted to the CAVE for the VROOM at the 1994 SIGGRAPH conference. [5] This became Cave5D.
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version of 3ds Max also features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.
Scientific visualization is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.
Visual Molecular Dynamics (VMD) is a molecular modelling and visualization computer program. VMD is developed mainly as a tool to view and analyze the results of molecular dynamics simulations. It also includes tools for working with volumetric data, sequence data, and arbitrary graphics objects. Molecular scenes can be exported to external rendering tools such as POV-Ray, RenderMan, Tachyon, Virtual Reality Modeling Language (VRML), and many others. Users can run their own Tcl and Python scripts within VMD as it includes embedded Tcl and Python interpreters. VMD runs on Unix, Apple Mac macOS, and Microsoft Windows. VMD is available to non-commercial users under a distribution-specific license which permits both use of the program and modification of its source code, at no charge.
Visualization or visualisation is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. Examples from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes.
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.
A GeoWall is a low cost interactive 3D stereoscopic projection system. It consists of a computer with a dual-output graphics card, two projectors, a rack to hold them, polarizing filters, silver screen, a pair of cheap polarized glasses for each user, and (optionally) one or two monitors. This can be put together for well under US$10,000, or bought as a turnkey system at a higher price from various vendors. There are equivalent systems under other names e.g. passive 3D display.
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.
Sirius is a molecular modelling and analysis system developed at San Diego Supercomputer Center. Sirius is designed to support advanced user requirements that go beyond simple display of small molecules and proteins. Sirius supports high quality interactive 3D graphics, structure building, displaying protein or DNA primary sequences, access to remote data sources, and visualizing molecular dynamics trajectories. It can be used for scientific visualization and analysis, and chemistry and biology instruction.
VisIt is an open-source interactive parallel visualization and graphical analysis tool for viewing scientific data. It can be used to visualize scalar and vector fields defined on 2D and 3D structured and unstructured meshes. VisIt was designed to handle very large data set sizes in the terascale range and yet can also handle small data sets in the kilobyte range.
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
McIDAS, the "Man computer Interactive Data Access System", is a weather forecasting tool developed at the University of Wisconsin–Madison in the 1970s and used continually to this day. In its early incarnations, it was widely used to generate graphics for television stations, but today is used primarily by the NOAA and related agencies. Users of the McIDAS system developed a similar version for microcomputers and sold by ColorGraphics Weather Systems that generated much of the computerized weather imagery seen on television in the US in the 1980s.
VisAD is a Java component library for interactive and collaborative visualization and analysis of numerical data. It combines a flexible data model and distributed objects to support sharing of data, visualizations and user interfaces between different data sources, different computers and different scientific disciplines. It is licensed under the GNU LGPL.
An animation database is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop and assemble new animations. Given that the manual generation of a large amount of animation can be time consuming and expensive, an animation database can assist users in building animations by using existing components, and sharing animation fragments.
In scientific visualization, line integral convolution (LIC) is a technique proposed by Brian Cabral and Leith Leedom to visualize a vector field, such as fluid motion. Compared to other integration-based techniques that compute field lines of the input vector field, LIC has the advantage that all structural features of the vector field are displayed, without the need to adapt the start and end points of field lines to the specific vector field. LIC is a method from the texture advection family.
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although off-line simulation methods exist to solve most all of the problems studied in physically-based animation, these methods are intended for applications that necessitate physical accuracy and slow, detailed computations. In contrast to methods common in offline simulation, techniques in physically based animation are concerned with physical plausibility, numerical stability, and visual appeal over physical accuracy. Physically based animation is often limited to loose approximations of physical behaviors because of the strict time constraints imposed by interactive applications. The target frame rate for interactive applications such as games and simulations is often 25-60 hertz, with only a small fraction of the time allotted to an individual frame remaining for physical simulation. Simplified models of physical behaviors are generally preferred if they are more efficient, easier to accelerate, or satisfy desirable mathematical properties. Fine details are not important when the overriding goal of a visualization is aesthetic appeal or the maintenance of player immersion since these details are often difficult for humans to notice or are otherwise impossible to distinguish at human scales.
Interactive Visual Analysis (IVA) is a set of techniques for combining the computational power of computers with the perceptive and cognitive capabilities of humans, in order to extract knowledge from large and complex datasets. The techniques rely heavily on user interaction and the human visual system, and exist in the intersection between visual analytics and big data. It is a branch of data visualization. IVA is a suitable technique for analyzing high-dimensional data that has a large number of data points, where simple graphing and non-interactive techniques give an insufficient understanding of the information.
IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. TVCG has been considered the top journal in the field of visualization.
Hanspeter Pfister is a Swiss computer scientist. He is the An Wang Professor of Computer Science at the Harvard John A. Paulson School of Engineering and Applied Sciences and an affiliate faculty member of the Center for Brain Science at Harvard University. His research in visual computing lies at the intersection of scientific visualization, information visualization, computer graphics, and computer vision and spans a wide range of topics, including biomedical image analysis and visualization, image and video analysis, and visual analytics in data science.