WeeWorld

Last updated

WeeWorld
Company type Private
Industry Social Network
Predecessor
  • WeeWorld Inc Limited
Founded Glasgow, Scotland
20 March 2000;24 years ago (2000-03-20)
Founders
  • Mike Kinsella & John McGuire
Defunct11 May 2017;6 years ago (2017-05-11)
Headquarters,
Area served
Worldwide
Key people
  • Mike Kinsella (CEO)
  • John McGuire (COO)
  • Celia Francis (CEO)
Products Social network, social game, virtual worlds, avatar

WeeWorld was a Scottish social networking and messaging website, originally created in 2000 by a company based in Glasgow, Scotland, with smaller offices in London and Boston, Massachusetts. The company created WeeWorld.com, which hosted a massively multiplayer online game aimed at teens and preteens. The game was known for its brand of virtual world-based social simulation and customizable avatars known as "WeeMee's". The game was also released on a variety of digital platforms and services. By the time of its dissolution, there were an estimated 180 million WeeMees created worldwide.

Contents

The company was run by English technology executive Celia Francis (who joined the company in 2004) [1] by the time it went into liquidation in 2014. Its joint liquidators, Tom MacLennan and Iain Fraser of FRP Advisory LLP, effectively sold the IP behind the site to Metis Partners in 2015. It was thereafter sold to Opinurate, [2] who closed the website down in 2017. As of 2024, when accessed, the site directs the visitor to Dutch gambling malware. [3]

WeeMees

A WeeMee was an avatar that could be exported to Facebook, Twitter and e-mail. WeeMees appeared primarily on WeeWorld.com. WeeMees could be used to chat in a virtual world, play in games and participate in forums. Users customized their WeeMees with trendy clothing, accessories and interests to make their WeeMee unique.

By June 2005, nearly 5 million users had created a personal WeeMee. In October 2006, Iain Bruce of the Sunday Herald reported a new WeeMee being created every 5 seconds, [4] and by April 2008 more than 21 million had been created with more than 600,000 new ones created each month. By 2012, there were 50 million WeeMees, and thousands were being created daily through the main website and the mobile app "WeeMee Avatar Creator". [5]

Background

The avatars were created in 1999 by the founder of the now-defunct website Saw-You.com, [6] Mike Kinsella [7] in Glasgow, Scotland. [8] [9] [10] In 2003, Microsoft began offering the avatars for use to Hotmail customers. [9] The new service attracted 150,000 users during its first day, totaling 1.5 million hits daily. [9] In 2004 the UK's largest social network, Friendsreunited.com, introduced the WeeMee to their user base. [11] In December 2008 the virtual technology firm DA agreed to develop a 3-D version of the avatar. [12]

Celebrity WeeMees

Along with using their own custom WeeMee on Weeworld.com, users could access the pages of celebrities who had WeeMees with their complete likeness. In addition to official Celebrity WeeMees, the game included "Fan Club's", which were run through WeeWorld and allowed users to interact with other fans of particular celebrity figures. Popular celebrity WeeMees included Justin Bieber, Cody Simpson, Jason Derulo, Greyson Chance, Willow Smith, Maroon 5, Snoop Dogg, Alicia Keys, Justin Timberlake, Paris Hilton and the Jonas Brothers. Many celebrities had their own clothing lines on WeeWorld, in which users could dress their own avatar's in. Only Derulo and Snoop Dogg attested to their direct involvement with the game, listing promotions for their respective avatars on Twitter. [13] [14]

Promotions and partnerships

WeeWorld partnered with corporations such as AOL, MSN and Skype. [15] Through a partnership with RCA Records, it promoted artists such as Alicia Keys and Avril Lavigne through virtual merchandise sales and WeeMees of the respective artists. [16] WeeWorld has also promoted artists such as the Jonas Brothers, Justin Timberlake, Jason Derulo, Raven-Symoné, [17] the Pussycat Dolls, [18] Justin Bieber, and Taylor Swift.

Microsoft began offering the avatars [19] for use to their Hotmail customers via the MSN chat service. [20] The new service attracted 150,000 users during the first day of the avatars being launched, with the WeeMee website attracting 1.5 million hits daily. In 2004 the UK's then-largest social network, Friendsreunited.com, also introduced the WeeMee to their user base. In December 2008 the virtual technology firm DA agreed to develop a 3-D version of the avatar. [21]

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References

  1. https://nrep.com/news/nrep-appoints-tech-executive-celia-francis-to-board-of-directors/
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  5. Takahashi, Dave. "WeeWorld's WeeMee's gather momentum". The Standard . Retrieved 25 May 2009.
  6. "Company Details" . Retrieved 26 March 2009.
  7. "Patent Document by Founder and Inventor" . Retrieved 26 March 2009.
  8. Roush, Wade (14 May 2009). "No Recession in WeeWorld: Teen Socializing Drives Growing Virtual Goods Revenues". Xconomy. Retrieved 25 May 2009.
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  11. "Saw-you.com signs Friends Reunited deal". The Scotsman. Edinburgh. 5 January 2004. Retrieved 26 March 2009.
  12. "DA develops 3D animated avatars". accessmylibrary.com. New Media Age. 18 December 2003. Retrieved 25 May 2009.
  13. https://twitter.com/SnoopDogg/status/210835264686399488
  14. https://mobile.twitter.com/jasonderulo/status/34718885890498560
  15. "WeeWorld forms a partnership with AOL?". TechCrunch. Retrieved 10 July 2009.
  16. "RCA Extends Relationship with WeeWorld to Promote Alicia Keys". Virtual Worlds News. Archived from the original on 25 May 2008. Retrieved 9 July 2009.
  17. "Raven Symone Joins WeeWorld". Virtual Worlds News. 19 November 2008. Archived from the original on 7 July 2009. Retrieved 12 July 2009.
  18. "Industry Buzz & Snippets: 01/15/09". Marketing Vox. 15 January 2009. Archived from the original on 12 November 2011. Retrieved 6 July 2009.
  19. "BBC NEWS - UK - Scotland - 'Weemees' move into the big time". news.BBC.co.uk. Retrieved 8 June 2017.
  20. "WeeWorld extends MSN partnership to ten countries". www.Telecompaper.com. Retrieved 8 June 2017.
  21. "DA develops 3D animated avatars". Econsultancy.com. Retrieved 8 June 2017.