Whiteboard animation is the process of which an author physically draws and records an illustrated story using a whiteboard, or whiteboard-like surface, and marker pens. The animations frequently are aided with narration by script. The authors commonly use time-lapsed drawing and stop motion animation to liven hand-drawn illustrations, with YouTube used as a common platform. It is also used in television and internet advertisements to communicate with consumers in a personal way. The earliest videos made using Whiteboard Animation were published in 2009 on YouTube, used mostly for experimental purposes until developing into a storytelling device, focusing mostly on narratives and educational explanations.
"Whiteboard animation" refers to a specific type of presentation that uses the process of creating a series of drawn pictures on a whiteboard that are recorded in sequence and then played back to create an animated presentation. The actual effect of whiteboard animation is time-lapse, or stop-motion. The actual sequential frame by frame animation is rarely used but has been incorporated. Other terms are "video scribing" and "animated doodling". These video animation styles are now seen in many variations and have taken a turn into many other animation styles. With the introduction of software to create whiteboard animations, the process has many different manifestations of varying quality. Those who use whiteboard animation are typically businesses and educators.
The whiteboard animation production procedure begins with creating a topic. Once the topic is chosen, scriptwriting begins. After the content is created, it is time to create rough drafts of animations. These assist to set up the inventive bearing and timing for the movement. The rest of the process is as follows:
The steps listed above are not set in stone, they should be used as a guideline to create a whiteboard animation production.
Whiteboard animation has been used in a few TV spots and on internet video sites such as YouTube and Vimeo. Early types were UPS Whiteboard Commercials. Many companies and firms of all sectors and sizes are incorporating this style into their modus operandi to teach company employees different company policies or demonstrate a new software or product to consumers.
For educational purposes, whiteboard animation videos have been used for learning online to teach languages, as chapter summaries for educational textbooks, and for the public communication of academic scholarship. [2] A 2016 study of whiteboard animation found that, despite claims and high popularity, there is little to no compelling experimental evidence that they are more effective in learning, motivation, or persuasion than other forms of learning. [3]
Starting in 2010, the Royal Society of Arts converted selected speeches and books from its public events program into whiteboard animations. Made by whiteboard animation studio Cognitive, the first 14 RSA Animate videos gained 46 million views in 2011, making the RSA's YouTube channel the no.1 nonprofit channel worldwide. [4]
Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics.
Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media.
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic, or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.
In computing, a presentation program is a software package used to display information in the form of a slide show. It has three major functions:
Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.
Video production is the process of producing video content for video. It is the equivalent of filmmaking, but with video recorded either as analog signals on videotape, digitally in video tape or as computer files stored on optical discs, hard drives, SSDs, magnetic tape or memory cards instead of film stock. There are three stages of video production: pre-production, production, and post-production. Pre-production involves all of the planning aspects of the video production process before filming begins. This includes scriptwriting, scheduling, logistics, and other administrative duties. Production is the phase of video production which captures the video content and involves filming the subject(s) of the video. Post-production is the action of selectively combining those video clips through video editing into a finished product that tells a story or communicates a message in either a live event setting, or after an event has occurred (post-production).
Adobe Flash animation is an animation that is created with the Adobe Animate platform or similar animation software and often distributed in the SWF file format. The term Adobe Flash animation refers to both the file format and the medium in which the animation is produced. Adobe Flash animation has enjoyed mainstream popularity since the mid-2000s, with many Adobe Flash-animated television series, television commercials, and award-winning online shorts being produced since then.
Motion graphic design, also known as motion design, is a subset of graphic design which combines design with animation and/or filmmaking, video production, and filmic techniques. Examples include kinetic typography and graphics used in film and television opening sequences, and station identification logos of some television channels.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Educational animations are animations produced for the specific purpose of fostering learning. It is associated with educational technology with the way it supports teaching and learning through the use of technological tools to facilitate learning and to improve performance.
Previsualization is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography. Previsualization typically describes techniques like storyboarding, which uses hand-drawn or digitally-assisted sketches to plan or conceptualize movie scenes.
Motion graphics are pieces of animation or digital footage that create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.
Jonathan Gay is an American computer programmer and software entrepreneur based in Northern California. Gay co-founded FutureWave Software in 1993. For a decade, he was the main programmer and visionary of Flash, an animation editor for web pages. He founded Software as Art, which was later renamed Greenbox, which made energy management solutions for the home.
Filmmaker is a real-time 3D animation app published by Moviestorm Ltd. The software is available to and used by people of all age groups and appeals to those with a diverse range of backgrounds and interests, from amateur and professional film makers, through to businesses and education, as well as people just looking to simply tell stories or create messages to share using video. Moviestorm enables the user to create animated movies, using machinima technology. It takes the user from initial concept to finished, distributed movies. Sets and characters can be created and customised, and scenes can be filmed using multiple cameras.
Andrew Park FRSA is an English animator best known for making a 14-part series of 10-minute whiteboard animations for the Royal Society of Arts's channel theRSAorg which became the No.1 nonprofit channel worldwide with 46 million views.
Where in the Universe Is Carmen Sandiego? is an educational planetarium program and live theatrical production and part of the Carmen Sandiego franchise. Licensed to planetariums across the US, Canada, and Japan, the show premiered in 1998 or 1999. The program featured the effects work of Adrian Ropp and was produced by Dr. William A. Gutsch, with music composed by Mark Mercury. Inspired by the successful television programs Where in the World Is Carmen Sandiego? and Where in Time Is Carmen Sandiego?, the series aimed to promote listening and math skills through interactive sessions rather than relying on memorized facts. The shows encouraged audience participation by incorporating question-and-answer segments.
VideoScribe is a drag-and-drop whiteboard animation software. It is known primarily for its hand-drawn animation style and has remained popular with its subscribers for enabling the creation of animated video content with few skills or prior knowledge required.
Vyond is an American cloud-based animated video creation platform created by Alvin Hung in 2007 and developed by the San Mateo, California-based GoAnimate, Inc.
Bill Wurtz is an American musician, singer-songwriter, video producer, animator, and internet personality. He is known for his distinctive style of music, with deadpan delivery and singing, and his animated music videos, with surrealist, psychedelic graphics.
3Blue1Brown is a math YouTube channel created and run by Grant Sanderson. The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and inquiry-based learning in mathematics, which Sanderson calls "inventing math".