Who Dunnit

Last updated
Who Dunnit
WHO dunnit pinball.jpg
Manufacturer Midway
Release date1995
System Midway WPC-Security
DesignDwight Sullivan, Barry Oursler
ProgrammingDwight Sullivan
ArtworkLinda Deal, Paul Barker
MechanicsZofia Bil
MusicPaul Heitsch
SoundPaul Heitsch
VoicesTim Kitzrow (Nick Spade)
Paul Heitsch (Bruno)
Gingi Lahera (Trixie)
Vince Pontarelli (Tony)
Rachel Davies (Victoria)
Ed Boon (Butler)
Production run2,416 units

Who Dunnit is a Midway pinball machine with a 1940s style and a murder mystery theme. The playfield features up to five different murder mysteries in which the player must find clues and evidence by making indicated shots. The machine accepts up to four players, and features four-ball play. [1]

Contents

An interpretation of "Peter Gunn" is used as the primary background music, with portions of "Theme from A Summer Place" playing during certain modes.

Rules

The aim of the game is to solve five murder mysteries by interrogating suspects and finding evidence before heading to the Roof in the game to catch the killer. There can be a maximum of four balls in play at any time, and it can support up to four players.

The player may purchase an extra ball at the end of a game, either by using a credit already on the machine or by inserting coins. Bonus credits are awarded for achieving the highest score (Grand Champion) or any of the next four best scores. [2] Players can also enter their initials as Loop Champion or Roof Champion for achieving the most consecutive right ramp shots or the highest score for the Roof, respectively.

If the machine's internal clock reaches 12:00 am while a game is in progress, it is interrupted for "Midnight Madness," a 4-ball multiball with an extended ball saver in which all targets award 3 million. Normal play resumes after all but one ball have drained.

Suspects

The five characters involved in the cases are Tony, Victoria, Trixie, Butler (previously known as Walter), and Bruno (previously known as Tex). Each case begins with a headline announcing that one character has been murdered; the player's goal is to choose the killer from the remaining four.

The player can gain information by making shots to interrogate one suspect at a time or collect evidence, then make an indicated shot (usually the phone) to choose the killer. An incorrect choice awards points for eliminating an innocent suspect, while a correct choice sends the player to the roof in an attempt to apprehend the killer and close the case (see "The Roof" below).

A suspect being interrogated will always mention the killer by name unless he/she actually is the killer.

Clues and Equipment

The player can collect up to five clues per case; doing so lights an extra ball. The clues do not provide any information as to the killer's identity, and each new case erases any previously collected clues.

Four pieces of equipment can be earned by making specified shots. Each one remains in effect until the end of the game and affects play as follows.

Mystery Slots

Three slot machine reels displaying various items and rewards are set into the center of the playfield. Whenever a flashing "SPIN" shot is made (phone, roulette lane, sewer) or a lit outlane is hit, these reels spin and come to a stop, with the result of the spin shown on the display as well. The player scores points and/or receives items based on the following combinations:

Shooting the left orbit when it is not lit for a Taxi Chase diverts the ball into the jet bumpers, each of which corresponds to a different reel. Hits to the bumpers nudge the reels; once two or more reels match, the bumpers no longer affect them. After the ball falls into the sinkhole underneath the bumpers, the player receives points or items for the three displayed symbols as listed above.

If the player earns a second chance from a spin triggered by draining the ball down a lit outlane, another ball is automatically put into play.

Roulette

Shooting the far right lane raises/lowers the roulette bet with every turn of the spinner, and the color for the bet is changed between red and black by hitting two stand-up targets. When the lane is lit and the player shoots the ball into a saucer at its end, the game offers the option to bet or pass. If the player takes the bet, a simulated roulette wheel is spun; the bet is added to the player's score if it stops on the last color hit, or deducted if it does not. The bonus multiplier is increased whether the player wins, loses, or passes.

Elevator

The player can shoot any of the three short center ramps to ride an elevator up or down within Tony's Palace or exit at the current floor. Awards for the individual floors are as follows.

Unlike clues, evidence items do provide information that can be used to narrow the pool of suspects (e.g. a set of cufflinks, suggesting that the killer is a man).

After a floor is visited, a bank of three stand-up targets rises to block the ramps; all three must be hit to lower them and access the elevator again. Shots to the Up or Down ramps skip any previously visited floors. Once every floor has been visited, all of them become available.

Basement Multiball

This mode can be started in three different ways:

Three balls are put into play, and the sewer, roulette lane, and Mystery target all award jackpots when hit. A jackpot is also awarded once all three elevator ramps (Up, Down, Exit) have been shot; the three stand-ups then rise to block the ramps and must all be hit to lower them.

The jackpot starts at 75 million and increases by 1 million for each jet bumper hit during this multiball, or 5 million per hit if the player has the Revolver. It carries over from one multiball to the next, and stops rising after the first jet bumper hit that brings it to 500 million or higher.

The Roof

This phase of the game involves the player's attempt to catch the killer. It can be started in any of the following ways:

The player must first shoot the lit Taxi Chase loop within a limited time, starting a hurry-up countdown, then shoot the phone before it times out. Doing so scores the points, closes the case, and starts a four-ball multiball with all major shots lit to collect the hurry-up value. If the player fails to shoot the phone before the countdown times out, another Taxi Chase must be hit to restart it. Once the player either loses the ball, runs out of time during the Taxi Chase phase, or drains all but one ball during the multiball, a new case begins with all clues unlit.

Digital versions

Digital version of this table is no longer available in The Pinball Arcade for any platform. WMS license expired on June 30, 2018.

Unlicensed versions have also been created for Visual Pinball .

Related Research Articles

<i>Medieval Madness</i> 1997 Williams pinball machine

Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. As of April 3, 2022, the Pinside pinball community lists it as the #2 highest-ranked pinball machine ; many adherents consider it the greatest of all time.

<i>The Addams Family</i> (pinball) Pinball machine adaptation of the 1991 film of the same name

The Addams Family is a pinball machine released in March 1992. It was designed by Pat Lawlor and Larry DeMar and released by Midway. It was based on the 1991 film of the same name, and features custom speech by the stars of the film, Anjelica Huston and Raul Julia. It is the best-selling solid state pinball machine of all time with 20,270 units sold.

<i>Star Trek: The Next Generation</i> (pinball) 1993 pinball machine

Star Trek: The Next Generation is a widebody pinball game, designed by Steve Ritchie and released in November 1993 by Williams Electronics. It was part of WMS' SuperPin series, and was based on the TV series. It is the only pinball machine that features three separate highscore-lists. Apart from the regular highscore-list and the buy-in-list, it also features a reminiscence to The Machine: Bride of Pin*Bot billionaires club. It is also the third pinball game overall based on the Star Trek franchise, following the 1979 pinball game by Bally, and the 1991 game by Data East, and preceding the 2013 pinball game by Stern.

<i>Twilight Zone</i> (pinball) 1993 pinball machine

Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.

<i>Cirqus Voltaire</i> 1997 pinball machine

Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Williams Electronics Games. The theme involves the player performing many different marvels in order to join the circus. Some of the game's distinctive features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a magnet at the top of the left ramp that can catch balls and divert them into the locks. The most notable feature is the Ringmaster, a head that rises at certain times and taunts the player.

<i>High Speed</i> (pinball) 1986 pinball machine

High Speed is a pinball game designed by Steve Ritchie and released by Williams Electronics in 1986. It is based on Ritchie's real-life police chase inside a 1979 Porsche 928. He was finally caught in Lodi, California on Interstate 5 and accused of speeding at 146 miles per hour (235 km/h).

<i>Attack from Mars</i> 1995 pinball machine

Attack from Mars is a 1995 pinball game designed by Brian Eddy, and released by Midway.

<i>The Getaway: High Speed II</i> 1992 pinball machine

The Getaway: High Speed II is a 1992 pinball game by Steve Ritchie. It is a sequel to 1986's High Speed.

<i>Indiana Jones: The Pinball Adventure</i> 1993 pinball machine

Indiana Jones: The Pinball Adventure is a 1993 widebody pinball game designed by Mark Ritchie and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS' SuperPin series of widebody games.

<i>Demolition Man</i> (pinball) 1994 pinball machine

Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS' SuperPin line of widebody games.

<i>Fish Tales</i> (pinball) 1992 pinball machine

Fish Tales is a fishing-themed pinball game released by Williams in 1992. It is one of the top 20 most produced pinball machines of all time, selling more than 13,000 units.

Doctor Who is a pinball machine designed by Bill Pfutzenreuter (Pfutz) and Barry Oursler, and released by Midway in September 1992. It is based on the television series Doctor Who. As stated in the Gameplay section, the rulesheet is rather different from other pinball machines released at the time, which didn't help popularity as casual players did not understand the complex rule changes that occur during the game.

<i>No Fear: Dangerous Sports</i> 1995 pinball machine

No Fear: Dangerous Sports is a 1995 pinball game designed by Steve Ritchie and released by Williams. It is based on the clothing line. This game has an extreme sports theme and features skydiving, free climbing, water skiing, extreme skiing, supercross and car racing. This was the last game Steve Ritchie designed for Williams.

<i>Star Wars Episode I</i> (pinball) 1999 pinball machine

Star Wars Episode I is a 1999 pinball game designed by John Popadiuk and released by Williams and the second machine to use the Pinball 2000 hardware platform. It is based in the Star Wars film The Phantom Menace.

<i>Monster Bash</i> (pinball) Pinball machine

Monster Bash is a pinball machine produced by Williams. The game features some Universal Monsters including The Creature from the Black Lagoon, The Wolf Man, Frankenstein's monster, the Bride of Frankenstein, Dracula and The Mummy.

<i>Creature from the Black Lagoon</i> (pinball) 1992 pinball machine

Creature from the Black Lagoon is a pinball machine designed by John Trudeau and released by Midway. It is loosely based on the movie of the same name. The game's theme is 1950s drive-in theater. The pinball game was licensed from Universal Studios by Bally so that all backglass and cabinet artwork and creature depictions would resemble those of the original movie.

There have been four pinball adaptations of the film Jurassic Park franchise: a physical table released by Data East the same year the film came out, Sega's 1997 The Lost World which is based on the second movie of the series, a virtual table developed by Zen Studios on the franchise's 25th anniversary and a new physical table released by Stern Pinball a year after. All four tables behave differently.

<i>Mary Shelleys Frankenstein</i> (pinball) 1995 pinball machine

Mary Shelley's Frankenstein is a 1995 pinball machine released by Sega Pinball. It is based in the film of the same name.

<i>Spider-Man</i> (pinball) 2007 pinball machine

Spider-Man is a pinball machine designed by Steve Ritchie and manufactured by Stern Pinball that was first released in June 2007. The table encompasses all three films in Sam Raimi's Spider-Man trilogy, which in turn were based on the prior comics and television series.

<i>Hurricane</i> (pinball) 1991 pinball machine

Hurricane is a pinball machine released by Williams Electronics in August 1991. It was designed by Barry Oursler as the third game in Oursler's amusement park themed pinball trilogy. The first being Comet, released in 1985, and the second being Cyclone, released in 1988.

References

  1. Internet Pinball Database
  2. Up to four credits may be awarded for a new high score, according to operator settings.