Superhero Roleplaying in a World Gone Mad | |
---|---|
Designers | Dennis Detwiller Greg Stolze |
Publishers | Arc Dream Publishing |
Publication | December 18, 2006 |
Genres | Superhero |
Systems | One-Roll Engine |
Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, with illustrations by Christopher Shy, Sam Araya, and Todd Shearer. The game was shipped to customers worldwide on December 18, 2006. [1]
Shannon Appelcline described the development of Wild Talents, stating that "It was something that the fans had long demanded: a game that extended the Godlike supers game beyond the constraints of World War II. Between 2003 and 2005, Detwiller and Ivey developed it on Arc Dream's mailing lists and a Yahoo! group — in full view of their fans and with full input from them." Appelcline noted that this work also led a spin-off fan project called Star ORE (2005), a free game designed by Shane Ivey that used the Wild Talents game system, but that "Unfortunately, as they approached publication of Wild Talents, Ivey and Detwiller realized that they didn't have the money to produce it. To that point, all of Arc Dream's products had been small, saddle-stitched books; the more expensive Godlike and Will to Power rules instead were published by Hobgoblynn. Arc Dream just didn't have the cash flow to publish a 300+ page full-color hardcover book, and they didn't appear to have a way to bootstrap themselves up." Appelcline noted that Greg Stolze came up with the idea of asking fans for money to finance the project as he had done with other projects before, and after Arc Dream followed this model in June 2006 they were able to publish the game with an initial print run of 1000 that sold out before the end of the year. [2] : 237–238 Wild Talents was updated in 2010 for a second edition, and a partnership between Arc Dream and Cubicle 7 allowed greater opportunities for distribution. [2] : 240
Wild Talents picks up the settings started by Godlike after the events World War II with the next step in development of the powers of the Talents. Unlike the first wave of Talents to emerge during World War II, these Wild Talents are unable to counteract each other's powers by will alone. Beyond being a follow-up to Godlike, Wild Talents includes tools and ideas for any superhero setting.
The ORE System used by Wild Talents expands on the system introduced by Godlike. Dice pools of d10s are used to perform task checks where sets of matched dice determine success.
The reviewer from Pyramid stated that "Beyond its mechanics, Wild Talents examines the formulation of the superhero universe, presents a sequel to Godlike as an example, and gives a gritty down-at-heel scenario suited to a low-powered Wild Talents game. All of this is presented in a clean looking hardback that includes some fantastic illustrations, of which there are not enough." [3]
The reviewer for Superhero RPG liked the One-Role Engine, saying, "Once you get over a few terms that could be presented a little better, the One-Role Engine works beautifully for the game." The reviewer concluded with a guarded thumbs up, commenting, "I find some fault with a few drawbacks inherent in character creation [...] but the ORE system offers an unconventional, but well thought-out, way to resolve combat and other moments where the world hangs in the balance." [4]
In 2010, Wild Talents 2nd Edition was nominated for an ENnie Award as the year's best role-playing game. [5]
Delta Green is a contemporary era setting for the Call of Cthulhu role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishing. The setting first appeared in a 1992 RPG scenario and revolves around a secretive organization tasked with protecting the United States from paranormal and alien threats. Delta Green combines the classic 1920s Cthulhu Mythos of H.P. Lovecraft with modern conspiracy fiction.
Eos Press is an American game publisher named for the ancient Greek goddess of the dawn. It was established in 2001 in Seattle, Washington, as "Hawthornn Hobgoblynn Press". Eos has operations in Suzhou (China), Taiwan and Singapore.
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Godlike: Superhero Roleplaying in a World on Fire, 1936-1946 is an alternate history World War II era superhero role-playing game, created by Dennis Detwiller and Greg Stolze. Godlike was originally produced by Dennis Detwiller and John Scott Tynes of Pagan Publishing, and published by Hawthorn Hobgoblynn Press. It is currently published by Arc Dream Publishing. Godlike is the first game released using the One-Roll Engine (O.R.E.) gaming system, a dice pool system where matched die results determine success.
Kenneth Hite is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of Vampire: the Masquerade.
Greg Stolze is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties.
John Scott Tynes is an American writer best known for his work on role-playing games such as Unknown Armies, Delta Green, Puppetland, and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the Call of Cthulhu role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House.
Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey after their first roleplaying game Godlike: Superhero Roleplaying in a World on Fire, 1936-1946 was published by Hobgoblynn Press.
The One-Roll Engine is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis. A simpler version was used for Monsters and Other Childish Things. The One-Roll Engine is notable for its unique dice rolling system in which matched values on ten-sided dice (d10s) determine all variables of a check in a single roll. This eliminates, for example, the separate initiative, hit location and damage rolls common during combat in other systems.
Dennis Detwiller is an American video game designer for Hothead Games and a role-playing game designer, writer and artist.
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Ork! The Roleplaying Game is a role-playing game published by Green Ronin Publishing in 2000.
Shane Ivey is an American game designer who has worked primarily on role-playing games.
The Unspeakable Oath is a game magazine that was published by Pagan Publishing from 1990 to 2001, and later by Arc Dream Publishing starting in 2010.
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