Wilderlands of the Magic Realm

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Wilderlands of the Magic Realm
Wilderlands of the Magic Realm.jpg
Genre Role-playing game
Publisher Judges Guild
Media typePrint
Preceded by Fantastic Wilderlands Beyonde  
Followed by Wilderlands of the Fantastic Reaches  
Judges Guild Product Code: [JG 92] [1]

Wilderlands of the Magic Realm is a supplement for fantasy role-playing games published by Judges Guild in 1980. (JG 92) [1]

Contents

Contents

Wilderlands of the Magic Realm is a campaign setting supplement which details over 300 island locations found on four large wilderness maps of the sea (Wilderlands Maps 11-14). [2]

The regions of Ghinor (#11), the Isles of the Blest (#12), the Ebony Coast (#13), and Ament Tundra (#14) [3] are shown in full detail on the judge's maps and are roughly sketched out on the players' maps. The booklet describes and gives the location of many of the villages, castles, islands, ruins, relics, and monsters. [1]

Publication history

Wilderlands of the Magic Realm was written by Mark Holmer with Bob Bledsaw, with a cover by Jennell Jaquays [lower-alpha 1] , and was published by Judges Guild in 1980 as a 48-page book and four large maps. [2]

Reception

Notes

  1. Credited as Paul Jaquays.

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References

  1. 1 2 3 acaeum.com "Wilderlands of the Magic Realm"
  2. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 148. ISBN   0-87975-653-5.
  3. acaeum.com "Wilderlands Campaign Maps"