In computer networking, wire speed or wirespeed refers to the hypothetical peak physical layer net bit rate (useful information rate) of a cable (consisting of fiber-optical wires or copper wires) combined with a certain digital communication device, interface, or port. For example, the wire speed of Fast Ethernet is 100 Mbit/s [1] also known as the peak bitrate, connection speed, useful bit rate, information rate, or digital bandwidth capacity. The wire speed is the data transfer rate that a telecommunications standard provides at a reference point between the physical layer and the data link layer. [2]
The wire speed should not be confused with the line bitrate, also known as gross bit rate, raw bitrate or data signalling rate, which is 125 Mbit/s in fast Ethernet. In case there is a physical layer overhead, for example due to line coding or error-correcting codes, the line bitrate is higher than the wire speed. The theoretical channel capacity of the cable may be much higher, especially if the cable is short, but this is not utilized in the communication standard. The channel capacity depends on the physical and electrical properties of the cable, while the wire speed also depends on the connection protocols. The wire speed may also refer to maximum throughput, which typically is a couple of percent lower than the physical layer net bit rate in wired networks due to data-link-layer protocol overhead, data packet gaps, etc., and much lower in wireless networks.
The term at wire speed, or the adjective wire speed, describes any computer system or hardware device that is able to achieve a throughput equal to the maximum throughput of the communication standard. This requires that the CPU capacity, bus capacity, network switching capacity, etc., be sufficient. Network switches, routers, and similar devices are sometimes described as operating at wire speed. Data encryption and decryption and hardware emulation are software functions that might run at wire speed (or close to it) when embedded in a microchip.
The wire speed is rarely achieved in connections between computers due to CPU limitations, disk read/write overhead, or contention for resources. However, it is still a useful concept for estimating the theoretical best throughput, and how far the real-life performance falls short of the maximum.
The term wire speed (or wirespeed) is considered a non-formal language term.[ clarification needed ]
Ethernet is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET.
Network throughput refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second, and sometimes in data packets per second or data packets per time slot.
10BASE2 is a variant of Ethernet that uses thin coaxial cable terminated with BNC connectors to build a local area network.
Ethernet over twisted-pair technologies use twisted-pair cables for the physical layer of an Ethernet computer network. They are a subset of all Ethernet physical layers.
Digital subscriber line is a family of technologies that are used to transmit digital data over telephone lines. In telecommunications marketing, the term DSL is widely understood to mean asymmetric digital subscriber line (ADSL), the most commonly installed DSL technology, for Internet access.
Fiber Distributed Data Interface (FDDI) is a standard for data transmission in a local area network. It uses optical fiber as its standard underlying physical medium, although it was also later specified to use copper cable, in which case it may be called CDDI, standardized as TP-PMD, also referred to as TP-DDI.
In computer networking, Fast Ethernet physical layers carry traffic at the nominal rate of 100 Mbit/s. The prior Ethernet speed was 10 Mbit/s. Of the Fast Ethernet physical layers, 100BASE-TX is by far the most common.
In computer networking, a wireless access point (WAP), or more generally just access point (AP), is a networking hardware device that allows other Wi-Fi devices to connect to a wired network. As a standalone device, the AP may have a wired connection to a router, but, in a wireless router, it can also be an integral component of the router itself. An AP is differentiated from a hotspot which is a physical location where Wi-Fi access is available.
A network interface controller is a computer hardware component that connects a computer to a computer network.
In telecommunications and computing, bit rate is the number of bits that are conveyed or processed per unit of time.
Electronic test equipment is used to create signals and capture responses from electronic devices under test (DUTs). In this way, the proper operation of the DUT can be proven or faults in the device can be traced. Use of electronic test equipment is essential to any serious work on electronics systems.
A Medium Attachment Unit (MAU) is a transceiver which converts signals on an Ethernet cable to and from Attachment Unit Interface (AUI) signals.
An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/output (I/O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer of the OSI model. A repeater hub also participates in collision detection, forwarding a jam signal to all ports if it detects a collision. In addition to standard 8P8C ("RJ45") ports, some hubs may also come with a BNC or an Attachment Unit Interface (AUI) connector to allow connection to legacy 10BASE2 or 10BASE5 network segments.
In computer networking, link aggregation is the combining of multiple network connections in parallel by any of several methods. Link aggregation increases total throughput beyond what a single connection could sustain, and provides redundancy where all but one of the physical links may fail without losing connectivity. A link aggregation group (LAG) is the combined collection of physical ports.
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies.
The physical-layer specifications of the Ethernet family of computer network standards are published by the Institute of Electrical and Electronics Engineers (IEEE), which defines the electrical or optical properties and the transfer speed of the physical connection between a device and the network or between network devices. It is complemented by the MAC layer and the logical link layer.
In computer networks, goodput is the application-level throughput of a communication; i.e. the number of useful information bits delivered by the network to a certain destination per unit of time. The amount of data considered excludes protocol overhead bits as well as retransmitted data packets. This is related to the amount of time from the first bit of the first packet sent until the last bit of the last packet is delivered.
In telecommunication networks, the transmission time is the amount of time from the beginning until the end of a message transmission. In the case of a digital message, it is the time from the first bit until the last bit of a message has left the transmitting node. The packet transmission time in seconds can be obtained from the packet size in bit and the bit rate in bit/s as:
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: