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Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in subjectively valid terms. Turntables tend to suffer mainly slow wow. In digital systems, which are locked to crystal oscillators, variations in clock timing are referred to as wander or jitter, depending on speed.
While the terms wow and flutter used to be[ when? ] used separately (for wobbles at a rate below and above 4 Hz respectively), they tend to be combined now[ when? ] that universal standards exist for measurement which take both into account simultaneously. Listeners find flutter most objectionable when the actual frequency of wobble is 4 Hz, and less audible above and below this rate. This fact forms the basis for the weighting curve shown here. The weighting curve is misleading, inasmuch as it presumes inaudibility of flutters above 200 Hz, when actually faster flutters are quite damaging to the sound. A flutter of 200 Hz at a level of -50db will create 0.3% intermodulation distortion, which would be considered unacceptable in a preamp or amplifier.
Measuring instruments use a frequency discriminator to translate the pitch variations of a recorded tone into a flutter waveform, which is then passed through the weighting filter, before being full-wave rectified to produce a slowly varying signal which drives a meter or recording device. The maximum meter indication should be read as the flutter value.
The following standards all specify the weighting filter shown above, together with a special slow-quasi-peak full-wave rectifier designed to register any brief speed excursions. As with many audio standards, these are identical derivatives of a common specification.
Measurement is usually made on a 3.15 kHz (or sometimes 3 kHz) tone, a frequency chosen because it is high enough to give good resolution, but low enough not to be affected by drop-outs and high-frequency losses. Ideally, flutter should be measured using a pre-recorded tone free from flutter. Record-replay flutter will then be around twice as high as pre-recorded, because worst case variations will add during recording and playback. When a recording is played back on the same machine it was made on, a very slow change from low to high flutter will often be observed, because any cyclic flutter caused by capstan rotation may go from adding to cancelling as the tape slips slightly out of synchronism. A good technique is to stop the tape from time to time and start it again. This will often result in different readings as the correlation between record and playback flutter shifts. On well maintained, precise machines, it may be difficult to procure a reference tape with higher tolerances. Therefore, a record-playback test using the stop-start technique, can be, for practical purposes, the best that can be accomplished.
Wow and flutter are particularly audible on music with oboe, string, guitar, flute, brass, or piano solo playing. While wow is perceived clearly as pitch variation, flutter can alter the sound of the music differently, making it sound ‘cracked’ or ‘ugly’. A recorded 1 kHz tone with a small amount of flutter (around 0.1%) can sound fine in a ‘dead’ listening room, but in a reverberant room constant fluctuations will often be clearly heard.[ citation needed ] These are the result of the current tone ‘beating’ with its echo, which since it originated slightly earlier, has a slightly different pitch. What is heard is quite pronounced amplitude variation, which the ear is very sensitive to. This probably explains why piano notes sound ‘cracked’. Because they start loud and then gradually tail off, piano notes leave an echo that can be as loud as the dying note that it beats with, resulting in a level that varies from complete cancellation to double-amplitude at a rate of a few Hz: instead of a smoothly dying note we hear a heavily modulated one. Oboe notes may be particularly affected because of their harmonic structure. Another way that flutter manifests is as a truncation of reverb tails. This may be due to the persistence of memory with regard to spatial location based on early reflections and comparison of Doppler effects over time. The auditory system may become distracted by pitch shifts in the reverberation of a signal that should be of fixed and solid pitch.
The term "flutter echo" is used in relation to a particular form of reverberation that flutters in amplitude. It has no direct connection with flutter as described here, though the mechanism of modulation through cancellation may have something in common with that described above.
Absolute speed error causes a change in pitch, and it is useful to know that a semitone in music represents a 6% frequency change. This is because Western music uses the ‘equal temperament scale' based on a constant geometric ratio between twelve notes; and the twelfth root of 2 is 1.05946. Anyone with a good musical ear can detect a pitch change of around 1%, though an error of up to 3% is likely to go unnoticed, except by those few with ‘absolute pitch’. Most ‘movie’ films shown on European television are sped up by 4.166% because they were shot at 24 frames per second, but are scanned at 25 frames per second to match the PAL standard of 25 frame/s 50 field/s. This causes a noticeable increase in pitch on voices, which often brings surprised comment from the actors themselves when they hear their performance on video. It can also frustrate attempts to play along with film music, which is closer to a semitone sharp than its intended pitch. Recently, digital pitch correction has been applied to some films, which corrects the pitch without altering lip-sync, by adding in extra cycles of sound. This has to be regarded as a form of distortion, as there is no way to change the pitch of a sound without also slowing it down that does not change the waveform itself.
High-frequency flutter, above 100 Hz, can sometimes result from tape vibrating as it passes over a head (or other non-rotating element in the tape path), as a result of rapidly interacting stretching in the tape and stick-slip at the head. This is termed 'scrape flutter'. It adds a roughness to the sound that is not typical of wow & flutter, and damping devices or heavy rollers are sometimes employed on professional tape machines to reduce or prevent it. Scrape flutter measurement requires special techniques, often using a 10 kHz tone.
A weighting filter is used to emphasize or suppress some aspects of a phenomenon compared to others, for measurement or other purposes.
In electronics and communication, flutter is the rapid variation of signal parameters, such as amplitude, phase, and frequency. Examples of electronic flutter are:
Vibrato is a musical effect consisting of a regular, pulsating change of pitch. It is used to add expression to vocal and instrumental music. Vibrato is typically characterized in terms of two factors: the amount of pitch variation and the speed with which the pitch is varied.
Pitch is a perceptual property that allows sounds to be ordered on a frequency-related scale, or more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in the sense associated with musical melodies. Pitch is a major auditory attribute of musical tones, along with duration, loudness, and timbre.
A Dolby noise-reduction system, or Dolby NR, is one of a series of noise reduction systems developed by Dolby Laboratories for use in analog audio tape recording. The first was Dolby A, a professional broadband noise reduction system for recording studios in 1965, but the best-known is Dolby B, a sliding band system for the consumer market, which helped make high fidelity practical on cassette tapes, which used a relatively noisy tape size and speed. It is common on high-fidelity stereo tape players and recorders to the present day, although Dolby has as of 2016 ceased licensing the technology for new cassette decks. Of the noise reduction systems, Dolby A and Dolby SR were developed for professional use. Dolby B, C, and S were designed for the consumer market. Aside from Dolby HX, all the Dolby variants work by companding: compressing the dynamic range of the sound during recording, and expanding it during playback.
Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings. Arguments for analog systems include the absence of fundamental error mechanisms which are present in digital audio systems, including aliasing and associated anti-aliasing filter implementation, jitter and quantization noise. Advocates of digital point to the high levels of performance possible with digital audio, including excellent linearity in the audible band and low levels of noise and distortion.
Vision Electronic Recording Apparatus (VERA) was an early analog recording videotape format developed from 1952 by the BBC under project manager Dr Peter Axon.
Audio system measurements are a means of quantifying system performance. These measurements are made for several purposes. Designers take measurements so that they can specify the performance of a piece of equipment. Maintenance engineers make them to ensure equipment is still working to specification, or to ensure that the cumulative defects of an audio path are within limits considered acceptable. Audio system measurements often accommodate psychoacoustic principles to measure the system in a way that relates to human hearing.
Reel-to-reel audio tape recording, also called open-reel recording, is magnetic tape audio recording in which the recording tape is spooled between reels. To prepare for use, the supply reel containing the tape is placed on a spindle or hub. The end of the tape is manually pulled from the reel, threaded through mechanical guides and over a tape head assembly, and attached by friction to the hub of the second, initially empty takeup reel. Reel-to-reel systems use tape that is 1⁄4, 1⁄2, 1, or 2 inches wide, which normally moves at 3+3⁄4, 7+1⁄2, 15 or 30 inches per second. Domestic consumer machines almost always used 1⁄4 inch (6.35 mm) or narrower tape and many offered slower speeds such as 1+7⁄8 inches per second (4.762 cm/s). All standard tape speeds are derived as a binary submultiple of 30 inches per second.
An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. By definition, two sine waves of differing frequencies are said to have equal-loudness level measured in phons if they are perceived as equally loud by the average young person without significant hearing impairment.
A bat detector is a device used to detect the presence of bats by converting their echolocation ultrasound signals, as they are emitted by the bats, to audible frequencies, usually about 120 Hz to 15 kHz. There are other types of detectors which record bat calls so that they can be analysed afterward, but these are more commonly referred to by their particular function.
Wow is a relatively slow form of flutter that can affect gramophone records and tape recorders. For both, the collective expression wow and flutter is commonly used.
In acoustics, a beat is an interference pattern between two sounds of slightly different frequencies, perceived as a periodic variation in volume whose rate is the difference of the two frequencies.
A rumble is a continuous deep, resonant sound, such as the sound made by heavy vehicles or thunder. In the context of audio reproduction rumble refers to a low frequency sound from the bearings inside a turntable. This is most noticeable in low quality turntables with ball bearings. Higher quality turntables use slide bearings, minimizing rumble.
ITU-R 468 is a standard relating to noise measurement, widely used when measuring noise in audio systems. The standard, now referred to as ITU-R BS.468-4, defines a weighting filter curve, together with a quasi-peak rectifier having special characteristics as defined by specified tone-burst tests. It is currently maintained by the International Telecommunication Union who took it over from the CCIR.
Audio noise measurement is a process carried out to assess the quality of audio equipment, such as the kind used in recording studios, broadcast engineering, and in-home high fidelity.
A quasi-peak detector is a type of electronic detector or rectifier. Quasi-peak detectors for specific purposes have usually been standardized with mathematically precisely defined dynamic characteristics of attack time, integration time, and decay time or fall-back time.
A Bitcrusher is an audio effect that produces distortion by reducing the resolution or bandwidth of digital audio data. The resulting quantization noise may produce a "warmer" sound impression, or a harsh one, depending on the amount of reduction.
In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the reception of such waves and their perception by the brain. Only acoustic waves that have frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of 17 meters (56 ft) to 1.7 centimeters (0.67 in). Sound waves above 20 kHz are known as ultrasound and are not audible to humans. Sound waves below 20 Hz are known as infrasound. Different animal species have varying hearing ranges.
Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system. It is the branch of science studying the psychological responses associated with sound including noise, speech, and music. Psychoacoustics is an interdisciplinary field including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science.