Xak I & II

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Xak I & II
Xakpcecov.jpg
Developer(s) Riot
Publisher(s) Telenet Japan
Platform(s) PC Engine CD
ReleaseDecember 25, 1992
Genre(s) Action role-playing game
Mode(s) Single-player

Xak I & II is a re-release of Xak (1989) and Xak II (1990), a fantasy role-playing video game series Xak developed and published by the Japanese software developer Microcabin and Telenet Japan's development team Riot. This set contains both the first two Xak series games back-to-back on one complete Super CD-Rom^2 with enhanced graphics and sound. In a similar style to Ys I & II , also for the PC Engine system, Xak II, the second game in the series picks up immediately as the first game concludes. Xak I & II was a Japanese release only and although the first two Xak games have been translated into English on the MSX2, the PC Engine versions remain untranslated for now.

Contents

Setting and story

Xak features a typical high fantasy setting. According to the game world's legends, a great war was fought between the benevolent but weakening ancient gods and a demon race, which led to the collapse and eventual mortality of the gods. After this 'War of Sealing', the gods divided the world into three parts: Xak, the world of humans, Oceanity, the world of faeries, and Xexis, the world of demons. The demon world of Xexis was tightly sealed from the other two worlds as to prevent reentry of the warmongering demon race. Some demons were left behind in Xak, however, and others managed to discover a separate means to enter Xak from Xexis anyway.

One them, Badu, was a very powerful demon, able to use coercive magic to make humans do his bidding. Duel, the god of war, managed to defeat Badu and seal him away in a mountain of ice for 250 years. The god later settled in a village known as Fearless to live out the rest of his mortal life.

At the beginning of the game, Badu's prison is broken. Demons overrun parts of Xak once again. In order to stop the ravaging of his lands, the King of Wavis sends a messenger faerie to Dork Kart, a famous warrior living in the village of Fearless. Dork, however, has gone missing. The player takes on the role of Latok Kart, Dork's 16-year-old son, as he meets the messenger faerie, Pixie. Latok embarks on the King's quest to slay Badu, hoping to find his father along the way.

In his travels, Latok is guided by Duel's spirit. Over the course of the game, it turns out that Dork and thus Latok is a descendant of Duel.

As this first adventure ends, Latok is able to triumph over the demon Zemu Badu. One of Badu's minions escaped, a black-robed man known only as Necromancer. Three years later, the Necromancer is able to contact one of his allies from the demon world of Xexis: a fearsome demon called Zamu Gospel. Following a prophecy foretold by an ancient and extremely powerful sorcerer by the name of Amadok, the Necromancer and three other demons (referred to as Demonlords) are attempting to complete a dark ritual which will revive Zamu Gospel into the world of Xak.

Xak's setting is centered on Latok's hometown of Fearless and his journeys take him to several other towns, fortresses and villages and eventually into a secret underground world known as the Land of Fire as he makes his way to the royal palace of Wavis.

Xak II's setting is a vast region situated around a single central village of Banuwa to the North of the locations of areas visited in Xak and its neighbouring forests, crystal mines, an ancient castle and a mountainous island ruin.

Characters

Latok is the only playable character in the game. Notable non-player characters Latok meets include:

Gameplay

Xak I & II is a classic dungeon crawl, in that the game proceeds by the player finding his way through labyrinthine maps, defeating opposing monsters on the way. In each map, keys, NPCs and other objects have to be found to gain entrance to the room where a boss dwells. After defeating the boss, the player can proceed towards the next map, where the structure repeats. Various sub-quests involving NPCs are present, most of them obligatory.

Combat is in real-time. The player's character walks around on the game maps, as well as the monster characters. Each character has an attack and defense rating, different for each of its four sides. Moreover, Latok's ratings change depending on whether he has his sword drawn (as the player keeps the space bar depressed) or sheathed. As Latok or a monster takes damage or wards off an attack, the character is pushed backwards. This combat system requires some manual dexterity, especially during boss fights—bosses are generally several times larger than Latok himself.

Latok advances in power through a classic leveling system. Moreover, there are several shops scattered through the game where Latok can buy stronger swords, armors and shields. Gold, the game's currency, and experience points are awarded for killing monsters that wander the map.

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