A zero-player game or no-player game is a simulation game that has no sentient players. [1]
There are various different types of games that can be considered "zero-player". [2]
A game that evolves as determined by its initial state, requiring no further input from humans is considered a zero-player game. [3]
Cellular automaton games that are determined by initial conditions including Conway's Game of Life are examples of this. [4] [5]
Progress Quest is another example, in the game the player sets up an artificial character, and afterwards the game plays itself with no further input from the player. [6] Godville is a similar game that took inspiration from Progress Quest. [7] In the game, the player is a god that can communicate with a non-player character hero. [8] However, the game can progress with no interaction from the player. [9]
Incremental games, sometimes called idle games or clicker games, are games which do require some player intervention near the beginning however may be zero-player at higher levels. [10] As an example, Cookie Clicker requires that players click cookies manually before purchasing assets to click cookies in the place of the player independently. [11]
In computer games, the term refers to programs that use artificial intelligence rather than human players, [12] for example some fighting and real-time strategy games can be put into zero-player mode where multiple AIs can play against each other. Humans may have a challenge in designing the AI and giving it sufficient skill to play the game well, but the actual evolution of the game has no human intervention. [13]
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: CS1 maint: DOI inactive as of July 2025 (link)