Progress Quest

Last updated
Progress Quest
ProgressQuest Screenshot.png
The entire interface of Progress Quest
Developer(s) Eric Fredricksen
Publisher(s) Eric Fredricksen, pkunk
Designer(s) Eric Fredricksen
Platform(s) Windows, Linux
Release2002
Genre(s) Parody of MMORPGs
Mode(s) Single-player, Multi-player

Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011.

Contents

Gameplay

On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of level gain.

After character creation the game runs its course. The game displays the character's stats on the screen, including several progress bars representing how far the player character has advanced in the game. The lengthy, combat free prologue is represented by a set of progress bars, each accompanied by a line of text describing, among other things, the "foreboding vision" the character has. Then the first act begins, and the character is "heading to the killing fields..." where they will start the endless cycle of "executing (number of monsters) (adjective of monsters) (monster type)" or "executing a passing (player character)", only disrupted when their strength is no longer sufficient to carry more items. This forces their return to the market, where they will sell all the loot (each group of monsters drops one monster-specific item of loot, player characters will drop random magic loot) and then spend all their accumulated money to buy equipment. With each group of monsters "executed" the quest progress bar will advance one step; once it is filled it will be reset and the player awarded either with a magic item, a piece of equipment or a stats upgrade including the learning or leveling of a spell. After a fixed amount of time, the player will enter a new act, which has no effect whatsoever.

All equipment in the game is randomly given out as a reward for several instances in the game such as completing a quest, killing certain enemies, leveling a character, and especially when at the market, in which the character uses gold from the loot to upgrade his or her equipment. These items usually consist of two adjectives and a noun. Like the games Progress Quest mocks, these items have statistics and the adjectives are variables describing the item. The character level is used to determine what stats and adjectives each item has.

Players may choose to create an account offline for their own enjoyment, or create an online multi-player account that allows their character stats to be saved on a ranking website. This allows characters to compare their accomplishments with others while trying to achieve a higher ranking on their respective realm. Players can also join guilds of Good, Neutral, or Evil alignment in certain realms, though there is no benefit for doing so.

Plot

The story tells of the history of Grumdrig and the creation of the realms. Currently, there are six realms: Knoram, Expodrine, Oobag, Spoltog, Pemptus, and Alpaquil. The latter three are still open, but Knoram, Expodrine, and Oobag were permanently closed to the creation of new characters upon the arrival of Pemptus, which launched on February 8, 2007. On December 9, 2021, users found a mysterious "Alpaquil" realm on the guild pages. [1] Fredricksen then released a beta version of the new realm, which would be exclusive to the in-browser version of the game. [2] At first, it was only accessible through a link provided by Fredrickson, but on December 14, 2021 the realm was fully released to the public. The story mimics convoluted fantasy plots, using archaic and made up words such as "aberdoxy".

Development

Progress Quest parodies the stat-gathering aspect of role-playing video games, in which the player advances their character by accumulating arbitrary statistic points. EverQuest and many other MMORPGs of its time are infamous for their "auto-attack" combat system, where players press a button to initiate combat mode and, from then on, have little to do other than watch; Progress Quest mocks this with its totally non-interactive gameplay after the initial character setup. Progress Quest also pokes fun at traditional RPG races, classes, stories, quests, items, and more.

The program was made available by Eric Fredricksen in early 2002. Fans quickly joined in on the parody by submitting numerous fake reviews to several popular freeware download sites and game review sites giving Progress Quest the highest scores possible.

The game has been upgraded several times throughout its history. [3] One particular upgrade added shaded bars to the screen, which caused some players to refer to the new version as Progress Quest 3D. On the "game's" now-deleted official forums, a popular in-joke leads newbies to believe that there exist Silver, Gold, Platinum or even Diamond-encrusted DVD versions of the game which have enhanced 3D graphics. Fake "Progress Quest" screenshots from other games, obscure 3D RPGs, helped spread this rumour.

On May 20, 2011, Eric Fredricksen released the source code of the game on Bitbucket. [4] [5]

Reception

Critics have commented that, despite the automatic progress, Progress Quest was an enjoyable experience. [6] [7] Reviewer Nick Hide compared this with other MMORPGs in which players persevere through dull tasks, just to level up or obtain a new item, owing to an emotional attachment with the character. [6]

Progress Quest arguably[ weasel words ] represents the first example of a genre of casual game called the "idle RPG" or "incremental game", popular on certain web sites. These games generally feature a complex progress system in which progress is made automatically with the passage of time, but unlike Progress Quest, there are often decisions to be made by the player in terms of allocating resources between stats that do affect the game in order that the idled time should be used as efficiently as possible.

Bethesda Game Studios executive producer Todd Howard stated Progress Quest influenced the Fallout mobile spin-off Fallout Shelter . [8]

See also

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<i>Dark Age of Camelot</i> 2001 massively multiplayer online role-playing video game

Dark Age of Camelot is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Irish Celtic legends with high fantasy. It is set in the period after King Arthur's death, when his kingdom has split into three realms, which are in a constant state of war with each other. Dark Age of Camelot includes both player versus environment (PvE) and realm versus realm (RvR) combat.

<span class="mw-page-title-main">Role-playing video game</span> Video game genre

A role-playing video game, commonly referred to as a role-playing game (RPG) or computer role-playing game (CRPG), is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink. The precise definition of twinking varies depending on the variety of role-playing game:

<i>Ragnarok Online</i> Korean massively multiplayer online role-playing game

Ragnarok Online is a massively multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa Ragnarok by Lee Myung-jin. It was released in South Korea on 31 August 2002 for Microsoft Windows. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second. Player characters exist in a world with a player environment that gradually changes with the passage of time. Major changes in the features and history of the world take place as episodes in the RO timeline.

AdventureQuest is an online Flash-based single-player role-playing video game started in 2002 and currently developed by Artix Entertainment.

<i>Mu Online</i> 2001 video game

MU Online is an Isometric medieval fantasy MMORPG, produced by Webzen, a Korean gaming company. Introduced in 2001, it is still being supported and updated in 2023.

Grinding is a term used in video game culture, referring to the act of repeating an action or set of actions, including non-repetitive tasks to achieve a desired result at a level of certain difficulty, typically for an extended period of time, such as earning experience points, in-game loot and currency or to improve a character's stats. Grinding is commonly performed in MMORPGs.

RPG Maker 3(RPGツクール, RPG Tsukūru, without a number) is the fourth PlayStation version of the RPG Maker series. It is the second game in the series released on the PlayStation 2. The game was also released on the PlayStation 3 on April 16, 2013 through the PlayStation Network.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

<i>Atlantica Online</i> 2008 video game

Atlantica Online is a free-to-play (F2P) 3D tactical massively multiplayer online role-playing game (MMORPG) developed by NDOORS Corporation. The game is currently published by Valofe. The game's primary setting is a fantasy-themed alternate history Earth composed of a diverse blend of historical, cultural, allegorical, and mythological elements. The game world is primarily modeled after real-world geography with accessible locations on six of the seven continents as well as the mythical floating continent of Atlantis from which the game's name is derived.

<i>Turf Battles</i> 2003 video game

Turf Battles, often referred to as TB, is a massively multiplayer online role-playing game (MMORPG). It is IMAZIC's first released game first introduced in 2002. Turf Battles takes place within the world of Fomalhaut, years after a major war. Originally published under HyperEngines LLC, The open beta was announced around September 2005. Due to many technical issues, the game ultimately failed, and Hyper Engines LLC closed its operations mid-2008.

<i>Flyff</i> 2004 video game

Flyff is a fantasy MMORPG by Korean development company Gala Lab.

The Legend of Ares or just "Ares Online" is a free 3D, MMORPG game developed by MGame Inc.. Like many 3D MMORPGs, it is a point and click game, where players can attack monsters (PvE) or other players (PvP), pick up items, and talk to NPCs for items and quests.

<i>WonderKing Online</i> 2007 video game

WonderKing Online was a free-of-charge, 2D, side-scrolling massively multiplayer online role-playing game created by the South Korean company ToWinGames.

<span class="mw-page-title-main">Artix Entertainment</span> Video game developer and publisher

Artix Entertainment, LLC is an independent video game developer and publisher founded by Adam Bohn in October 2002. It is best known for creating browser-based role-playing video games—including AdventureQuest, DragonFable, MechQuest, and AdventureQuest Worlds—using Adobe Flash. The company released its first title for iOS and Android devices in March 2011 and on October 19, 2016, released its first 3D game, AdventureQuest 3D, with the Unity game engine.

<i>Battle of the Immortals</i> 2010 video game

Battle of the Immortals was a free-to-play massively multiplayer online role-playing game (MMORPG) by Perfect World Entertainment. Beta began on April 14, 2010, and is open to all users with a Perfect World account. On April 30, 2010, the closed beta ended and the open beta began on May 4, 2010. The Guardians of Fate was released on February 22, 2012. Battle of the Immortals takes place in Western Europe, where the player takes the role of a hero to help revive Odin. Besides, Battle of the Immortals is published by Joygame in Turkey since July, 2012. The closed Beta started on September 18, ended on October 11. The open beta which started on October 25 is still on. The game closed all its servers on January 8, 2018.

Pocket Legends is an iOS and Android mobile 3D MMO developed by Spacetime Studios. It has variously been described as the first cross-platform, mobile 3D MMO.

<i>Realm of the Mad God</i> Massively multiplayer online video game

Realm of the Mad God is a massively multiplayer online shoot 'em up video game created by Wild Shadow Studios and currently owned and developed by DECA Games. It was in public beta from January 2010 and the browser version launched on June 20, 2011. On February 20, 2012 the game was made available on the digital distribution platform Steam for Microsoft Windows and OS X.

<i>Lost Ark</i> (video game) 2019 video game

Lost Ark is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. It was released in South Korea in December 2019 by Smilegate and in Europe, North America, and South America in February 2022 by Amazon Games. Lost Ark cost around US$85 million to develop. The game received generally favorable reviews.

References

  1. "Progress Quest Guild Page". 2021-12-09. Archived from the original on 2021-12-09. Retrieved 2022-08-25.
  2. "Play Progress Quest". 2021-12-14. Archived from the original on 2021-12-14. Retrieved 2022-08-25.
  3. "Progress Quest Release Notes". progressquest.com. Retrieved 2022-08-25.
  4. Source Code Released ProgressQuest v6.3
  5. pq on bitbucket.org
  6. 1 2 Nick Hide (14 March 2007). "Cheerio WoW, I've found Progress Quest". cnet. Archived from the original on 3 June 2011. Retrieved 2011-09-05.
  7. Dan Norton (2002). "Baking a Progress Quest". Flak Magazine . Archived from the original on February 8, 2006. Retrieved February 16, 2006.
  8. Fallout Shelter released