Devil Dice

Last updated
Devil Dice
Devil Dice Pal.jpg
PAL box art
Developer(s) Shift
Publisher(s)
Director(s) Hiroyuki Kotani
Producer(s) Tomikazu Kirita
Designer(s) Yuichi Sugiyama
Programmer(s) Masahiko Wada
Shuichi Yano
Artist(s) Seiji Yamagishi
Composer(s) Kemmei Adachi
Platform(s) PlayStation
Release
  • JP: 18 June 1998 [1]
  • NA: 24 September 1998 [2]
  • EU: 15 January 1999
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Devil Dice (known in Japan as XI, pronounced [sai] ) is a puzzle video game developed by Shift exclusively on PlayStation. It was released by Sony Computer Entertainment in Japan in 1998 and Europe in 1999, and by THQ in North America in 1998. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on 7 November 2007. [3]

Contents

Gameplay

Screenshot of gameplay. DevilDice01.jpg
Screenshot of gameplay.

Devil Dice is a unique puzzle video game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging.

The game features the following modes:

Net Yarōze misconception

Devil Dice is commonly believed to be a Net Yarōze game; but it was instead created for a different program, Game Yarōze, a Japan-exclusive competition, where participants competed for access to a development environment for the creation of PlayStation games intended for commercial release. The original program was held between 1995 and 1999, with over 3,000 participants and 1,200 submitted game concepts; Ultimately, over thirty Game Yarōze titles went to market, including Devil Dice and the first Doko Demo Issyo game. [4] In late 2005, the Game Yarōze competition was revived, this time focusing on the development of PlayStation Portable and PlayStation 3 games. [5] Around this time, the official website interviewed lead designer Yuichi Sugiyama (then the Representative Director of Shift), which revealed that the game was created within the scope of the Game Yarōze program. [6] According to an interview with Shuichi Yano (one of the programmers of Devil Dice), he was a successful applicant of Game Yarōze, and Net Yarōze was a different, unrelated program that he was not involved with. [7]

Reception

Devil Dice received favorable reviews according to the review aggregation website GameRankings. [8] Both GamePro and Next Generation were positive to the game despite noting its high difficulty. [19] [lower-alpha 2] [17] In Japan, Famitsu gave it a score of 30 out of 40. [13]

Famitsu reported that the title sold over 131,815 units in its first week on the market and approximately 864,844 units during its lifetime in Japan.[ citation needed ] GamesTM regarded it as one of "10 Underrated PlayStation Gems". [20]

The game won the award for both "Best Puzzle Game" and "Best Multiplayer Game" at the 1998 OPM Editors' Awards. [21] Hyper later named Devil Dice a second runner-up for "1999 Hyper Reader Awards" for "Best Puzzle Game", which went to Bust-A-Move 99 for PlayStation and Nintendo 64. [22]

Sequels

XI Jumbo was only released in Japan exclusively on PlayStation.

XI Little was also only released in Japan exclusively on WonderSwan Color.

Bombastic (XI Go in Japan) was released in Japan, North America and Europe exclusively on PlayStation 2. It incorporates all play modes from previous releases.

Xi Coliseum was only released in Japan exclusively on PlayStation Portable. This version includes support for ad hoc wireless play between up to five players. [23]

Notes

  1. In Electronic Gaming Monthly 's review of the game, two critics gave it each a score of 9/10, another gave it 9.5/10, and one more critic gave it 8/10.
  2. GamePro gave the game 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.

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References

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