Korea e-Sports Association

Last updated
Korea e-Sports Association
Formation2000
TypeNGO
PurposeManage esports in South Korea
Location
Region served
South Korea
Membership
11 member corporations
Official language
Korean, English
Chief Executive
Jeon Byeong-heon
Main organ
General Committee
Parent organization
Ministry of Culture, Sports and Tourism
Affiliations Korean Olympic Committee
International e-Sports Federation
Website e-sports.or.kr

The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. As of June 2012, it was the managing body for 25 e-sports in the country, including Starcraft II: Legacy of the Void (excluded in 2016), League of Legends , Dota 2 , and Counter-Strike: Global Offensive . KeSPA also hosts the KeSPA Cup, a yearly tournament event for some of their games.

Contents

History

The early years of KeSPA

KeSPA was founded in 2000 after the approval of the Ministry of Culture, Sports and Tourism. Its official goal is to make esports an official sporting event, and to solidify the commercial position of esports in all sectors. [1] The organization manages the broadcasting of e-Sports, the formation of new events, and the conditions in which pro gamers work, as well as encourage the playing of video games by the general population. In 2008 SK Telecom was given the leading position on its board, effectively making Seo Jin-woo the organization's president. KeSPA regulates broadcasting by e-sports television channels such as Ongamenet, MBC Game, GOMtv, and Pandora TV, as well as 23 e-sports journalists and over twelve e-sports teams. Additionally, they have created a rankings system. [2] [3]

On May 11, 2012, after a slew of announcements from KeSPA regarding the transition between StarCraft: Brood War and StarCraft II , [4] it was announced that they would be partnering with Major League Gaming, a US-based esports organization to send KeSPA players to MLG events. [5]

On October 27, 2014, KeSPA, alongside Riot Games and Ongamenet, issued a press release stating new policies directed toward the welfare Korean professional esports players. Some of the major changes include a minimum salary for professional esports players that is competitive with popular traditional sports, and setting a 1-year minimum for contracts between players and teams starting in the 2016 season. There were also many League of Legends specific changes that include limiting companies to have a minimum of one team with 10 players per team, and beginning a shift from tournament to league format for Korean Worlds qualifiers.

A 2016 article in ESPN said that KeSPA reported that it would shut down its Starcraft ProLeague. The article said that KeSPA chairman, Jun Byung-hun, said that they were shutting down their Starcraft ProLeague due to fewer ProLeagues and players, problems getting sponsorships and problems with match-fixing. [6]

2008 intellectual property dispute with Blizzard

In 2008, a slump in the distribution of e-Sports media was caused in part by the fear that video game developer Blizzard Entertainment would demand royalties from KeSPA, because of their intellectual property rights. [7] In 2010, Blizzard Entertainment announced that negotiations were going poorly, and that they would only allow GomTV to broadcast Blizzard games. [8] KeSPA responded saying that they will challenge Blizzard's intellectual property rights. However, soon after, MBC Game, a gaming television station, announced that they will negotiate with GOMtv, which Newhua news speculated would lessen KeSPA's power. [9]

In May 2011, the dispute was finally settled, allowing Ongamenet (OGN) and Munhwa Broadcasting Corporation (MBC) to officially broadcast Brood War games. [10]

2010 match-fixing

In April 2010, eleven Starcraft players were implicated for match-fixing during the 2009 e-Sports season. The Sanction Subcommittee of KeSPA banned them from playing e-Sports in the future, [11] and those implicated are due to be charged in criminal courts by KeSPA, as well as professional gaming teams. Along with progamers, the owners of over twelve illegal gambling websites, and former players and staff members will be charged. It is alleged that players were bribed to leak information, or lose games, allowing owners of the illegal gambling site to obtain huge profits. There was an outcry in Korea following these developments. [12]

2015 match-fixing

A 2016 article in Kotaku said that two KeSPA players, Lee "Life" Seung-hyun and Jung "Bbyong" Woo-yong, were indicted for match-fixing along with seven other people. The article said that "Life" who was one of the most dominant StarCraft II players in the world was charged with receiving 70,000,000 won (about US$62,000) for intentionally losing two KeSPA Cup matches in 2015. [13]

A 2016 article in Kotaku said that the tournament where "Bbyong" intentionally lost a match was GSL Season 1 in 2015. [14]

Notable teams

See also

Related Research Articles

<span class="mw-page-title-main">Esports</span> Form of competition using video games

Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.

<span class="mw-page-title-main">Grubby</span> Dutch professional esports player (born 1986)

Manuel Schenkhuizen, better known as Grubby, is a Dutch real-time strategy gamer and former professional esports player. He competed in the RTS games Warcraft III (WC3), Warcraft III: The Frozen Throne and Starcraft II. Grubby is one of the most successful WC3 players of all time, as an Orc player, having won more than 38 LAN tournaments, of which six were World Championships. His command over the Horde placed him early enough among the elite of the WC3 players, while his clash with Jang "Spirit Moon" Jae-ho rewarded him with a legendary status among the fans of the game. Grubby is known for being part of some of the most successful WC3 teams in history, namely the British 4Kings. Later teams include the Danish MeetYourMakers and the North American Evil Geniuses. Grubby is widely regarded as one of the greatest Orc players of all time. Grubby is now a popular full-time streamer on Twitch.

<span class="mw-page-title-main">OGN (TV channel)</span> Television channel

OGN is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly StarCraft, Starcraft II, League of Legends, and Overwatch. OGN ran high level professional tournaments for 20 years; its premier competition included the Ongamenet Starleague (OSL), Proleague, League of Legends Champions Korea, and Overwatch APEX. It was previously a subsidiary of On-Media, the parent company of several other cable channels. After a corporate merger in 2010, it became a part of CJ ENM E&M Division. Most recently, League of Legends statistics website, OP.GG, which also sponsored LCK since 2022, has acquired OGN from CJ ENM following the shutdown of the linear TV network during the COVID-19 pandemic.

<span class="mw-page-title-main">Lim Yo-hwan</span> South Korean esports player (born 1980)

Lim Yo-hwan, known online as SlayerS_'BoxeR', is a former professional player of the real-time strategy computer game StarCraft. He is often referred to as The Terran Emperor, or simply The Emperor, and is widely considered to be one of the most successful players of the genre as well as a pop culture icon.

<span class="mw-page-title-main">Major League Gaming</span> Professional esports organization

Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the United States and Canada. The Boost Mobile MLG Pro Circuit was a television broadcast of Halo 2 MLG tournaments in 2006 and 2007, ESPN.com, and other broadband sites. The company has also been involved in television production, and game development. MLG's aim is to elevate computer and console game tournaments to viable competitive and spectator events.

<span class="mw-page-title-main">Moon (gamer)</span> South Korean esports player

Jang Jae-ho is a South Korean professional gamer of the popular Blizzard real-time strategy games Warcraft III and StarCraft II. He is seen by many as the best Night Elf player in the world. Jang Jae-ho is a five time world champion and has won three televised national Korean WarCraft III Championships as well as four seasons of MBCGame's World War. He is particularly known for his excellent micromanagement and innovative strategies. He is often seen using strategies that later set the benchmark for many Night Elf players and was nicknamed the "5th Race" by Gametv.com. He has played and won more televised WarCraft III games than any other Warcraft III players. Jang Jae-ho is featured in the documentary film Beyond the Game. Moon transitioned to StarCraft II and was without a team for a while, before retiring from professional gaming in order to fulfill South Korean military service requirements. After completing his military service, Moon returned to Warcraft 3 and is currently active.

<i>StarCraft</i> in esports

The real time strategy (RTS) computer game StarCraft had an active professional competition circuit, particularly in South Korea. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague, viewed by millions of fans.

<span class="mw-page-title-main">Savior (gamer)</span> South Korean electronic sports player

Ma Jae-yoon, known by the pseudonym sAviOr, and dubbed "The Maestro", is a former professional South Korean e-sports gamer of the real-time strategy game StarCraft. He played the Zerg race and was one of the most successful and popular players of all time. Savior was one of several players implicated in the 2010 match fixing scandal, and as a result he was banned from KeSPA-run competition for life. After retiring as a pro-gamer, sAviOr began streaming on AfreecaTV, but AfreecaTV made the decision to ban several players implicated in match-fixing offenses from the platform, including sAviOr. Ma Jae-yoon was a member of CJ Entus, a professional StarCraft: Brood War e-sports team sponsored by CJ CGV, an entertainment subsidiary of the CJ Corporation.

<span class="mw-page-title-main">Flash (gamer)</span> South Korean esports player (born 1992)

Lee Young-ho is a South Korean StarCraft: Brood War and StarCraft II player who played Terran for the Korean pro-gaming team KT Rolster under the alias By.FlaSh or simply Flash. He made his debut as a StarCraft: Brood War player in 2007 and retired on December 19, 2015. Lee began playing StarCraft II competitively in 2011, until his retirement in December 2015. He subsequently returned to playing Starcraft: Brood War, and started his personal broadcast in February 2016 on the AfreecaTV personal broadcasting platform. Since returning to Brood War, Lee has won first place in Seasons 2, 3, 4, and 8 of the Afreeca Starleague. As of 2020, he is still broadcasting personal broadcasts. He is, along with BoxeR, NaDa, Iloveoov, and SAviOr, regarded as the fifth, final, and greatest of the Bonjwas, a title for players who dominated the Korean Brood War scene over long periods of time. He is considered to be the greatest StarCraft: Brood War player of all-time.

StarCraft II is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful StarCraft video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft.

<span class="mw-page-title-main">Global StarCraft II League</span> StarCraft II esports tournament

Global StarCraft II League (GSL) is a StarCraft II tournament held in South Korea from 2010 to the present. It has been hosted by afreecaTV since 2016; GOMeXp hosted it from 2010–2015. Blizzard Entertainment was involved in co-producing and co-funding it for much of its history, although their involvement reduced in later years. For the first two years of the tournament, it featured two leagues, Code S (major) and Code A (minor); afterward it ran as a single combined tournament.

<span class="mw-page-title-main">Global StarCraft II Team League</span>

The Global StarCraft II Team League (GSTL) was a StarCraft II tournament series hosted by GomTV and Blizzard Entertainment in South Korea. It ran from 2011 to 2013 as a team event parallel to the individual Global StarCraft II League, broadcast on Thursday and Friday, to not conflict with the GSL's Monday to Wednesday broadcast. Following competition with the KeSPA-run StarCraft II Proleague, which had fully transitioned to Starcraft II in 2013, the GSTL folded, having played its last grand finals event in November 2013.

<span class="mw-page-title-main">HuK</span> American-Canadian professional esports player

Chris Loranger, better known name HuK, is a former professional Starcraft II player and former president of gaming for the Boston Uprising of the Overwatch League.

<span class="mw-page-title-main">Artosis</span> American esports commentator

Daniel Ray Stemkoski, better known by his nickname Artosis, is an American professional esports commentator and Twitch streamer. Stemkoski moved to Seoul, South Korea to commentate competitive Starcraft games in English. Together with Nick "Tasteless" Plott, he provides commentary for AfreecaTV StarCraft League games.

<span class="mw-page-title-main">Nick Plott</span> American esports commentator

Nicolas Plott, known by his alias Tasteless, is an American esports commentator. He moved to Seoul, Korea in 2007 to give commentary to e-sports competitions. He has provided commentary for multiple Starcraft and Starcraft 2 tournaments. Together with Dan "Artosis" Stemkoski, he currently provides commentary for Global StarCraft II League and AfreecaTV StarLeague games.

<span class="mw-page-title-main">Life (gamer)</span>

Lee Seung-Hyun, better known as Life, is a South Korean former professional StarCraft II player. He began his professional career in 2011 with Team Zenex, which later merged with StarTale. He subsequently represented teams such as KT Rolster and briefly, Afreeca Freecs. Throughout his career, Life distinguished himself as one of the most accomplished StarCraft II players in the history of the game. He secured numerous premier tournament victories, including a World Championship Series title in 2014, two Global StarCraft II League (GSL) titles, a GSL Blizzard Cup title, two Major League Gaming events, two DreamHack tournaments, and one Intel Extreme Masters competition.

<i>StarCraft II</i> World Championship Series Defunct professional esports circuit

The StarCraft II World Championship Series (WCS) was a StarCraft II professional tournament series organized and sanctioned by Blizzard Entertainment that ran from 2012 to 2019. For all but its first year of operation, it was the highest tier of professional StarCraft II competition. Its longest-running iteration featured two regions, World Championship Series Korea and World Championship Series Circuit, with World Championship Series Global events featuring players from both regions. Grand finals were held annually at BlizzCon in Anaheim, California, except for the first year of competition, when the finals were held in Shanghai, China. WCS Circuit events were streamed on Twitch while WCS Korea events were available on Twitch, YouTube, and afreecaTV.

StarCraft Proleague, also known as StarCraft II Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played offline in South Korea. Proleague began in 2003 with the game StarCraft: Brood War before switching over to StarCraft II in 2012 and then discontinued in 2016. It was broadcast by SPOTVGames prior to being discontinued.

Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II. Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.

References

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