List of GURPS books

Last updated

A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master. GURPS Layers.jpg
A rough breakdown of GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master.

This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.

Contents

Fourth edition

Core books

These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.

GURPS Basic Set: Characters [1]
GURPS Basic Set: Campaigns [2]
GURPS GM's Screen [3]

Free core books

GURPS Lite [4]
A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters). It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23. [5] It is a supplement to some GURPS books.
Unlike the 3E version of GURPS Lite, this did not include Magery or any spells, but does include the new "Jumper" Advantage.
GURPS Ultra-Lite [6]
Core GURPS rules condensed to a single page. Freely available as a PDF from the Steve Jackson Games website Warehouse 23. [7]
GURPS Update [8] [9]
The official conversion guide from 3rd to 4th edition, released as a free PDF file. It is also included in the purchaseable GM's screen.

Rules supplements

These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.

GURPS Boardroom and Curia (PDF) by Matt Rigsby
GURPS City Stats (PDF) by William H. Stoddard
GURPS Gun Fu (PDF) by S. A. Fisher, Sean Punch, and Hans-Christian Vortisch
GURPS Magic [10]
Magic rules from the Basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, magic item creation, alchemy etc. [11]
GURPS Martial Arts [12] by Peter Dell'Orto
Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
GURPS Mass Combat [13] [14] (PDF), by David Pulver
Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters.
GURPS Powers [15] by Sean Punch
Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities (ie, advantages) and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that acts like an enhancement (rare) or limitation to the power as a whole. [16]
GURPS Realm Management (PDF) by Christopher R. Rice
GURPS Social Engineering (PDF) by William H. Stoddard
GURPS Social Engineering: Back to School (PDF) by William H. Stoddard
GURPS Social Engineering: Pulling Rank (PDF) by Sean Punch
GURPS Social Engineering: Keeping in Contact (PDF) by Kelly Pedersen
GURPS Tactical Shooting by Hans-Christian Vortisch
GURPS Thaumatology [17] by Phil Masters
Extends further the rules about magic, adding ceremonial, spirit, runic, freeform, material (alchemy, herbalism), and real-world-inspired magic.
GURPS Thaumatology: Chinese Elemental Powers (PDF) by William H. Stoddard
GURPS Thaumatology: Magical Styles (PDF) by Sean Punch
GURPS Magical Styles: Dungeon Magic (PDF) by Sean Punch
GURPS Magical Styles: Horror Magic (PDF) by Sean Punch
GURPS Thaumatology: Ritual Path Magic (PDF) by Jason "PK" Levine
GURPS Thaumatology: Sorcery (PDF) by Jason "PK" Levine
GURPS Sorcery: Sound Spells (PDF)
GURPS Thaumatology: Urban Magics (PDF) by William H. Stoddard

Power-Ups

These supplements add a small set of new abilities for characters.

Creatures

Aliens

  • GURPS Aliens: Sparrials (PDF)

Creatures of the Night

These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.

  • GURPS Creatures of the Night, Volume 1 (PDF)
  • GURPS Creatures of the Night, Volume 2 (PDF)
  • GURPS Creatures of the Night, Volume 3 (PDF)
  • GURPS Creatures of the Night, Volume 4 (PDF)
  • GURPS Creatures of the Night, Volume 5 (PDF), illustrated by Dan Smith (artist)

Dragons

  • GURPS Dragons (3rd Edition with 4th Edition appendix) by Phil Masters, illustrated by Alex Fernandez

Fantasy Folk

  • GURPS Fantasy Folk: Elves (PDF)

Technology and equipment

These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.

Spaceships

These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.

  • GURPS Spaceships (PDF) - describes the basic design and combat system.
  • GURPS Spaceships 2: Traders, Liners, and Transports (PDF) - concentrates on the economics of merchant spacecraft.
  • GURPS Spaceships 3: Warships and Space Pirates (PDF)
  • GURPS Spaceships 4: Fighters, Carriers, and Mecha (PDF)
  • GURPS Spaceships 5: Exploration and Colony Spacecraft (PDF)
  • GURPS Spaceships 6: Mining and Industrial Spacecraft (PDF)
  • GURPS Spaceships 7: Strange and Alien Spacecraft (PDF)
  • GURPS Spaceships 8: Transhuman Spacecraft (PDF) - spacecraft taken from the Transhuman Space setting

Genre toolkits

These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.

These genre sourcebooks are all written by Phil Masters:

Hot Spots and Locations

Hot Spots

These largely generic historical setting books are written by Matt Riggsby.

  • GURPS Hot Spots: Constantinople, 527-1204 A.D (PDF)
  • GURPS Hot Spots: Renaissance Florence (PDF)
  • GURPS Hot Spots: Renaissance Venice (PDF)
  • GURPS Hot Spots: The Silk Road (PDF)
  • GURPS Hot Spots: Sriwijaya (PDF)

Locations

Gurps Locations is a series of 5 sourcebooks: [21]

  1. Hellsgate [22]
  2. Metro of Madness [23]
  3. St. George's Cathedral [24]
  4. The Tower of Octavius [25]
  5. Worminghall [26]

Original fictional settings

These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the Star Trek universe).

Infinite Worlds

Winner of the 2005 Origins Award for Best Roleplaying Supplement. [27]
  • GURPS Infinite Worlds: Britannica-6 (PDF) by Phil Masters
  • GURPS Infinite Worlds: Collegio Januari (PDF) by Kenneth Hite
  • GURPS Infinite Worlds: I.S.T. (PDF) by Kenneth Hite
  • GURPS Infinite Worlds: Lost Worlds (PDF) by Kenneth Hite
  • GURPS Infinite Worlds: Nightreign (PDF) by James Amaral and Joshua Lopez
  • GURPS Infinite Worlds: Worlds of Horror (PDF) by Kenneth Hite

Transhuman Space

  • Changing Times (PDF) updates the rules for compatibility with GURPS 4th edition. The following supplements are 4th edition-compatible:
    • Transhuman Space: Bioroid Bazaar (PDF)
    • Transhuman Space: Cities on the Edge (PDF)
    • Transhuman Space: Martial Arts 2100 (PDF)
    • Transhuman Space: Personnel Files 2-5 (PDF)
    • Transhuman Space: Shell-Tech (PDF)
    • GURPS Spaceships 8: Transhuman Spacecraft (PDF)
    • Transhuman Space: Transhuman Mysteries (PDF)
    • Transhuman Space: Wings of the Rising Sun (PDF)

Other original settings

  • Phil Masters and Jonathan Woodward (2005). GURPS Banestorm . ISBN   1-55634-744-8., : Details a fantasy setting called Yrth in which standard fantasy tropes such as Wizards, Orcs, Elves, Dwarves are present, along with more unusual fantastic races like the Reptile Men. A basic premise of the setting is that magical banestorms pick up people, whole villages, etc. from other worlds (including Earth) and deposit them on Yrth. [28]
  • GURPS Horror: The Madness Dossier (PDF) by Kenneth Hite
  • GURPS Lands Out of Time (PDF) by Lizard - A setting that pits man against dinosaur.
  • GURPS Martial Arts: Gladiators (PDF) by Volker Bach and Peter Dell'Orto
  • GURPS Thaumatology: Age of Gold (PDF) by Phil Masters
  • GURPS Thaumatology: Alchemical Baroque (PDF) by Phil Masters
  • GURPS Zombies, [29] a post-apocalypse world book [30] first printed December 2013 [31]
    • GURPS Zombies: Day One [32] first printed April 2015 [33]

Licensed fictional settings

One of the incarnations of the Prime Directive role-playing game, set in the Star Trek -derived Star Fleet Universe, together with its sourcebooks:
Describes a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat.
  • Vorkosigan Saga Sourcebook and Roleplaying Game
the sourcebook of Lois McMaster Bujold's Vorkosigan Saga.

Action

These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.

Monster Hunters

These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer , or Charles Stross's The Laundry series.

Dungeon Fantasy

Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules. [35]

Dungeon Fantasy series

These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical Medieval Fantasy "dungeon crawl" style game.

  • GURPS Dungeon Fantasy 1: Adventurers
  • GURPS Dungeon Fantasy 2: Dungeons
  • GURPS Dungeon Fantasy 3: The Next Level
  • GURPS Dungeon Fantasy 4: Sages
  • GURPS Dungeon Fantasy 5: Allies (PDF)
  • GURPS Dungeon Fantasy 6: 40 Artifacts (PDF)
  • GURPS Dungeon Fantasy 7: Clerics (PDF)
  • GURPS Dungeon Fantasy 8: Treasure Tables (PDF)
  • GURPS Dungeon Fantasy 9: Summoners (PDF)
  • GURPS Dungeon Fantasy 10: Taverns (PDF)
  • GURPS Dungeon Fantasy 11: Power-Ups (PDF)
  • GURPS Dungeon Fantasy 12: Ninjas (PDF)
  • GURPS Dungeon Fantasy 13: Loadouts (PDF)
  • GURPS Dungeon Fantasy 14: Psi (PDF)
  • GURPS Dungeon Fantasy 15: Henchmen (PDF)
  • GURPS Dungeon Fantasy 16: Wilderness Adventures (PDF)
  • GURPS Dungeon Fantasy 17: Guilds (PDF)
  • GURPS Dungeon Fantasy 18: Power Items (PDF)
  • GURPS Dungeon Fantasy 19: Incantation Magic (PDF)
  • GURPS Dungeon Fantasy 20: Slayers (PDF)
  • GURPS Dungeon Fantasy 21: Megadungeons (PDF)
  • GURPS Dungeon Fantasy 22: Gates (PDF)
  • GURPS Dungeon Fantasy 23: Twists (PDF)
  • GURPS Dungeon Fantasy Career Guide (PDF)
  • GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon (PDF)
  • GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King (PDF)
  • GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star (PDF)
  • GURPS Dungeon Fantasy Denizens: Barbarians (PDF)
  • GURPS Dungeon Fantasy Denizens: Swashbucklers (PDF)
  • GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds (PDF)
  • GURPS Dungeon Fantasy Encounters 2: The Room (PDF)
  • GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness (PDF)
  • GURPS Dungeon Fantasy Settings 1: Caverntown (PDF)
  • GURPS Dungeon Fantasy Settings 2: Cold Shard Mountains (PDF)
  • GURPS Dungeon Fantasy Monsters 1 (PDF)
  • GURPS Dungeon Fantasy Monsters 2: Icky Goo (PDF)
  • GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic (PDF)
  • GURPS Dungeon Fantasy Monsters 4: Dragons (PDF)
  • GURPS Dungeon Fantasy Monsters 5: Demons (PDF)
  • GURPS Dungeon Fantasy Treasures 1: Glittering Prizes (PDF)
  • GURPS Dungeon Fantasy Treasures 2: Epic Treasures (PDF)
  • GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower (PDF)
  • GURPS Dungeon Fantasy Treasures 4: Mixed Blessings (PDF)
  • GURPS Fantasy-Tech 2: Weapons of Fantasy (PDF)
  • GURPS Magical Styles: Dungeon Magic (PDF)
  • Pyramid Dungeon Collection [36] (Articles from Pyramid volume 1 and Pyramid volume 2, updated for GURPS Dungeon Fantasy and GURPS Fourth Edition)
  • Pyramid: Dungeon Fantasy Collected [37] (Articles from Pyramid volume 3 for GURPS Dungeon Fantasy)

Dungeon Fantasy Roleplaying Game

  • Dungeon Fantasy Roleplaying Game Set Powered by GURPS. A boxed set with five books, two maps, cardboard figures, and dice.
  • Adventurers
  • Dungeon: I Smell a Rat
  • Exploits
  • Monsters
  • Spells
  • Dungeon Fantasy Companion 1 (compiles three stretch goals from the DFRPG Kickstarter)
  • Dungeon Fantasy Dungeon: Against the Rat-Men
  • Dungeon Fantasy Magic Items
  • Dungeon Fantasy Traps
  • Dungeon Fantasy Companion 2
  • Dungeon Fantasy Dungeon Planner
  • Dungeon Fantasy Fantastic Dungeon Grappling (produced by Gaming Ballistic LLC)
  • Dungeon Fantasy GM Screen
  • Dungeon Fantasy Magic Items 2
  • Dungeon Fantasy Monsters 2
  • Dungeon Fantasy Shields Up (produced by Gaming Ballistic LLC)
  • Dungeon Fantasy Delvers to Grow (produced by Gaming Ballistic LLC)
  • Delvers to Grow core book
  • Fast Delvers
  • Smart Delvers
  • Strong Delvers

Norðlond Sagas

A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.

  • Hall of Judgement
  • The Citadel at Norðvörn
  • The Dragons of Rosgarth
  • Forest's End
  • Norðlondr Fólk
  • Hand of Asgard
  • The Crypt of Krysuvik
  • Norðlondr Óvinabókin: Bestiary and Enemies Book
  • The Bugstiary: A Norðlondr Bestiary Expansion
  • Garden of Evil: A Norðlondr Bestiary Expansion
  • Serpents of Legend: A Norðlondr Bestiary Expansion

Other free books for 4th Edition

There is a total of 28 free GURPS products given out as no-cost PDFs, [38] in addition to the three above and one below, this includes:

  1. Infinite Worlds I.S.T. [39]
  2. Magic Spell Charts [40] released 15 February 2006 [41]
  3. Range Ruler [42]
  4. Skill Categories [43] released 24 June 2005 [44]
  5. Alphabet Arcane: Lost Serifs [45]
  6. Combat Cards [46]
  7. Lite Chinese [47]
  8. Lite Interlingua [48]
  9. Lite Italian [49]
  10. Lite Korean [50]
  11. Lite Lithuanian [51]
  12. Lite Portuguese [52]
  13. Martial Arts Techniques Cheat Sheet [53]
  14. Space: Planetary Record and Worksheet [54]
  15. Caravan to Ein Arris [55]
  16. Caravan to Ein Arris 4th [56]
  17. Transhuman Space: Teralogos News - 2100, Fourth Quarter [57]
  18. Transhuman Space: Teralogos News - 2101, First Quarter [58]
  19. Transhuman Space: Teralogos News - 2101, Second Quarter [59]
  20. Transhuman Space: Teralogos News - 2101, Third Quarter [60]
  21. Traveller: Flare Star [61]
  22. In Nomine: A Very Nybbas Christmas [62]
  23. Traveller Interstellar Wars Combat Counters [63]
  24. Temple of the Lost Gods PDQ Conversion [64]
  25. Advantages: A Compendium of Pregenerated Abilities (A PDF of Player Generated Advantages)

Third edition

Core books

Rules supplements

Characters and antagonists

Creatures

Technology and equipment

Genre toolkits

History and culture

World War II

  • GURPS WWII - Core Rules.
  • GURPS WWII: All the King's Men - British and Commonwealth forces.
  • GURPS WWII: Dogfaces - United States.
  • GURPS WWII: Doomed White Eagle - Poland.
  • GURPS WWII: Grim Legions - Italy.
  • GURPS WWII: Frozen Hell - Finland.
  • GURPS WWII: Hand of Steel - Commando forces.
  • GURPS WWII: Iron Cross - Greater Germany.
  • GURPS WWII: Michael's Army - Romania.
  • GURPS WWII: Red Tide - USSR.
  • GURPS WWII: Return to Honor - France.
  • GURPS WWII: Weird War II - An alternate setting in which Magic, Super-Science, and the Supernatural are real.
    • GURPS Weird War II: The Secret of the Gneisenau - Scenario detailing the Gneisenau.
  • GURPS WWII: Motor Pool - Pre-made WW2-era vehicles using the variant WWII Modular Vehicle Design System from the core rulebook.

Original fictional Settings

Fantasy

Horror

Space

  • GURPS Space Atlas
  • GURPS Space Atlas 2: The Corporate Worlds
  • GURPS Space Atlas 3: The Confederacy
  • GURPS Space Atlas 4: Phoenix and Saga Sectors
  • GURPS Terradyne

Supers

Transhuman Space

  • Bioroid Bazaar (PDF)
  • Bio-Tech 2100 (PDF)
  • Broken Dreams
  • Changing Times (PDF)
  • Cities on the Edge (PDF)
  • Deep Beyond
  • Fifth Wave
  • High Frontier
  • In The Well
  • Martial Arts 2100 (PDF)
  • Orbital Decay
  • Personnel Files 1
  • Personnel Files 2: The Meme Team (PDF)
  • Personnel Files 3: Wild Justice (PDF)
  • Personnel Files 4: Martingale Security (PDF)
  • Personnel Files 5: School Days 2100 (PDF)
  • Polyhymnia (PDF)
  • Shell-Tech (PDF)
  • Singapore Sling (PDF)
  • Spacecraft of the Solar System
  • Spaceships 8: Transhuman Spacecraft
  • Toxic Memes
  • Transhuman Mysteries (PDF)
  • Under Pressure
  • Wings of the Rising Sun (PDF)

Other original fictional settings

  • Kenneth Hite; Craig Neumeier; Michael S. Schiffer (1999). GURPS Alternate Earths . ISBN   1-55634-318-3.presents six versions of Earth possessing alternate histories to that of our own world, as well as a number of less-detailed settings scattered throughout the book in sidebars: for instance, "Gernsback" is a parallel, inspired by 1930s science fiction adventure stories (it is named for the editor Hugo Gernsback) has as its point of divergence is the marriage of Nikola Tesla to Anne Morgan, daughter of banker and financier J. P. Morgan. Attention is given to the ways in which agents of the Infinity Patrol presented in GURPS Time Travel and their rivals from the mysterious parallel known as "Centrum" attempt to influence the course of history in each parallel; the concept of the conflict between the Infinity Patrol and Centrum across the many parallel Earths was made central to the Fourth Edition of GURPS as the default setting in the Basic Set and in the supplement GURPS Infinite Worlds . [77]
  • GURPS Alternate Earths 2 presents six more alternate histories, among which that of Centrum, whose point of divergence is the successful crossing of the White Ship , meaning that William Adelin, the sole male heir of King Henry I of England, was never drowned.
  • GURPS Autoduel (second edition)
  • GURPS Black Ops, describing a setting that Earth under threat from various alien, supernatural, and other monstrous powers, while the player characters are super-skilled agents of the clandestine agency "the Company", known as "Black Operatives" or "Black Ops"; the setting relies heavily on use of various known or less known urban legends and conspiracy theories. [78]
  • GURPS Cyberworld
  • GURPS Goblins , describing an original fantasy setting in a society of goblins in London in the 1830s.
  • GURPS Illuminati University , detailing a fictional college where absurdity and awful puns are the order of the day; its students range from witches and werewolves to secret agents and space aliens.
  • GURPS Ogre, a roleplaying version of the post-apocalyptic Ogre wargame
  • GURPS Reign of Steel , describing a future world conquered by a conspiracy of artificial intelligences, after a robot revolt has concluded with the machines' victory. [79]
  • David Pulver (1998). GURPS Technomancer . ISBN   1-55634-359-0., describing a setting and new rules in an alternative modern Earth where magic co-exists with technology. It was based on the premise that the Trinity atomic test ripped a hole in the fabric of space-time, triggering a tornado of magical energy.
  • GURPS Y2K, detailing some possible scenarios involving the year 2000 problem and other world-changing events.

Licensed fictional settings

Television adaptations

  • GURPS Prime Directive (see above)
  • GURPS Prime Directive: Klingons
  • GURPS Prime Directive: Klingon Gunboat Deckplans
  • GURPS Prime Directive: Module Prime Alpha
  • GURPS The Prisoner , detailing the setting of the UK television series The Prisoner . [18]
  • GURPS Fourth Edition Romulans. Starfleet Battles. Complete Imperial Data File. UPC 6 78554 08404 5. ISBN 1-58564-049-2. Stock 8404. 146 pages. May 2005.

Book adaptations

The following fictional settings are adaptations of preceding fictional works originating in novels:

Video game adaptations

Traveller

SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system.

  • GURPS Traveller: Science Fiction Adventure in the Far Future
  • GURPS Traveller: Alien Races 1
  • GURPS Traveller: Alien Races 2
  • GURPS Traveller: Alien Races 3
  • GURPS Traveller: Alien Races 4
  • GURPS Traveller: Behind the Claw
  • GURPS Traveller: Deck Plan 1 Beowulf-Class Free Trader
  • GURPS Traveller: Deck Plan 2 Modular Cutter
  • GURPS Traveller: Deck Plan 3 Empress Marava-Class Far Trader
  • GURPS Traveller: Deck Plan 4 Assault Cutter
  • GURPS Traveller: Deck Plan 5 Sulieman-Class Scout/Courier
  • GURPS Traveller: Deck Plan 6 Dragon-Class System Defense Boat
  • GURPS Traveller: Droyne Coyn Set
  • GURPS Traveller: Far Trader
  • GURPS Traveller: First In
  • GURPS Traveller: Flare Star PDF
  • GURPS Traveller: GM's Screen
  • GURPS Traveller: Ground Forces
  • GURPS Traveller: Heroes 1 - Bounty Hunters
  • GURPS Traveller: Humaniti
  • GURPS Traveller: Interstellar Wars (4e; see above)
  • GURPS Traveller: Modular Cutter
  • GURPS Traveller: Nobles
  • GURPS Traveller: Planetary Survey 1 - Kamsii
  • GURPS Traveller: Planetary Survey 2 - Denuli
  • GURPS Traveller: Planetary Survey 3 - Granicus
  • GURPS Traveller: Planetary Survey 4 - Glisten
  • GURPS Traveller: Planetary Survey 5 - Tobibak
  • GURPS Traveller: Planetary Survey 6 - Darkmoon
  • GURPS Traveller: Psionics Institutes PDF
  • GURPS Traveller: Rim of Fire
  • GURPS Traveller: Star Mercs
  • GURPS Traveller: Starports
  • GURPS Traveller: Starships
  • GURPS Traveller: Sword Worlds

Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller. [82]

Other RPG system conversions

Adventures

First and second editions

Core books

Rules supplements

Creatures

Technology and equipment

Genre toolkits

History and culture

Original settings

Licensed settings

Adventures

Japanese products

Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.

Korean products

The Korean publisher Dayspring Games (Korean : 도서출판 초여명) published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting. [88]

Brazilian Portuguese products

One of the first translations of GURPS was published in 1991 by the Brazilian publisher Devir Livraria  [ pt ]. The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves. [89] In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese. [90]

Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures:

Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".

German products

In Germany, Pegasus Spiele  [ de ] published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.

Related Research Articles

<i>Bunnies & Burrows</i> Tabletop fantasy role-playing game from 1976

Bunnies & Burrows (B&B) is a role-playing game (RPG) inspired by the 1972 novel Watership Down. Published by Fantasy Games Unlimited in 1976, the game centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a similar second edition in 1982. Frog God Games published a revised third edition in 2019 from the original authors. The game was also modified and published by Steve Jackson Games as an official GURPS supplement in 1992.

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.

<i>GURPS Supers</i>

GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.

<span class="mw-page-title-main">Steve Jackson Games</span> American game publishing company

Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.

A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.

<span class="mw-page-title-main">Campaign setting</span> Fictional environment setting for a role-playing game

A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.

<i>GURPS Cyberpunk</i>

GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.

<i>Pyramid</i> (magazine) Gaming magazine

Pyramid was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. Pyramid is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine Roleplayer.

GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.

<span class="mw-page-title-main">Elves in fiction</span> Elves appearing in works of fiction

In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the álfar of Norse mythology influencing elves in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals. However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature.

<i>GURPS Space</i> Role-playing game supplement


GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.

<span class="mw-page-title-main">Character creation</span> Process of defining a game character

Character creation is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes and skills in terms of the specific game's mechanics. It may also include informal descriptions of the character's physical appearance, personality, personal back-story ("background"), and possessions. Games with a fantasy setting may include traits such as race, class, or species. Character creation is the first step taken by the players in preparation for a game.

<i>GURPS Discworld</i>

GURPS Discworld and the related supplements are role-playing game sourcebooks set in Terry Pratchett's Discworld fantasy universe using the GURPS role-playing game system. GURPS Discworld was designed by Phil Masters and first published in 1998.

Nigel D. Findley was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs).

David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.

Sean Punch is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.

<i>GURPS Steampunk</i> Role-playing game sourcebook

GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.

<i>Harkwood</i>

Harkwood was published by Steve Jackson Games (SJG) in 1988 for the GURPS rules. Written by Aaron Allston and J. David George, the supplement was designed for the setting of Yrth introduced in the first edition of GURPS Fantasy.

References

  1. Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set: Characters. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN   1-55634-729-4. SJ01-0001.
  2. Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set: Campaigns. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN   978-1-55634-730-6. SJ01-0002.
  3. "GURPS GM's Screen". www.sjgames.com.
  4. Haring, Scott; Punch, Sean (August 2004). GURPS Lite. GURPS 4E. SJ01-1004.
  5. "Warehouse 23 - GURPS Lite (Fourth Edition)". www.warehouse23.com.
  6. Punch, Sean (January 2009). Ultra-Lite. GURPS 4E. 37-0032.
  7. "Warehouse 23 - GURPS Ultra-Lite". www.warehouse23.com.
  8. "4eupdate.pdf" (PDF). 24-page 338KB version
  9. "GURPS_Update.pdf". 26-page 321KB version
  10. Jackson, Steve; Ross, S. John; Thibault, Daniel U. (2006). GURPS Magic. GURPS 4E. Steve Jackson Games. ISBN   1-55634-733-2. SJG01-0101.
  11. "Review of GURPS Magic". RPGnet . March 24, 2006. Retrieved 2008-12-25.
  12. Punch, Sean; Dell'Orto, Peter (2008). GURPS Martial Arts. GURPS 4E. Steve Jackson Games. ISBN   978-1-55634-762-7. SJG01-0105.
  13. Pulver, David. Mass Combat. GURPS 4E.
  14. "Errata for GURPS Mass Combat". www.sjgames.com.
  15. Punch, Sean; Masters, Phil (2007). GURPS Powers. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN   978-1-55634-742-9. SJG01-0102.
  16. "Review of GURPS Powers - RPGnet RPG Game Index". www.rpg.net.
  17. Masters, Phil (2008). GURPS Thaumatology. GURPS 4E. Steve Jackson Games. ISBN   978-1-55634-758-0. SJG01-0107.
  18. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN   0-87975-653-5.
  19. "Origins Awards 2005 Announcement" . Retrieved 2007-08-24.
  20. "Review of GURPS Mysteries". Review at ENWorld; "Christmas Gift Guide 2005". Brief review at OgreCave.com
  21. "GURPS Locations". www.sjgames.com.
  22. "GURPS Locations: Hellsgate". www.sjgames.com.
  23. "GURPS Locations: Metro of Madness". www.sjgames.com.
  24. "GURPS Locations: St. George's Cathedral". www.sjgames.com.
  25. "GURPS Locations: The Tower of Octavius". www.sjgames.com.
  26. "GURPS Locations: Worminghall". www.sjgames.com.
  27. "2005 List of Winners". Archived from the original on 2007-08-30.
  28. "Review of GURPS Banestorm". Comprehensive review at RPGnet
  29. "GURPS Zombies". www.sjgames.com.
  30. "GURPS Post-Apocalypse Worldbooks". www.sjgames.com.
  31. http://www.warehouse23.com/media/SJG31-1004_preview.pdf [ bare URL PDF ]
  32. "GURPS Zombies: Day One". www.sjgames.com.
  33. http://www.warehouse23.com/media/SJG37-1683_preview.pdf [ bare URL PDF ]
  34. "The Girl Genius RPG". www.sjgames.com.
  35. "DFRPG or GURPS DF?". UbiquitousRat.net. July 21, 2019. Retrieved February 1, 2021.
  36. http://www.sjgames.com/gurps/books/pyramiddungeoncollection/
  37. http://www.sjgames.com/pyramid/dungeonfantasycollected/
  38. "Warehouse 23 - Warehouse 23". www.warehouse23.com.
  39. "Warehouse 23 - GURPS Infinite Worlds: I.S.T." www.warehouse23.com.
  40. "Warehouse 23 - GURPS Magic Spell Charts". www.warehouse23.com.
  41. "Spell Charts 4e Magic - Steve Jackson Games" (PDF). Archived from the original (PDF) on 18 October 2005.
  42. "Warehouse 23 - GURPS Range Ruler". www.warehouse23.com.
  43. "Warehouse 23 - GURPS Skill Categories". www.warehouse23.com.
  44. "GURPS Skill Categories.pdf" (PDF). Archived from the original (PDF) on 5 January 2006.
  45. "Warehouse 23 - GURPS Alphabet Arcane: Lost Serifs". www.warehouse23.com.
  46. "Warehouse 23 - GURPS Fourth Edition Combat Cards". www.warehouse23.com.
  47. "Warehouse 23 - GURPS Lite (Chinese Fourth Edition)". www.warehouse23.com.
  48. "Warehouse 23 - GURPS Lite (Interlingua Fourth Edition)". www.warehouse23.com.
  49. "Warehouse 23 - GURPS Lite (Italian Fourth Edition)". www.warehouse23.com.
  50. "Warehouse 23 - GURPS Lite (Korean Fourth Edition)". www.warehouse23.com.
  51. "Warehouse 23 - GURPS Lite (Lithuanian Fourth Edition)". www.warehouse23.com.
  52. "Warehouse 23 - GURPS Lite (Portuguese Fourth Edition)". www.warehouse23.com.
  53. "Warehouse 23 - GURPS Martial Arts Techniques Cheat-Sheet". www.warehouse23.com.
  54. "Warehouse 23 - GURPS Space: Planetary Record and Worksheet". www.warehouse23.com.
  55. "Warehouse 23 - Caravan to Ein Arris". www.warehouse23.com.
  56. "Warehouse 23 - Caravan to Ein Arris (GURPS Fourth Edition)". www.warehouse23.com.
  57. "Warehouse 23 - Transhuman Space: Teralogos News - 2100, Fourth Quarter". www.warehouse23.com.
  58. "Warehouse 23 - Transhuman Space: Teralogos News - 2101, First Quarter". www.warehouse23.com.
  59. "Warehouse 23 - Transhuman Space: Teralogos News - 2101, Second Quarter". www.warehouse23.com.
  60. "Warehouse 23 - Transhuman Space: Teralogos News - 2101, Third Quarter". www.warehouse23.com.
  61. "Warehouse 23 - GURPS Traveller: Flare Star". www.warehouse23.com.
  62. "Warehouse 23 - In Nomine: A Very Nybbas Christmas". www.warehouse23.com.
  63. "Warehouse 23 - GURPS Traveller Interstellar Wars Combat Counters". www.warehouse23.com.
  64. "Warehouse 23 - Temple of the Lost Gods PDQ Conversion". www.warehouse23.com.
  65. 1 2 "1988 List of Winners". Archived from the original on 2007-08-30.
  66. "gurpslite.pdf" (PDF). June 2003. 32 pages 367 KB
  67. "GURPS Lite" (Third) ed.). 33 pages 468 KB
  68. "GURPS Lite for Transhuman Space" (PDF). SJgames.com. Archived (PDF) from the original on 18 July 2004.
  69. "SJG30-6086 preview.pdf" (PDF). 5.19 MB
  70. "undead.pdf" (PDF). 541 K
  71. "GURPS Atomic Horror 2nd Edition". RPGnet review
  72. 1 2 "1992 List of Winners". Archived from the original on 2007-08-30.
  73. 1 2 Lhomme, Tristan (July–August 1992). "Pour GURPS, en V.O. - GURPS Illuminati - Imperial Rome". Casus Belli (70): 18. Review (in French)
  74. "2000 List of Winners". Archived from the original on 2006-12-21.
  75. "1991 List of Winners". Archived from the original on 2007-05-28.
  76. Clute, John; Grant, John (1999). The Encyclopedia of Fantasy. Macmillan. ISBN   0-312-19869-8.
  77. "Review:GURPS Alternate Earths". Fantasy Lounge review
  78. "GURPS Black Ops". RPGnet review of GURPS Black Ops
  79. "GURPS Reign of Steel". RPGnet review
  80. Syd (February 1990). "Wild Cards". GamesMaster Magazine. 2 (6): 25. Review
  81. Stenros, Jaakko (2004). "Genre, Style, Method and Focus: Typologies for Role-Playing Games". In Markus Montola and Jaakko Stenros (ed.). Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination (PDF). Ropecon ry. ISBN   952-91-6843-8. Archived from the original (PDF) on 2005-03-16. Retrieved 2008-08-05.
  82. "Journal of the Travellers' Aid Society".
  83. "1993 List of Winners". Archived from the original on 2007-08-30.
  84. Published in 1985, the year prior to GURPS Basic Set First Edition. http://rpggeek.com/rpgitem/45686/gurps-basic-set-first-edition http://rpggeek.com/rpgitem/50272/man-to-man
  85. 1 2 "GURPS Around The World". Runal Saga is a popular fantasy background. Damned Stalkers is a modern horror background, and Ring Dream is about modern female wrestling!
  86. "TRPG.NET Wiki for English - Chronological Table". Archived from the original on 2012-07-09.
  87. "Search result of Runal Saga (ルナル・サーガ) in Amazon.co.jp" . Retrieved 2007-08-31.
  88. "Steve Jackson Games Daily Illuminator". March 3, 2008.
  89. Rodrigues, Daniel "Nerun" (October 1, 2016). "GURPS 4E revisada – o por quê foi recolhido" [GURPS 4E Revised – Why it was recalled]. GURPZine (in Brazilian Portuguese). Retrieved December 27, 2020.
  90. Rodrigues, Daniel "Nerun" (January 25, 2017). "Devir nunca mais: GURPS deixa de ser publicado pela editora" [Devir says no more: GURPS no longer published by the publisher]. GURPZine (in Brazilian Portuguese). Retrieved December 27, 2020.