Valravn

Last updated

In Danish folklore, a valravn (Danish : raven of the slain) is a supernatural raven. Those ravens appear in traditional Danish folksongs, where they are described as originating from ravens who consume the bodies of the dead on the battlefield, as capable of turning into the form of a knight after consuming the heart of a child, and, alternately, as half-wolf and half-raven creatures.

Contents

Folklore

According to Danish folklore recorded in the late 19th century, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that ate the king's heart gained human knowledge and could perform great malicious acts, could lead people astray, had superhuman powers, and were "terrible animals". [1]

In another account, a valravn is described as a peaceless soul in search of redemption that flies by night (but never day) and can only free itself from its animal countenance by consuming the blood of a child. This is reflected in a Danish traditional song that describes how, after refusing offers of riches, the Valravn makes an agreement with a maiden to take her to her betrothed after she promises the valravn her first born son. After the agreement, the valravn flies away. In time, the couple have a child and the Valravn returns, and asks the maiden if she has forgotten her promise. The valravn takes the child away, and tears into the chest of his won wager and consumes the blood contained within the child's heart. As a result, the valravn transforms into a knight. This traditional song was reinterpreted by the electro-folk band Sorten Muld and became a hit for them in 1997, under the title Ravnen.

Other accounts describe valravns as monsters that are half-wolf and half-raven. [2]

Interpretations and theories

According to 19th century scholar Jacob Grimm, the "vilde ravn or vilde valravn" ("wild raven or wild Valravn") take "exactly the place of the diabolical trold " in Danish folk songs. Grimm proposes an Old High German equivalent to the Danish valravn; *walahraban. [3]

Modern influence

The Valravn has inspired occasional pop culture references, including an early 20th century book of short stories [4] as well as the Faroese musical group bearing the name, who play a form of traditional music. [5]

Valravn was the title of a Danish Germanic Neopagan magazine published from 2002 to 2007. [6] The name is also mentioned in Danish children's books. [7]

The titular mecha and namesake of the 2013 Sci-Fi anime Valvrave the Liberator is based on the Valvravn and draws heavy influence from various aspects of their folklore.

The 2017 video game Hellblade: Senua's Sacrifice features Valravn as "god of illusion", a stage boss the player must defeat to proceed in the game. [8]

Valravn appear as an enemy in the 5th bestiary of the Pathfinder Roleplaying Game , using Grimm's Vilderavn moniker for the creature. [9]

Valravn is the name of Cedar Point's 2016 dive roller coaster. [10]

Valravns feature in the fantasy novel The Absolute Book (2019) by Elizabeth Knox.

A valravn named Val is featured as a companion to a reaper in the supernatural thriller novel Bleed More, Bodymore (2021) by Ian Kirkpatrick.

Valravn's Claw is a short sword available in the Ubisoft title Assassin's Creed Valhalla as a redeemable reward on Ubisoft Connect.

The 2020 album and song by Gealdýr is called "Valravn". [11]

In the SCP Foundation mythos, there is a Group of Interest known as Valravn Corporation, which is named after the Valravn.

In the visual novel game Superhuman by WeirdWorld, one of the very few monsters capable of human speech is called Valravn, being a crow-like monster capable of turning into an animated knight's armor, hunting for humans' hearts.

See also

Notes

  1. Kristensen (1980:132).
  2. Olrik (1909:43–46).
  3. Grimm (2004:997).
  4. Stuckenberg (1908).
  5. Valravn online
  6. Valravn magazine online: All issues for download:
  7. For example Bjerre (1991:10).
  8. "A Mind at War With Itself: Hellblade and the Lived Experience of Mental Illness - OnlySP". Only Single Player. 7 May 2018. Retrieved 29 April 2020.
  9. "Vilderavn: d20PFSRD". d20PFSRD. 1 December 2015. Retrieved 17 July 2020.
  10. "Valravn: World's Tallest, Fastest, Longest Dive Coaster | Cedar Point". www.cedarpoint.com. Retrieved 2020-12-28.
  11. "Valravn". Gealdýr. Retrieved 2022-11-17.

Related Research Articles

<span class="mw-page-title-main">Elf</span> Supernatural being in Germanic folklore

An elf is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic Poetic Edda and Snorri Sturluson's Prose Edda.

<span class="mw-page-title-main">Huginn and Muninn</span> Pair of ravens in Norse mythology that serve Odin

In Norse mythology, Huginn and Muninn are a pair of ravens that fly all over the world, Midgard, and bring information to the god Odin. Huginn and Muninn are attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources: the Prose Edda and Heimskringla; in the Third Grammatical Treatise, compiled in the 13th century by Óláfr Þórðarson; and in the poetry of skalds. The names of the ravens are sometimes anglicized as Hugin and Munin, the same spelling as used in modern Danish, Norwegian, and Swedish.

<span class="mw-page-title-main">Brothers Grimm</span> Brother duo of German academics and folklorists

The Brothers Grimm, Jacob (1785–1863) and Wilhelm (1786–1859), were German academics who together collected and published folklore. The brothers are among the best-known storytellers of folktales, popularizing stories such as "Cinderella", "The Frog Prince", "Hansel and Gretel", "Town Musicians of Bremen", "Little Red Riding Hood", "Rapunzel", "Rumpelstiltskin", "Sleeping Beauty", and "Snow White". Their first collection of folktales, Children's and Household Tales, began publication in 1812.

<span class="mw-page-title-main">Giant</span> Being of human appearance, usually of prodigious size and strength, common in folklore

In folklore, giants are beings of humanoid appearance, but are at times prodigious in size and strength or bear an otherwise notable appearance. The word giant is first attested in 1297 from Robert of Gloucester's chronicle. It is derived from the Gigantes of Greek mythology.

<span class="mw-page-title-main">Valkyrie</span> Figures in Norse mythology

In Norse mythology, a valkyrie is one of a host of female figures who guide souls of the dead to the god Odin's hall Valhalla. There, the deceased warriors become einherjar. When the einherjar are not preparing for the events of Ragnarök, the valkyries bear them mead. Valkyries also appear as lovers of heroes and other mortals, where they are sometimes described as the daughters of royalty, sometimes accompanied by ravens and sometimes connected to swans or horses.

<span class="mw-page-title-main">Thor</span> Hammer-wielding Germanic god associated with thunder

Thor is a prominent god in Germanic paganism. In Norse mythology, he is a hammer-wielding god associated with lightning, thunder, storms, sacred groves and trees, strength, the protection of humankind, hallowing, and fertility. Besides Old Norse Þórr, the deity occurs in Old English as Þunor ("Thunor"), in Old Frisian as Thuner, in Old Saxon as Thunar, and in Old High German as Donar, all ultimately stemming from the Proto-Germanic theonym *Þun(a)raz, meaning 'Thunder'.

<i>Manananggal</i> Vampire-like creature from Philippine folklore

The manananggal is a mythical creature in the Philippines that is able to separate its upper torso from the lower part of its body. Their fangs and wings give them a vampire-like appearance.

Nordic folklore is the folklore of Denmark, Norway, Sweden, Iceland and the Faroe Islands. It has common roots with, and has been under mutual influence with, folklore in England, Germany, the Low Countries, the Baltic countries, Finland and Sápmi. Folklore is a concept encompassing expressive traditions of a particular culture or group. The peoples of Scandinavia are heterogenous, as are the oral genres and material culture that has been common in their lands. However, there are some commonalities across Scandinavian folkloric traditions, among them a common ground in elements from Norse mythology as well as Christian conceptions of the world.

<span class="mw-page-title-main">Companions of Saint Nicholas</span> Folkloric figures who accompany the gift-bringer

The companions of Saint Nicholas are a group of closely related figures who accompany Saint Nicholas throughout the territories formerly in the Holy Roman Empire or the countries that it influenced culturally. These characters act as a foil to the benevolent Christmas gift-bringer, threatening to thrash or abduct disobedient children. Jacob Grimm associated this character with the pre-Christian house spirit which could be benevolent or malicious, but whose mischievous side was emphasized after Christianization. The association of the Christmas gift-bringer with elves has parallels in English and Scandinavian folklore, and is ultimately and remotely connected to the Christmas elf in modern American folklore.

<span class="mw-page-title-main">Tanngrisnir and Tanngnjóstr</span> Pair of goats in Norse mythology

Tanngrisnir and Tanngnjóstr are the goats who pull the chariot of the god Thor in Norse mythology. They are attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda, written by Snorri Sturluson in the 13th century.

<span class="mw-page-title-main">Mare (folklore)</span> Malicious entity in Germanic and Slavic folklore

A mare is a malicious entity in Germanic and Slavic folklore that walks on people's chests while they sleep, bringing on nightmares.

<span class="mw-page-title-main">Merseburg charms</span> Medieval spells written in Old High German

The Merseburg charms or Merseburg incantations are two medieval magic spells, charms or incantations, written in Old High German. They are the only known examples of Germanic pagan belief preserved in the language. They were discovered in 1841 by Georg Waitz, who found them in a theological manuscript from Fulda, written in the 9th century, although there remains some speculation about the date of the charms themselves. The manuscript is stored in the library of the cathedral chapter of Merseburg, hence the name.

<span class="mw-page-title-main">The Wild Swans</span> Short story by Hans Christian Andersen

"The Wild Swans" is a literary fairy tale by Hans Christian Andersen about a princess who rescues her 11 brothers from a spell cast by an evil queen. The tale was first published on 2 October 1838 in Andersen's Fairy Tales Told for Children. New Collection. First Booklet by C. A. Reitzel in Copenhagen, Denmark. It has been adapted to various media including ballet, television, and film.

The Troll's Daughter is a Danish folktale from Svend Grundtvig's collection (1876), whose English translation was published by Andrew Lang in The Pink Fairy Book (1897).

Danmarks gamle Folkeviser is a collection of all known texts and recordings of the old Danish popular ballads. It drew both on early modern manuscripts, such as Karen Brahes Folio, and much more recent folk-song collecting activity.

<span class="mw-page-title-main">Moss people</span> Small humanoid wood sprites from German folklore

The moss people or moss folk, also referred to as the wood people or wood folk or forest folk, are a class of fairy folk, variously compared to dwarfs, elves, or spirits, described in German folklore as having an intimate connection to trees and the forest. In German, the words Schrat and Waldschrat are also used for a moss person. The diminutive Schrätlein also serves as synonym for a nightmare creature.

In Danish folklore, a helhest is a three-legged horse associated with Hel. Various Danish phrases are recorded that refer to the horse. The Helhest is associated with death and illness, and it is mentioned in folklore as having been spotted in various locations in Denmark.

<span class="mw-page-title-main">Shooting an apple off one's child's head</span> Folklore

Shooting an apple off one's child's head, also known as apple-shot is a feat of marksmanship with a bow that occurs as a motif in a number of legends in Germanic folklore. In the Stith Thompson Motif Index it is F661.3, described as "Skillful marksman shoots apple from man's head" or "apple shot from man's head", though it always occurs in the form of the marksman being ordered to shoot an apple off his own son's head. It is best known as William Tell's feat.

<span class="mw-page-title-main">Danish folklore</span> Folklore in Denmark

Danish folklore consists of folk tales, legends, songs, music, dancing, popular beliefs, myths and traditions communicated by the inhabitants of towns and villages across the country, often passed on from generation to generation by word of mouth. As in neighbouring countries, interest in folklore grew with an emerging feeling of national consciousness in 19th century Denmark. Researchers travelled across the country collecting innumerable folktales, songs and sayings while observing traditional dress in the various regions. Folklore today is part of the national heritage, represented in particular by national and local traditions, songs, folk dances and literature.

<i>Assassins Creed Valhalla</i> 2020 video game

Assassin's Creed Valhalla is a 2020 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment in the Assassin's Creed series, and the successor to 2018's Assassin's Creed Odyssey. Principally set in the years 872–878 AD, the game recounts a fictional story during the Viking expansions into the British Isles. Players control Eivor Varinsdottir, a Viking raider who, while attempting to establish a new Viking clan in England, becomes embroiled in the centuries-old conflict between the Assassin Brotherhood, who fight for peace and liberty, and the Templar Order, who desire peace through control. The game also includes a framing story, set in the 21st century, which follows Layla Hassan, an Assassin who relives Eivor's memories so as to find a way to save the Earth from destruction.

References