Adobe Director

Last updated
Adobe Director
Original author(s) MacroMind
Developer(s) Adobe Inc.
Final release
12 / February 11, 2013;11 years ago (2013-02-11)
Operating system Windows and OS X
Type Computer animation
License Trialware
Website www.adobe.com/products/director.html   OOjs UI icon edit-ltr-progressive.svg

Adobe Director (formerly Macromedia Director, MacroMind Director, and MacroMind VideoWorks) was a multimedia application authoring platform created by Macromedia and managed by Adobe Systems until its discontinuation.

Contents

Director was the primary editor on the Adobe Shockwave platform, which dominated the interactive multimedia product space during the 1990s. [1] Various graphic adventure games were developed with Director during the 1990s, including Living Books , The Journeyman Project , Total Distortion , Eastern Mind: The Lost Souls of Tong Nou , Mia's Language Adventure , Mia's Science Adventure , and the Didi & Ditto series. Hundreds of free online video games were developed using Lingo, and published on websites such as Miniclip and Shockwave.com.

Director published DCR files that were played using the Adobe Shockwave Player, in addition to compiling native executables for Microsoft Windows and Mac OS X. Director allowed users to build applications on a movie metaphor, with the user as the "director" of the movie. Originally designed for creating animation sequences, the addition of a scripting language called Lingo made it a popular choice for creating CD-ROMs, standalone kiosks and internet video games content during the 1990s.

On January 27, 2017, Adobe announced that it was discontinuing Director. Sales of Director ceased on February 1, 2017; ongoing updates and support for the software ended on March 14, 2017. [2] [3] [4]

Features

Director applications are authored on a timeline, similar to Adobe Flash. Director supports graphical primitives and playback controls such as video players, 3D content players, and Flash players. Director includes a scripting language called Lingo, and plug-in applications called Xtras, which are similar in functionality and design to ActiveX. Director supports a graphical user interface framework with basic controls and allows interaction with external files and certain Windows APIs. Director has been used to create applications, 2D and 3D video games, self-running kiosks, and CDs and DVD launchers. Director supports many different images, audio, and video formats.

Lingo

Director includes a scripting language called Lingo, and a suite of 2D image manipulation tools referred to as "imaging Lingo". This subset of Lingo allows authors to perform advanced operations such as to bitblit. While a vast majority of users rely on the score timeline for the development of their work, a number of expert developers create stunning projects, such as games, that take advantage of the speed of imaging Lingo. These advanced projects typically use only 1 frame on the score timeline using Lingo to control animation and interaction. Director 8.5 added the ability to import, manipulate, and display 3D objects. The 3D features were quite advanced for the time, unusual for an authoring environment. The 3D capability includes the ability to create geometry on the fly from code, hardware accelerated model display, and advanced lighting features. It also supports vector graphics and 3D interactivity through a Shockwave 3D file object. Since Version 6, Director has supported the import of Flash animation files and Lingo can be used to interact with Flash's Actionscript code for more control.

Xtras

One of the most powerful aspects of Director is its extensibility, which is achieved through plug-in applications named Xtras. For example, there are Xtras for OS desktop manipulations (creating folders, files, icons, shortcuts, registry editing) and Shell control, dedicated text processing (RegX), PDF readers, and many more. With Xtras, Director can be extended to support additional media types beyond those that the stock version of the software allows. These can be created by users or purchased from third-party vendors. They are created using Adobe Director's XDK (Xtra Development Kit), a C++ SDK. With the change in new versions of Director, Xtra developers need to modify their products to maintain ongoing support. With changing industry trends, many third-party Xtra developers have discontinued products and dropped support due to the cost of development without a significant return.

Publishing

For online distribution, the Director can publish projects for embedding in websites using the Shockwave plugin. Shockwave files have a .dcr file extension. Other publishing options include a stand-alone executable file called projectors, supported on Macintosh and Windows operating systems, and with Director 12, output for iOS. Early versions also supported execution of the 3DO console. The Director score timeline can also be exported as a non-interactive video format, such as a QuickTime or sequence of images.

Comparison with Flash

The differences between Director and Flash have been the subject of much discussion, especially in the Director development community. Extensibility is one of the main differences between the two, as are some of the sundry codecs that can be imported. Because of its primary use of raster graphics as opposed to the primarily vector graphics in Flash, the files output from Director were expectedly larger than Flash files, which put it at a considerable disadvantage in the days when most people accessed the web through dial-up connections. Because of this and a steeper learning curve for Director developers, Director's ubiquity as the leader of authoring tools quickly gave way to Flash, especially in the critical window of 1998–2000[ citation needed ]. Additionally, Macromedia partnered with distributors such as Dell, Apple, etc. to have the Flash plugin pre-installed on machines for users, so that they would not be prompted to install any additional software[ citation needed ]. At that point in time (1998–2000), broadband internet access was not the norm for most users, and the fivefold difference in size[ citation needed ] was significant.

History

Director started out as MacroMind "VideoWorks", an application for the original Macintosh. Animations were initially limited to the black and white of early Macintosh screens.

The name was changed to "Director" in 1987, with the addition of new capabilities and the Lingo scripting language in 1988. A Windows version was available in the early 1990s.

From 1995 to 1997, a competing multimedia authoring program called mTropolis (from mFactory). In 1997, mTropolis was purchased and buried by Quark, Inc., who had its own plans into multimedia authoring with Quark Immedia.

Product Timeline

Adobe Director

The first Director release under the Adobe brand (v. 11), released after a gap of four years, featured DirectX 9 and Unicode support and extended 3D capabilities based on the NVIDIA PhysX engine, as well as bitmap filters, enhanced video, audio and image file formats support, and Adobe Flash CS3 integration. Shockwave Player 11 was also released.

Version 11.5 added 5.1 channel surround sound audio capabilities, real-time mixing, audio effects and DSP filters. Also, there is added support for H.264-video integration for full-screen and high-definition playback. Other supported formats include: 3D importer for Google SketchUp, streaming support using RTMP and ByteArray datatypes.

Notable uses

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References

  1. Kelly Hart; Mitch Geller (2008). New Perspectives on Dreamweaver CS3, Comprehensive. Cengage Learning. p. 429. ISBN   978-1-4239-2531-6.
  2. "The Future of Adobe Contribute, Director and Shockwave - Adobe Blog". adobe.com. 27 January 2017. Archived from the original on 4 February 2019. Retrieved 16 April 2018.
  3. "Adobe will stop selling Contribute and Director on February 1, drop Shockwave for Mac support on March 14". venturebeat.com. 27 January 2017. Retrieved 16 April 2018.
  4. "End of Life (EOL) for Adobe Shockwave". helpx.adobe.com. Retrieved 2019-03-05.
  5. Kocienda, Ken (December 2019). Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs. Pan Macmillan. ISBN   978-1-5290-0473-1.