This article may rely excessively on sources too closely associated with the subject , potentially preventing the article from being verifiable and neutral.(February 2015) |
Original author(s) | Dr. Stuart Ferguson |
---|---|
Initial release | January 15, 2001 |
Stable release | 2.4 / July 25, 2021 |
Written in | C |
Operating system | Windows |
License | GNU General Public License |
Website | www |
OpenFX is an open-source, free modeling and animation studio, distributed under the GNU General Public License, created by Dr. Stuart Ferguson. He made the decision to release the source code to the public in the middle of 1999 and released a stable version a year and a half later. The product, formerly named SoftF/X, was renamed to OpenFX.
The OpenFX featureset includes a full renderer and raytracing engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API. Plugin capabilities include image post processor effects such as lens flare, fog and depth of field. Animation effects such as explosions, waves and dissolves add to the flexibility of the program. Version 2.0 also features support for modern graphics cards with hardware GPU acceleration.
OpenFX supports the Win32 platform, including Windows 2000, XP, Vista, 7 and 8. It can run under Unix-based platforms by using the Wine compatibility layer.
Version | Release Date | Changes |
---|---|---|
Beta | January 15, 2001 | First Public Beta |
1.0 | February 9, 2001 | Initial Release |
1.1 | July 22, 2004 | Stereo hardware support Stand Alone Model Viewer (OFXVIEW.exe) A Stereo Movie Viewer (GGPLAY.exe) A fullscreen flc and avi player (DDPLAY.EXE) |
1.5 | September 22, 2005 | Better Wave Simulation Plugin Cubic Environment Support Removed vertex cap Bug fixes |
1.7 | November 3, 2006 | Fixed anti-aliasing problems |
2.0 | September 15, 2007 | Hardware rendering support |
2.1 | October 4, 2010 | New features in the designer module and a revised more efficient ray-tracer module |
2.2 | June 4, 2012 | New Bones and Weights systems for character animation and an improved mapping coordinate painting system. There are also additional imaging effects. |
2.3 | October 12, 2012 | OpenF/X is compatible with Windows 8 |
2.4 | October 24, 2013 | The main change is the ability to render stereoscopic images and movies. The Renderer control dialog contains a new tick box to render stereo ouptut to either JPS or Left over Right AVI files. The Camera settings in the Animator specifies the eye separation and the parallax depth. Major bug fix in the animator to the Robot Editor windows that caused a crash if the tool was started twice by an accelerator key. |
Adobe Flash is a multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1987 by Thomas and John Knoll. Since then, the software has become the most used tool for professional digital art, especially in raster graphics editing. The software's name is often colloquially used as a verb although Adobe discourages such use.
Ardour is a hard disk recorder and digital audio workstation application that runs on Linux, macOS, FreeBSD and Microsoft Windows. Its primary author is Paul Davis, who was also responsible for the JACK Audio Connection Kit. It is intended as a digital audio workstation suitable for professional use.
X3D is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS).
LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.
OpenSceneGraph is an open-source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
Tux Paint is a free and open source raster graphics editor geared towards young children. The project was started in 2002 by Bill Kendrick who continues to maintain and improve it, with help from numerous volunteers. Tux Paint is seen by many as a free software alternative to Kid Pix, a similar proprietary educational software product.
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS, and RHEL/CentOS Foundry has further developed the software since Nuke was sold in 2007.
Compiz is a compositing window manager for the X Window System, using 3D graphics hardware to create fast compositing desktop effects for window management. Effects, such as a minimization animation or a cube workspace, are implemented as loadable plugins. Because it conforms to the ICCCM conventions, Compiz can be used as a substitute for the default Mutter or Metacity, when using GNOME Panel, or KWin in KDE Plasma Workspaces. Internally Compiz uses the OpenGL library as the interface to the graphics hardware.
Ubuntu Studio is a recognized flavor of the Ubuntu Linux distribution, which is geared to general multimedia production. The original version, based on Ubuntu 7.04, was released on 10 May 2007.
Microsoft Silverlight is a discontinued application framework designed for writing and running rich internet applications, similar to Adobe's runtime, Adobe Flash. A plugin for Silverlight is still available for a very small number of browsers. While early versions of Silverlight focused on streaming media, later versions supported multimedia, graphics, and animation, and gave support to developers for CLI languages and development tools. Silverlight was one of the two application development platforms for Windows Phone, but web pages using Silverlight did not run on the Windows Phone or Windows Mobile versions of Internet Explorer, as there was no Silverlight plugin for Internet Explorer on those platforms.
JavaFX is a software platform for creating and delivering desktop applications, as well as rich web applications that can run across a wide variety of devices. JavaFX has support for desktop computers and web browsers on Microsoft Windows, Linux, and macOS, as well as mobile devices running iOS and Android, through Gluon Mobile.
Photoshop plugins are add-on programs aimed at providing additional image effects or performing tasks that are impossible or hard to fulfill using Adobe Photoshop alone. Plugins can be opened from within Photoshop and several other image editing programs and act like mini editors that modify the image.
Godot is a cross-platform, free and open-source game engine released under the MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, and web platforms and can also be used to develop non-game software, including editors.
Orx is an open-source, portable, lightweight, plug-in-based, data-driven and easy to use 2D-oriented game engine written in C.
OpenFX (OFX), a.k.a. The OFX Image Effect Plug-in API, is an open standard for 2D visual effects or compositing plug-ins. It allows plug-ins written to the standard to work on any application that supports the standard. The OpenFX standard is owned by The Open Effects Association, and it is released under a 'BSD' open source license. OpenFX was originally designed by Bruno Nicoletti at The Foundry Visionmongers.
Natron is a free and open-source node-based compositing application. It has been influenced by digital compositing software such as Avid Media Illusion, Apple Shake, Blackmagic Fusion, Autodesk Flame and Nuke, from which its user interface and many of its concepts are derived.
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is entirely open source software, unlike GameWorks which is proprietary and closed.