Moviestorm

Last updated

Moviestorm
Moviestorm logo.png
Moviestorm screenshot.png
Moviestorm 1.1 running on Windows XP
Developer(s) Moviestorm Ltd
Initial releaseAugust 2008;13 years ago (2008-08)
Stable release
1.6.1 / 16 January 2014;7 years ago (2014-01-16)
Operating system Windows, macOS
Type 3D animation
License Trialware
Website moviestorm.co.uk

Moviestorm is a real-time 3D animation app published by Moviestorm Ltd. The software is available to and used by people of all age groups and appeals to those with a diverse range of backgrounds and interests, from amateur and professional film makers, through to businesses and education, as well as people just looking to simply tell stories or create messages to share using video. Moviestorm enables the user to create animated movies, using machinima technology. It takes the user from initial concept to finished, distributed movies. Sets and characters can be created and customised, and scenes can be filmed using multiple cameras.

Contents

Moviestorm is being used predominantly in education by students of film and media studies as a means to develop their skills and expand their portfolio, as well as a collaborative cross-curricular creative tool in education sectors from elementary to high school.

The software's website features a Web 2.0 social media service, which includes a video hosting service, and an online community where movie-makers can talk about their movies, find collaborators, and organise online events. Moviestorm also makes use of Twitter, YouTube and Facebook to release the latest news on the software and to interact with both current and potential users.

History

Founded as a startup in Cambridge by Machinima experts Matt Kelland and Dave Lloyd, Moviestorm got three investment rounds of £400k in 2005, £900k in 2007 and $3M in 2008. Moviestorm has been generally available since August 2008 and over 160,000 people have now registered to use it.

The interface has undergone fairly radical change since its first incarnation. Many User Interface improvements were implemented with the release of version 1.3 in June 2010 and version 1.4, released in August 2010, contained some long-awaited upgrades especially in the Dressing room which allows much more control over facial morphing of avatars. This release also features a completely new lighting system which more closely resembles the 3-light systems used in real live action filming. Version 1.5 was released on 8 December, and featured many upgrades to the program, including an auto save feature, a new video export format, and a "terrain editor", where users can now edit the default green mountains surrounding the set.

More recently, Moviestorm have released an iPad app that provides users with a simplified video creation solution, an approach to the genre suited to cross-curricular teaching and learning, converting Powerpoints into slideshows that present themselves, and fun video messaging.

Moviestorm Ltd interacts with customers in its active online forums.

Business model

Users new to the program can try it for 14 days for free by registering at the website. Thereafter users can purchase the application outright with different content bundling options. Moviestorm Points can also be bought to acquire additional content from the online marketplace, or gifted to other users in return for advice or assistance or in payment for a user-created modification. Subscribers have access to the Modders Workshop a tool which allows them to create their own 'props' and a wizard allows the direct import of models from Google SketchUp version 6. As of 2011, users can create their own custom "gestures" with the release of the Moviestorm skeletons.

Subscribers can also increase their points at any time by buying more points from the online marketplace. A subscription can be discontinued at any time, and resumed later with no penalty.

Examples of use

Screenshot from a movie made with Moviestorm. Moviestorm movie screenshot.jpg
Screenshot from a movie made with Moviestorm.

Children's animation

Blockhouse TV, based in Norwich, UK, utilised Moviestorm in their animated series for children, Jack and Holly . The first season, Jack and Holly's Christmas Countdown, was released in 2010. [1] The second season, Jack and Holly's Cosmic Stories, was released in 2011.

Film and media teaching

Moviestorm has been used in film schools and media courses in many countries. Wan Smolbag Theatre in Vanuatu was one of the first to adopt it in 2008, under tutor John Herd. Students trained on Moviestorm have gone on to successful careers with the island's TV network. [2] [3] It is in use at many different educational sectors, from elementary schools [4] to sixth form colleges [5] and universities. [6]

In addition to film teaching, Moviestorm has been used in educational contexts for a variety of other media, including computer games [7] and music. [8]

Other education

Some teachers have found Moviestorm useful as a cross-curricular tool for collaborative creative expression. Paul Carr at Sakuragaoka Junior and Senior High School, Japan uses it to help teach English to Japanese students. One of his techniques is to create silent videos for which the students then have to compose dialog. [9] Other teachers have found it useful for helping autistic students to make presentations, since they can prepare their presentation as a video instead of having to stand up in front of a class. [10] [11]

Business

Commercial companies including Oracle Corporation [12] and Fujitsu [13] have used Moviestorm to create low-cost training videos. [14] Other companies have used it to create cheap advertising content that can be produced in-house. Think Industries in Eastern England is an advertising and marketing company that uses Moviestorm to pitch its ideas to prospective clients. "Pitching is key, and you have to stand out," said owner Philip Morley in an interview in 2011. "Video is just so much more powerful than text. People will watch even if they don’t read documents. It’s now cost-effective to create custom videos for every pitch. I can re-use a lot of the material I already have, and just tweak it as I need. I can more or less change things in real time if necessary." [15]

Music video

Moviestorm has been used as a low-cost alternative for bands wanting to create animated videos. The first commercial band to do so was Vice Romania in November 2008. Their video to This Is It [16] was created by Lucinda McNary of Two Moon Graphics in Kansas. Moviestorm footage was combined with a character filmed in DAZ3D and composited using greenscreen.

In 2009, Priscilla Angelique started using Moviestorm to create videos for several tracks on her London-based label A Priscilla Thing. "Music videos are a very expensive and time consuming process but Moviestorm allows me to achieve shots and effects that even with a modest budget would still be very out of reach," she said in an interview in late 2010. [17]

In November 2011, Chicago chiptune band I Fight Dragons ran a contest challenging Moviestorm users to make the official video for their single, Working. [18] (Moviestorm user and then-film student Kera "162" Hildebrandt would win the contest with her entry.) [19]

Previsualization and film pitching

Moviestorm's rapid production has led to it being used by live action filmmakers and scriptwriters for pre-production. Since the footage used in previsualization is not intended to be included in the final product, the quality of the graphics is not a critical consideration. Independent filmmaker D.L. Watson in Oregon used it to create a complete animated storyboard on his short film The Letter (2009). [20] London-based scriptwriter Dean P. Wells uses it to test out movie ideas and then creates trailers based on his scripts. [21]

See also

Related Research Articles

Computer animation Art of creating moving images using computers

Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well.

Machinima Use of real-time computer graphics engines to create a cinematic production

Machinima, originally machinema is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation.

Adobe Flash is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allowed streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.

3D Movie Maker

3D Movie Maker is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects. Movies are then saved in the .3mm file format.

<i>Red vs. Blue</i> American comic science fiction web series produced by Rooster Teeth

Red vs. Blue, often abbreviated as RvB, is an American comic science fiction web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media franchise Halo. It is distributed through Rooster Teeth's website, as well as on DVD, Blu-ray, and formerly on the El Rey Network and Netflix. The series initially centers on two opposing teams of soldiers fighting an ostensible civil war—shown in increments to actually be a live fire exercise for elite soldiers—in the middle of Blood Gulch, a desolate box canyon, in a parody of first-person shooter video games, military life, and science fiction films. Initially intended to be a short series of six to eight episodes, the project quickly and unexpectedly achieved significant popularity following its premiere on April 1, 2003. The series consists of eighteen seasons and five mini-series. Red vs. Blue is the third longest-running animated webseries of all time, behind Homestar Runner and Neurotically Yours.

<i>Kid Pix</i> Bitmap drawing program designed for children

Kid Pix is a bitmap drawing program designed for children. Originally created by Craig Hickman, it was first released for the Macintosh in 1989 and subsequently published in 1991 by Broderbund. Hickman was inspired to create Kid Pix after watching his son Ben struggle with MacPaint, and thus the main idea behind its development was to create a drawing program that would be very simple to use.

Previsualization is the visualizing of complex scenes in a movie before filming. It is also a concept in still photography. Previsualization is used to describe techniques such as storyboarding, either in the form of charcoal sketches or in digital technology, in the planning and conceptualization of movie scenes.

<i>Diary of a Camper</i> 1996 machinima animated short film

Diary of a Camper is a short American film made using id Software's 1996 first-person shooter video game Quake, released in 1996. It was created by United Ranger Films, then a subdivision of a popular group of video game players, or clan, known as the Rangers. The film was first released over the Internet as a non-interactive game demo file. The video is generally considered the first known example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on a lone camper, a player waiting in a strategic location instead of seeking active battle, who faces five members of the Rangers clan in a deathmatch, a type of multiplayer game in which the goal is to kill as many opponents as possible.

Machinima, Inc. 2000–2019 U.S.-based multiplatform online entertainment network

Machinima, Inc. was an American multiplatform online entertainment network owned by WarnerMedia. The company was founded in January 2000 by Hugh Hancock and was headquartered in Los Angeles, California.

Open Source Physics, or OSP, is a project sponsored by the National Science Foundation and Davidson College, whose mission is to spread the use of open source code libraries that take care of a lot of the heavy lifting for physics: drawing and plotting, differential equation solvers, exporting to animated GIFs and movies, etc., tools, and compiled simulations for physics and other numerical simulations. The OSP collection provides curriculum resources that engage students in physics, computation, and computer modeling. The code library is in the Java programming language and licensed with GNU General Public License licenses. The site now serves over 10,000 visitors per month. The Open Source Physics Project is an extension of the Physlet Project.

3D computer graphics Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3DCG or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. The resulting images may be stored for viewing later or displayed in real time. Unlike 3D film and similar techniques, the result is two-dimensional, without the illusion of being solid.

Antics3D

Antics3D was a real-time 3D animation software program published by Antics Technologies. It is used by amateurs and professionals to create 3-dimensional, animated visualisations of events in a variety of industries. Filmmakers form the largest userbase, who use the software for pre-vizualisation, storyboarding and machinima. However, the software is also used in forensic animation, education, training and many other areas which benefit from animated visualisations. The user interface in Antics3D, which is significantly easier than in traditional animation software, has in large part contributed to its uptake in these sectors that lack animation expertise.

iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.

Jack and Holly is a preschool animated series from the UK that centres on two characters, Jack and Holly. It was launched as a freely available TV series on all IPTV platforms Limited edition DVDs were distributed to children's hospices around the UK on a NFP basis to raise funds for the excellent work and much needed resources these homes need.

MikuMikuDance epoy

MikuMikuDance is a freeware animation program that lets users animate and create 3D animated movies, originally produced for the Vocaloid character Hatsune Miku. The MikuMikuDance program itself was programmed by Yu Higuchi (HiguchiM) and has gone through significant upgrades since its creation. Its production was made as part of the VOCALOID Promotion Video Project (VPVP).

Technologies Nawmal Inc., formerly known as Nawmal Ltd., and simply known as Nawmal, is a Canadian digital entertainment company based in Montreal, Canada, that produces do-it-yourself animation software for the web and desktop and turned words from a script into an animated movie using text-to-speech and animation technologies.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s- most notably by Dr Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly as computer power improved, efforts to achieve 3-dimensional realism became the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3D animation could be used for entire feature film production.

<i>Disneys Animated Storybook</i> Point and click adventure storybook collection

Disney's Animated Story book is a point-and-click adventure interactive storybook video game series based on Walt Disney Feature Animation and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children of ages 4 to 8 years old. Starting from 1994, most entries in the series were developed by Media Station. They have the same plots as their respective films, albeit abridged due to the limited medium. The games have clickable hotspots that produce animated gags, as well as interactive games.

Based on Id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.

Eddie Duggan

Eddie Duggan is a British photographer, film-maker, screenwriter, author and academic games historian.

References

  1. "Educational children's DVD created by Norfolk couple". BBC News. Retrieved 15 November 2011.
  2. "Machinima & Education". Fallopian, Vol 2. Retrieved 15 November 2011.
  3. "Launching television careers in surprising places". Moviestorm News. Retrieved 15 November 2011.
  4. "Moviestorm Case Study: Spaldwick Primary School". Moviestorm News. Retrieved 5 December 2011.
  5. "Moviestorm Case Study: Long Road Sixth Form College". Moviestorm News. Retrieved 5 December 2011.
  6. "Moviestorm Case Study: Ed Lie". Moviestorm News. Retrieved 5 December 2011.
  7. "Moviestorm Case Study: University Campus Suffolk, Ipswich, UK - BA (hons) in Computer Games Design". Moviestorm News. Retrieved 5 December 2011.
  8. "Moviestorm Case Study: Music Technology and Creative Media teaching, Faringdon Community College, Oxfordshire, UK". Moviestorm News. Retrieved 5 December 2011.
  9. "Moviestorm Case Study: language teaching in Japan". Moviestorm News. Retrieved 5 December 2011.
  10. "Moviestorm Case Study: Animation for Disadvantaged Students". Moviestorm News. Retrieved 5 December 2011.
  11. "Animating the Classroom" (PDF). Sec Ed. Retrieved 5 December 2011.
  12. "Corporate Communications Solutions". ORACLE Corp internal training video. Retrieved 5 December 2011.
  13. "Magical network solution". Fujitsu internal training video. Retrieved 5 December 2011.
  14. "More fun than PowerPoint - hell yeah!". Moviestorm News. Retrieved 5 December 2011.
  15. "Moviestorm Case Study: Think Industries". Moviestorm News. Retrieved 5 December 2011.
  16. "This Is It (music video)" . Retrieved 5 December 2011.
  17. "Moviestorm Case Study: A Priscilla Thing". Moviestorm News. Retrieved 5 December 2011.
  18. "Create the next I Fight Dragons Video!" . Retrieved 5 December 2011.
  19. "Video: I Fight Dragons – "Working" (CoS Premiere)" . Retrieved 18 June 2013.
  20. "Moviestorm Case Study: D.L. Watson". Moviestorm News. Retrieved 5 December 2011.
  21. "Moviestorm Case Study: Dean Wells". Moviestorm News. Retrieved 5 December 2011.