List of virtual reality headsets

Last updated
Comparison chart of per-eye headset resolutions Resolution VR headsets.svg
Comparison chart of per-eye headset resolutions

There are two primary categories of virtual reality (VR) headsets:

Contents

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

In addition, VR headsets are categorized by the degrees of freedom they provide:

Early VR

ProductRelease
(Y-M-D)
Head
tracking
Positional
tracking
DisplayResolution
(per eye)
Field
of view
[2]
Priceother
Virtuality 1000CS1991YesYesDual LCD276x372discontinued6Dof Controller
Forte VFX1 1995Pitch+roll: 70°
Yaw
NoDual 0.7" LCDs263x230diagonal 45°discontinued
($599 at release)
IIS VFX3D2000Pitch+roll: ±70°
Yaw: 360°
NoDual 0.7" LCDs≈380x337diagonal 35°discontinued6DoF dual controllers
Fakespace Labs Wide5 [3] 2007discontinued
NVIS nVisor SX [4] discontinued
NVIS nVisor SX111 [5] diagonal 90°discontinued
NVIS ST50 [6] discontinued
Sensics xSight 6123 [7] discontinued
Sensics piSight 76-21 [8] [9] discontinued
Crescent HEWDD-768
[10] [11]
2008discontinued
($80,000 at release)
Crescent HEWDD-1080
[10] [12] [13]
discontinued
($103,660 at release)
Nintendo Virtual Boy 1995-07-21Pitch+roll: 70°
Yaw
NoDual 0.7" LCDs384x224diagonal 45°discontinued
($179.95 at release)
red monochromatic
display
VPL EyePhone1989-06-01320x240discontinued
($250,000 at release)

Tethered and non-Tethered VR

NameRelease Date
(Y-M-D)
Positional tracking
Display type
Display (other)
Max. Resolution (per eye)Resolution (per eye, region specific)PPDAspect Ratio (per eye)
Refresh rate
Field of view [2] AudioConnectivityWeightPrice
OSVR
SteamVR
Oculus PC
PlayStation
PC
Windows MR
Oculus Store
App Store (Apple)
OtherProcessorPlatformTethered
Razer OSVR HDK 1.4 [14] 2015-11-23 [15] Yes OLED [16] N/A960x10809.68:990 Hz100°1x HDMI, 1x USB 2.0650 g [17] Discontinued ($299 at release) [18] YesYesNoNoYesNoNoNo6DoF headset onlyYes
Oculus Rift CV1 [19] 2016-03-28Outside-in

(Constellation)

OLED 1080x1200 [20] 9.819:1090 Hz94° [21] Built-in headphones [22] 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)
470 g [23] Discontinued ($599 at release with controllers and base stations) [24] [25] NoYesYesNoYesNoYesNo6DoF dual controllers [22] Yes
HTC Vive [19] 2016-04-05Yes OLED 1080x1200 [20] 9.819:1090 Hz110°1x 3.5mm audio jack, optional headphones1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories) [26]
468 g (improved revision)
550 g (launch units) [23]
Discontinued ($399 at release) [27] [28] NoYesNoNoYesNoNoNo6DoF dual controllersYes
Razer OSVR HDK 2 [29] 2016-07-20

(pre-orders) [30]

OLED [31] 5.5"1080x1200 [31] 9.819:1090 Hz110°Discontinued ($399 at release) [32] [31] YesYesNoNoYesNoNoNo6Dof headset onlyYes
StarBreeze StarVR2016-08-01

(IMAX) [33] [34]

Outside-in, external optical sensor with fiducial markersLCDDual 5.5"2560x144012.1916:990 Hz210° Horizontal
130° Vertical
380 g [35] NoNoNoNoYesNoNoNo6DoF headset onlyYes
PlayStation VR [36] 2016-10-01Outside-in (using the PlayStation Camera) OLED 960x1080 [20] 9.68:9120 Hz

90 Hz [37]

100°1x 3.5 mm audio jack610 g (2016 model)
600 g (2017 model)
$299 (headset, camera, and a game) [38]
Move controllers sold separately for $99 [39]
NoNoNoYes
PS4,
PS5 [40]
YesNoNoNoMotion controller input using PlayStation Move and PlayStation AimYes
Fove 0 [41] 2017-01-22

(pre-orders) [42]

Yes OLED 5.7"1280x144014.22 (max)
11.63 (min)
8:970 Hz110° (max)
90° (min) [41]
1x 3.5 mm audio jack [41] HDMI 1.4
USB 3.0
USB 2.0 [41]
520 g [41] $600 [43] NoNoNoNoYesNoNoNoEye-trackingYes
Pimax 4K [44] [45] 2017-01-01NoLCD1920×216017.458:960 Hz110º2x 3.5 mm audio jack
built-in headphones (removable)
1x HDMI 1.4b [45] 620 gDiscontinued ($375 at release) [46] [45] NoYesNoNoYesNoNoNo3DoF headset onlyYes
VRgineers VRHero 5K [47] [48] 2017-03-08Yes (AR tracking, Optitrack and Lighthouse)LCDDual2560x144016:990 Hz
60 Hz
3.5 mm audio jack, built-in microphoneDisplayPort 1.21080 g
Discontinued ($9000 at release) [49] NoNoNoNoYesNoNoNo6DoF headset onlyYes
Deepoon VR E3 [50] 2017-03-29 [51] Yes (360º laser room-scale positioning) AMOLED 1280x144011.638:970 Hz110º3.5 mm audio jack297 g$336 (Basic) or $731 (with positioning)NoYesNoNoYesNoNoNoEye-trackingYes
Dell Visor [52] [53] 2017-10-17Inside-out markerlessLCDRGB subpixel1440x144013.091:190 Hz110º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
590 g (1.3 lb)Discontinued ($350 ($450 with controllers) at release) [54] NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
Acer AH101 [55] [56] 2017-10-17Inside-out markerlessLCDN/A1440x144015.151:190 Hz95º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
350 g$399.99 (controllers included)NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
HP WMR headset [56] 2017-10-17Inside-out markerlessLCDN/A1440x144015.151:190 Hz95º3.5 mm audio jack834 g$449 (controllers included)NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
Lenovo Explorer [57] 2017-10-04Inside-out markerlessLCDN/A1440x144013.091:190 Hz110º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
380 g$349 ($449 with controllers)NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
Samsung Odyssey [58] 2017-11-07Inside-out markerlessAMOLEDN/A1440x160013.099:1090 Hz110ºbuilt-in AKG headphones, built-in microphone644 g$500NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
VRgineers VRHero 5K Plus [59] [60] 2017-11-29 [61] Yes (AR tracking, Optitrack and Lighthouse)OLEDN/A2560x144016:990 Hz
70 Hz
60 Hz
3.5 mm audio jack, built-in microphoneDisplayPort 1.21080 g
DiscontinuedNoNoNoNoYesNoNoNo6DoF headset onlyYes
Asus HC102 [62] 2018-02-20 [63] Inside-out markerlessLCDN/A1440x144015.151:190 Hz95º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
400 gDiscontinued ($399 (controllers included) at release) [64] NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
HTC Vive Pro [65] 2018-04-05Yes AMOLED [66] 1440x1600 [20] 13.099:1090 Hz110°Built-in headphones (removable)
USB-C 3.0 [67]
DisplayPort 1.2
USB-C 3.0
550 g (1.22 lb) [68] Discontinued ($1099
$799 (headset only) at release) [69] [65]
NoYesNoNoYesNoNoNo6DoF dual controllers,
dual frontal cameras
Yes
VRgineers XTAL [70] [71] 2018-06-26Yes (AR Tracking, Optitrack and Lighthouse)OLED2560x144016:970 Hz [72] 770 gDiscontinuedNoNoNoNoYesNoNoNoLeap Motion hand-tracking, eye-tracking, automatic IPD settingYes
StarVR One [73] [74] 2018-08-14Inside-out markered (Lighthouse)AMOLED1830x14648.715:490 Hz210º450 g$3200 [75] NoNoNoNoYesNoNoNoTobii eye trackingYes
Samsung Odyssey+ [76] 2018-10-22Inside-out markerlessAMOLEDN/A1440x160013.099:1090 Hz110ºbuilt-in headphones, built-in microphone590gDiscontinued ($500 at release) [77] NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMD,
, Anti-SDE display
Yes
Pimax 5K Plus [78] 2018-11-30 [79] Inside-out markered (Lighthouse)LCDN/A2560x144021.33 (max)
12.05 (min)
16:9144 Hz
120 Hz
90 Hz
72 Hz
170º ("Wide")
150º ("Normal")

120º ("Small") [80]

3.5 mm audio jack, built-in microphone1x proprietary DisplayPort 1.4/USB 3.0 connector514 g$699NoYesNoNoYesNoNoNoNo controllers or tracking base stations includedYes
VRgineers XTAL (upgraded lenses) [81] [82] 2018-12-11Yes (AR Tracking, Optitrack and Lighthouse)OLED2560x144016:970 Hz [72] 1210 g
770 g (headset only)
$5800NoNoNoNoYesNoNoNoLeap Motion hand-tracking, eye-tracking, automatic IPD settingYes
Varjo VR-1 [83] 2019-02-19YesAMOLED, OLED1920x10801920x1080 (central focal area), 1440x1600 (peripheral display)60 (central display), 16.55 (peripheral display)60 Hz (central display)
90 Hz (peripheral display)
87º3.5 mm audio jackoptical fiber cables with USB-C605 gDiscontinued ($5995 at release) [84] NoYesNoNoYesNoNoNoEye-tracking. VR & ARYes
Varjo Aero [85] 2021-10-21 [86] Yesmini-LED, LCD2880x27203590 Hz115°3.5mm audio jack, built-in in-ear headphones with microphone717 g$1990NoYesNoNoYesNoNoNoYes
Pimax 8K [87] 2019-02-19YesLCDDual3840x21603840x2160 (panel) 2560x1440 (signal)22.5816:980 Hz
72 Hz
64 Hz
170º (horizontal)
130º (vertical) [88]
USB 3.0, DP 1.4 [89] 450 g [90] $899 [89] NoYesNoNoYesNoNoNo6DoF dual controllersYes
Valve Index [91] [92] [93] 2019-05-01 [94] YesLCDN/A1440x160011.079:10144 Hz
120 Hz
90 Hz
80 Hz
130° (maximum)Off-ear speakers, 3.5 mm audio jack, built-in microphoneCustom cable809 g$999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)
NoYesNoNoYesNoNoNoValve Index Controllers (6DoF with finger tracking)Yes
HP Reverb [95] [96] [97] 2019-05-06 [98] Inside-out markerlessLCDN/A2160x216018.941:190 Hz114ºremovable headphones, two integrated microphones, 3.5 mm audio jack498 g [99] Discontinued ($599 (consumer version), [99] $649 for pro at release) [100] NoYesNoNoYesYesNoNo6DoF dual controllersYes
Oculus Rift S [101] [102] 2019-05-21Inside-out (Oculus Insight)LCDN/A1280x144011.638:980 Hz90º [103] In-line audio speakers
1x 3.5 mm audio jack
DisplayPort 1.2
USB 3.0
561 g [102] Discontinued $399 (at release) [104] NoYesYesNoYesNoYesNoSecond Generation Oculus Touch ControllersYes
HTC Vive Cosmos [105] [106] 2019-10-03Inside-out markerlessLCDN/A1440x170013.0972:8590 Hz110ºIn-line audio speakersUSB-C 3.0, DisplayPort 1.2, proprietary connection for mods702 gDiscontinued $699 (at release) [107] NoYesNoNoYesNoNoNo6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking)Yes
Varjo VR-2 [108] [109] 2019-10-15YesAMOLED, OLED1440x16001920x1080 (central focal area), 1440x1600 (peripheral)60 (central display), 16.55 (peripheral display)9:1060 Hz (central display)
90 Hz (peripheral display)
87º2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0
605 gDiscontinued ($5800 (headset only, mandatory support license) at release) [110] NoYesNoNoYesNoNoNoHand tracking (Ultraleap), eye trackingYes
Oculus Quest (Oculus Link) [111] 2019-11-18 [111] Inside-out markerlessOLED1440x160014.49:1072 Hz94º [112] Integrated stereo speakers, 2 × 3.5 mm headphone jackUSB Type-C, Bluetooth, Wi-Fi571 gDiscontinued ($399 (64 GB), $499 (128 GB) at release) [113] NoYesYesNoYesNoYesNo6DoF dual controllers tracked by HMD, hand trackingYes
Oculus Quest 2 (Oculus Link)2020-10-13Inside-out markerlessLCD1832x192020.58229:240
~23:24
72 Hz
80 Hz
90 Hz
120 Hz [114]
89° [115] Integrated stereo speakers, 3.5 mm headphone jackUSB Type-C, Bluetooth, Wi-Fi503 g$299 (64 GB) (Discontinued)
$399 (128 GB)
$429 (256 GB)
NoYesYesNoYesNoYesNo6DoF dual controllers tracked by HMD, hand trackingYes
HP Reverb G22020-11-? [116] Inside-out markerlessLCD2160x216018.951:190 Hz114ºOff-ear speakersDisplayPort 1.3, USB 3.0 type C, power adapter499 g$599NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
HTC Vive Pro 22021-06-04YesLCD2448x244820.41:190 Hz
120 Hz
120°Built-in headphones (removable)
USB-C 3.0
Bluetooth, USB-C, DisplayPort 1.2850 g$800NoYesNoNoYesNoNoNo6DoF dual controllers,
dual frontal cameras
Yes
Varjo VR-3 [117] 2021-09-08YesuOLED, LCD2880x27201920x1920 (central focal area), 2880x2720 (peripheral)70 (central display), 30 (peripheral display)9:1060 Hz (central display)
90 Hz (peripheral display)
115º2x DisplayPort 1.2
2x USB-A 3.0
558 g$3195 (headset only, mandatory support license)NoYesNoNoYesNoNoNoHand tracking (Ultraleap), eye trackingYes
PlayStation VR2 [118] 2023-02-22 [119] YesOLEDN/A2000x204050:5190 Hz

120 Hz

110°Headphone jack$549.99NoNoNoYesNoNoNoNo6DoF dual controllers

Adaptive triggers

Haptic feedback

Finger touch detection

Eye tracking

Vibration on headset

Yes
Modal VR [120] 2016 (Announced)NoYes
Samsung Gear VR 2015-11-01No Super AMOLED**1280x1440 [121] **8:996ºDiscontinued ($99 at release) [121] [122] NoOculus MobileNo
Avegant Glyph20161280x720 [123] 16:9434 g [123] NoNo
Pico VR Goblin [124] [125] 2016No1280x144014.228:970 Hz90ºDiscontinued $269 [126] NoSnapdragon 820Own platformNo
Qualcomm Snapdragon VR820 [127] 2016-09-01Inside-out1440x14401:170 HzNoSnapdragon 820Google DaydreamNo
Alcatel Vision2016-09-011080x102018:17NoGoogle DaydreamNo
Microsoft Hololens 2016-10-12Inside-out579 g$3000 (developers)

$5000 (enterprise)

NoAR.

Gesture commands.

Intel 32-bit (1 GHz)Windows MROptional
HELMET VISION2016-11-02Yes8" OLED 1920x12001616:10120° Horizontal$549NoPanoramic lens, 6DoF controller,
built-in headphones [22]
Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHzWindows MRNo
Pico Neo CV [128] [129] [130] 2017-01-01Yes1280x108014.701:190 Hz102º362 g$239 (Lite)

$540 (Standard)

NoSnapdragon 820Own platformNo
Qualcomm Snapdragon 835 VRDK [131] 2017-02-01Inside-out1440x14401:170 HzNoSnapdragon 835Google DaydreamNo
Woxter Neo VR100 [132] 2017-8?No960x10808:9Discontinued ($180 at release) [133] NoOctacore 2 GHzAndroid / Google PlayNo
HTC Vive Focus [134] 2018-1

(initially only in China)

Inside-outAMOLED [135] 1440x160013.099:1075 Hz110º$599No3DoF controllerSnapdragon 835VivePortNo
Oculus Go [136] 2018-05-01NoLCD1280x144012.88:972 Hz

60 Hz

100º (estimate) [137] [138] 467 gDiscontinued ($199  €219 (32 GB version) at release)No3DoF controller

Built-in speakers

Snapdragon 821Oculus MobileNo
Lenovo Mirage Solo [139] 2018-05-05Inside-outLCD1280x144011.638:975 Hz110º645 g€399No3DoF controllerSnapdragon 835Google DaydreamNo
GFL Developer Kit [140] 2018-05-24Inside-out markerless (Lighthouse) OLED 1280x144011.6316:9110º [141] No Nvidia Jetson TX2 Google Daydream and SteamVRNo
Google Daydream View [142] 2018-10-17NoMobile ScreenDepends on deviceDepends on deviceDepends on device100º261 gDiscontinued [143] No3 DoF ControllerGoogle DaydreamNo
Pico G2 4K2019-03-27No LCD 1920x21608:975 Hz101º278g (goggle only) 470g (goggle+battery)$300 (32GB base version) $350 (128GB S version)No3DoFSnapdragon 835Pico Store + VivePortNo
Oculus Quest [144] [145] 2019-05-21Inside-outOLED1440x160014.49:1072 Hz [146] 94º [112] 571 gDiscontinued ($399 (64GB version), $499 (128GB version) at release) [113] No6DoF dual controllers tracked by HMD, Hand Tracking (Beta)Snapdragon 835Oculus MobileOptional
Oculus Quest 2 [147] [148] 2020-10-13Inside-outLCD [148] [147] 1832x192020.58N/A120 Hz [114]

90 Hz 72 Hz

60 Hz

89° [115] 503 g [148] $299 (64 GB)

(Discontinued)

$399 (128 GB)

$499 (256 GB)

No6DoF dual controllers tracked by HMD, Hand Tracking (Beta)Snapdragon XR2Oculus MobileOptional
HTC Vive Focus 32021-06-27Inside-outLCD2448x244820.41:190 Hz120°785 g [149] $1300No6DoF controller, Removable and swappable batterySnapdragon XR2VIVE Reality System 2.0 (Android)No
Pico Neo 3 Pro [130] [150] 2021-10-01Inside-outLCD1832x1920N/A90 Hz98º395 g (without headstrap)€599No6DoF hand tracking dual controllers, 3KSnapdragon XR2Own platformNo
HTC Vive Flow [151] 2022-03-01Inside-outLCD1600x1600N/AN/A75 Hz100º189 g [152] $499Nouses phone as controllerSnapdragon XR1VIVE Reality System 2.0 (Android)No
Lenovo ThinkReality VRX2022-09-28 (announced)Inside-out2280 x 228070 Hz

90 Hz

95ºNo [153] No
PICO 4 2022-10-18Inside-outLCD2160x216020.61:172 Hz

90 Hz

105°586 g€430 (128 GB)

€500 (256 GB)

No6DoF dual controllers tracked by HMDSnapdragon XR2Own platformNo
Meta Quest Pro [154] 2022-10-25Inside-outLCD1800×192072 Hz

90 Hz

106º Horizontal

96º Vertical [155]

722 g$999NoEye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controllerQualcomm Snapdragon XR2+Oculus MobileOptional
VIVE XR Elite2023-2-25Inside-outLCD1920 x 192017:5N/A90 Hz110°270 g (goggle only) 625 g (goggle+battery)$1,099NoQualcomm Snapdragon XR2Own platformNo
Bigscreen Beyond [156] 2023-09-07 [157] YesOLED2560 x 2560321:175Hz/90Hz102° Horizontal

90° Vertical

1x DisplayPort 1.4
2x USB 3.0
127 g$999Valve Index Controllers (6DoF with finger tracking)
Meta Quest 3 2023-10-10Inside-OutLCD2064 x 220825N/A90Hz/120Hz110° Horizontal

96° Vertical

515g$499No Snapdragon XR2 Gen 2 Oculus MobileOptional
Varjo XR42023-11-27Inside-Outmini-LEDDual3840x37445116:990 Hz120°(Horizontal)

105°(Vertical)

Built-in DTS 3D spatial audio with noise-canceling mics and integrated speakers1 x DisplayPort 1.4

1 x 10 Gbps USB-C 3.1 Gen 2 or USB-C 3.2 Gen 2

665 g + headband 356 gSuperlative:3990 €/$

Focal Edition:9,990 €/$

NoYesNoNoYesNoNoNoART and OptiTrack,6DoF,Autofocus,Eye tracking,LiDARYes
Apple Vision Pro 2024-2-2Inside-OutOLED3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio) [158] 34 [159] 90Hz/
96Hz/
100Hz
100° Horizontal [159] Surround sound speakers, 6 beamforming microphonesWi‑Fi 6 (802.11ax), Bluetooth 5.3, Lightning connectorAround 453g to 680g$3,499YesHand tracking, Eye

tracking, External display, LiDAR scanner, 3D camera

Apple M2 and R1visionOSOptional

* Including price of VR touch peripherals.

Cancelled tethered VR headsets

NamePositional trackingDisplayResolution (per eye)PPDAspect Ratio (per eye)Refresh rateField of view [2] AudioConnectivityWeightPricePlatformOther
LG SteamVR Headset [87] YesOLED1440x128013.0945:2090 Hz110ºSteamVR6DoF dual controllers
Put on hold indefinitely [160]

Cancelled standalone devices

NamePositional trackingDisplayResolution (per eye)PPDAspect Ratio (per eye)Refresh rateField of view [2] AudioOn-board
processor
WeightPricePlatformOther
HTC Daydream Standalone [161] [162] [163] Inside-outSnapdragon 835Google Daydream
DecaGear 1Inside-out
(4 cameras)
LCD2160x216018.951:190 Hz114ºIn-strap speakers, dual microphonesQualcomm Snapdragon XR2$449SteamVR6DoF dual controllers tracked by HMD
Finger tracking
Face/eye tracking, Adaptive triggers,
Hip-navigation, Fingerprint sensor [164]

The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.

Optics and audio

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution1080 × 1200 per eye
 
1080 × 1200 per eye
 
960 × 1080 per eye
[ citation needed ]
1920 × 1200
 
Display elements2 [165] 211
Optical designFresnel/Traditional
(Hybrid)
Fresnel/Traditional
(Hybrid)
Dual aspheric lensPanoramic lens
Total resolution2160x12002160x12001920x10801920x1200
Native display refresh rate90 Hz90 Hz60 Hz60 Hz
Frame interpolationAsynchronous
Timewarp [166]
Automatic Interleaved
Reprojection [167]
Asynchronous
Timewarp
Automatic Interleaved
Field of view [2] 80°h x 90°v
[168] [ unreliable source ]
105°h x 105°v
[168] [ unreliable source ]
100°120°
Audio technologyUSB DAC with
built-in headphones
(no 3.5mm jack)
USB DAC with
3.5mm jack
USB DAC with
3.5mm jack
Built-in headphones
(Stereo sound)

Tracking

Device Rift Vive OSVR Rift SQuest
Tracking technologyCamera-based with constellationScanning laser with photodiodesCamera-based with constellationCamera-Based, Insight TrackingCamera-Based, Insight Tracking
Tracking deviceIR camera2x "Lighthouse" [169] IR laser emittersIR camera5 x Cameras4 x Cameras
Tracking device connectivityUSB 3.0Power Only (+ Wireless link

between emitters)

USB 2.0USB 3.0 Built InBuilt In
Positional tracking areaTBD4.5m x 4.5mTBD??
Directional tracking6DOF6DOF6DOF

(facing camera)

6DOF Inside-Out6DOF Inside-Out

Other information

Device Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1x USB 3.0

1x 3.5mm audio jack for headphones

1x USB 3.0 (external)

2x USB 2.0 (internal)

3x USB 3.0
Included input device(s)Oculus Remote2x SteamVR controllers

with 6DOF tracking

NoneHELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199 [170] Vive Trackers for tracking real world objects and also for body trackingNoneNone
Safety featuresGuardian system using play area boundary and constellation camerasChaperone system using play area boundary and front-facing cameraNone AnnouncedNone Announced


Additional featuresBluetooth connectivity (in Vive link Box [171] ) for

communication and calling.

None announcedWifi & Bluetooth connectivity for

communication

VR support in game engines

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
SteamVRYes [172] Yes [173] Yes, CryEngine V [174] Yes [175]
Oculus PC (Rift and Rift S)Yes [176] Yes [173] Yes [177] Yes [114] Oculus PC SDK
Oculus MobileYesYesYesYes [178] Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later [179] Yes, Unreal Engine 4 and laterYes, CryEngineUnknown
Open Source Virtual Reality Yes [180] Yes [181] Yes [182] Yes, via OpenHMD OSVR SDK

Related Research Articles

<span class="mw-page-title-main">Oculus Rift</span> Virtual reality headsets by Oculus VR

Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021.

<i>The Gallery</i> (video game) 2016 video game

The Gallery is an episodic virtual reality video game developed and published by Cloudhead Games for the HTC Vive and Oculus Rift with Oculus Touch. The game uses the Unity game engine, and was inspired by 80s fantasy adventures like The Goonies and The Dark Crystal.

<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs, originally Oculus VR, is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.

<span class="mw-page-title-main">Oculus Touch</span> Motion controller system

Oculus Touch is a line of motion controller systems used by Meta Platforms virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch controllers have undergone revisions for later generations of Oculus/Meta hardware, including a switch to inside-out tracking, and other design changes.

WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Apple Vision Pro, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.

OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR and other virtual reality headset devices. The SteamVR platform uses it as the default application programming interface and runtime. It serves as the interface between the virtual reality hardware and software and is implemented by SteamVR.

<span class="mw-page-title-main">Virtual reality headset</span> Head-mounted device that provides virtual reality for the wearer

A virtual reality headset is a head-mounted device that provides a virtual reality environment for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.

Radial-G: Racing Revolved is an indie racing game, which was developed by Tammeka Games and was released on March 28, 2016, for the Oculus Rift. HTC Vive and Razer OSVR support via the Steam version was released April 5, 2016 and is going to be released on Sony PlayStation VR on September 12, 2017 for EU regions with U.S. dates to be announced.

Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision.

<span class="mw-page-title-main">GameFace Labs</span> American software and hardware company

GameFace Labs is an American technology company that develops hardware and software for the consumer virtual reality market, and was founded in 2013 by Edward Mason. The company's headquarters are in San Francisco, with international offices in London, United Kingdom.

OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

<i>VRChat</i> Virtual reality social platform

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad, and in an Android app for touchscreen devices.

<span class="mw-page-title-main">Pimax</span> Chinese virtual reality company

Pimax is a technology company specializing in virtual reality hardware products.

<span class="mw-page-title-main">Oculus Go</span> Untethered virtual reality headset by Oculus VR

The Oculus Go is a standalone virtual reality headset developed by Meta Reality Labs in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.

<span class="mw-page-title-main">Oculus Quest</span> Virtual reality headset

The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus, a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.

<span class="mw-page-title-main">Oculus Rift CV1</span> Virtual reality headset by Oculus VR

Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Meta Platforms, known at the time as Facebook Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.

<i>NeosVR</i> Virtual reality application

NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

References

  1. Vr, Oculus. "Oculus All in on OpenXR: Deprecates Proprietary APIs".
  2. 1 2 3 4 5 There currently exists no industry standard measurement of field of view, so numbers may be imprecise and can vary from person to person.
  3. https://web.archive.org/web/20070628152532/http://www.fakespacelabs.com/Wide5.html. Archived from the original on 2007-06-28. Retrieved 2022-10-03.{{cite web}}: Missing or empty |title= (help)
  4. "nVisor SX". www.tekgear.com. Retrieved 2022-10-03.
  5. "nVisor SX111" . Retrieved 2024-03-22.
  6. "ST50". www.tekgear.com. Retrieved 2022-10-03.
  7. Sensics. "xSight Lightweight Panoramic HMD" (PDF). Archived from the original (PDF) on 2022-10-03. Retrieved 2022-10-02.
  8. "Sensics HMDs". docs.worldviz.com. Retrieved 2022-10-03.
  9. "Sensics - Panoramic Head-Mounted Displays". 2008-08-30. Archived from the original on 2008-08-30. Retrieved 2022-10-03.
  10. 1 2 Hornyak, Tim. "Slip on this hat for a full virtual-reality experience". CNET. Retrieved 2022-10-03.
  11. "CrunchGear » Archive » Tokyo Virtual Reality Expo 2008: $80,000 high-end VR helmet presented". 2008-07-01. Archived from the original on 2008-07-01. Retrieved 2022-10-03.
  12. "HEWDD-1080(English)|ハイエンドHMD". 2011-07-08. Archived from the original on 2011-07-08. Retrieved 2022-10-03.
  13. HEWDD-1080 - Presentation , retrieved 2022-10-03
  14. Peckham, Matt (6 January 2015). "Here's the $200 Competitor Oculus Should Worry About". Time. Archived from the original on 24 January 2015. Retrieved 16 October 2019.
  15. Jones, Brad (2015-10-26). "Public pre-orders for Razer's OSVR headset are now open". www.digitaltrends.com. Retrieved 2020-09-13.
  16. "OSVR Confirms Pre-order Date for Hacker Development Kit; Launches Content Discovery Platform – Razer Press" . Retrieved 2022-10-05.
  17. "Razer OSVR Hacker Developer Kit 1.4 Review" . Retrieved 2019-05-07.
  18. "Razer OSVR HDK 1.4: Full Specification". VRcompare.
  19. 1 2 Orland, Kyle (11 April 2016). "The Ars VR headset showdown—Oculus Rift vs. HTC Vive". Ars Technica. Retrieved 6 October 2019.
  20. 1 2 3 4 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
  21. Ok, Doc (1 April 2016). "Optical Properties of Current VR HMDs". Doc-Ok.org. Retrieved 26 December 2019.
  22. 1 2 3 "Oculus Rift vs. Vive Pro". 2018-04-18. Retrieved 2018-07-17.
  23. 1 2 Lang, Ben (6 April 2017). "New HTC Vives Weigh 15% Less Than They Did at Launch". Road to VR. Retrieved 4 October 2019.
  24. "Oculus Rift: Full Specification". VRcompare.
  25. Robertson, Adi (March 20, 2019). "The Oculus Rift is out of stock almost everywhere, still shipping 'while supplies last'". The Verge. Vox Media, Inc. Retrieved 23 May 2019. While we don't comment on specific shipment windows or allocations, [we] can confirm [the] original Rift is still available for sale at Oculus.com and from our retail partners while supplies last.
  26. "HTC Vive Teardown". IFixit. 26 April 2016. Retrieved 11 October 2019.
  27. "HTC Vive: Full Specification". VRcompare.
  28. "Vive | Product". www.htcvive.com. Retrieved 2018-04-02.
  29. Summers, Nick (13 June 2016). "OSVR improves the display on its new developer headset". Engadget. Archived from the original on 13 June 2016. Retrieved 3 October 2019.
  30. Matney, Lucas (20 July 2016). "Razer opens pre-orders for OSVR HDK 2 virtual reality headset". TechCrunch. Retrieved 16 October 2019.
  31. 1 2 3 "Razer | OSVR Hacker Dev Kit". Razer. Archived from the original on 2015-07-18. Retrieved 2016-04-02.
  32. "Razer OSVR HDK 2: Full Specification". VRcompare.
  33. Starbreeze News Archive (2016-08-31). "Acer and Starbreeze Announce First Shipment of StarVR Head-Mounted Displays – Starbreeze". Starbreeze. Retrieved 2020-09-13.
  34. "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
  35. "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
  36. "Tips and Specs  PlayStation Virtual Reality Headset". PlayStation.com. Sony Interactive Entertainment LLC. Retrieved 7 October 2019.
  37. Lang, Ben (2015-09-17). "Sony Confirms New 90Hz Display Mode for PlayStation VR". Road to VR. Retrieved 2019-05-03.
  38. Griffiths, Brendan (1 October 2019). "The best cheap PlayStation VR bundles, prices and deals in October 2019". Techradar. Retrieved 13 October 2019.
  39. Brown, Mike (23 November 2018). "Why You'll Want to Buy the Move Controllers for PlayStation VR". Inverse. Retrieved 13 October 2019.
  40. Rubin, Peter (19 April 2019). "Exclusive: What to Expect From Sony's Next-Gen PlayStation". Wired. Retrieved 13 October 2019.
  41. 1 2 3 4 5 Peñaflorida, Rexly (16 September 2016). "'FOVE 0' VR HMD Hardware, Minimum System Specs Finalized". Tom's Hardware. Retrieved 3 October 2019.
  42. Feltham, Jamie (20 January 2017). "Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping (Update)". UploadVR. UVR Media LLC. Retrieved 3 October 2019.
  43. Stein, Scott (4 January 2017). "Fove 0's eye-tracking VR is here, and it points to the future (hands-on)". CNET. Retrieved 3 October 2019.
  44. Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". VR World. Archived from the original on 10 November 2016. Retrieved 2017-06-20.
  45. 1 2 3 Pirzada, Usman (9 June 2017). "The PIMAX 4K VR Headset Hands On Review: Affordable PC VR For The Masses At $375?". WCCFTech. Retrieved 11 October 2019.
  46. "Pimax 4K: Full Specification". VRcompare.
  47. Jagneaux, David (19 July 2017). "Hands-On: The VRHero Is A 5K Resolution Headset From VRgineers". UploadVR. Retrieved 20 October 2019.
  48. "Technical Specifications |". VRGineers.com. Archived from the original on 27 July 2017. Retrieved 20 October 2019.
  49. "VRgineers VRHero 5K: Full Specification". VRcompare.
  50. Timo (6 June 2017). "DeePoon E3  Virtual Reality 3D glasses Quelle". Techreviewer. Retrieved 8 October 2019.
  51. VR, Deepoon. "China's DPVR Launches New PC Helmet E3". www.prnewswire.com (Press release). Retrieved 2017-06-26.
  52. Bruce, James (7 November 2017). "Dell Visor Mixed Reality Headset Review [Updated]". MakeUseOf. Retrieved 13 October 2019.
  53. "Dell Visor Shipping Globally Tomorrow, October 17". VR and Fun. 16 October 2017. Retrieved 13 October 2019.
  54. "Dell Visor: Full Specification". VRcompare.
  55. Smith, Sherri (20 October 2017). "Acer Mixed Reality Headset Review: It's Empty in Here". Tom's Guide. Retrieved 13 October 2019.
  56. 1 2 "Comparing Windows Mixed Reality headsets from Acer, ASUS, Dell, HP, Lenovo and Samsung". 2017-09-13. Retrieved 2018-07-17.
  57. Lacort, Javier (2017-08-31). "Lenovo Explorer, la realidad mixta de Windows empieza a florecer" (in Spanish). Retrieved 2017-09-01.
  58. "Samsung Odyssey Windows VR Headset Now Available  Everything You Need to Know". Virtual Reality Pulse. Retrieved 2017-11-25.
  59. Lang, Ben (1 February 2018). "Hands-on: VRHero "5K" Plus Aims for Visual Fidelity Above All Else". Road to VR. Retrieved 20 October 2019.
  60. "VRHero 5K (Plus) Technical Specifications". VRgineers.com. Archived from the original on 29 December 2017. Retrieved 20 October 2019.
  61. "VRHero 5K Plus: The world's first VR headset with high-density OLED displays—topping those of the new iPhone X—delivering unparalleled image quality in virtual reality" (PDF). VRgineers.com. Retrieved 20 October 2019.
  62. Carbotte, Kevin (12 June 2018). "Asus Windows Mixed Reality Headset Review: Nice, But High-Priced". Tom's Hardware. Retrieved 13 October 2019.
  63. "Asus Windows VR Headset Finally Launches, Priced at $430". 2018-02-20. Retrieved 2018-07-17.
  64. "Asus HC102: Full Specification". VRcompare.
  65. 1 2 Orland, Kyle; Machkovech, Sam (4 March 2018). "HTC Vive Pro review: Eye-popping VR, with a price that's a little too real". Ars Technica. Retrieved 4 October 2019.
  66. "OLED-info HTC Vive Pro". www.oled-info.com. Retrieved 2019-05-30.
  67. "Vive Pro Product Description" . Retrieved 2019-05-13.
  68. "Review: HTC Vive Pro". Focus on VR. 24 December 2018. Retrieved 4 October 2019.
  69. "HTC Vive Pro: Full Specification". VRcompare.
  70. Lang, Ben (26 June 2018). "VRgineers Reveals Improved 'XTAL' Professional Headset with Auto IPD Adjustment & Leap Motion". Road to VR. Retrieved 20 October 2019.
  71. "VRgineers Unveils XTAL, a New Smart Headset for Professionals Packed with Novel Technology". VRgineers.com. 26 June 2018. Retrieved 20 October 2019.
  72. 1 2 "XTAL Technical Specification". VRgineers.com. Retrieved 20 October 2019.
  73. Osborne, Joe (14 August 2018). "StarVR One is the most powerful VR headset yet, and you can't have one". Techradar. Retrieved 19 October 2019.
  74. Hamilton, Ian (14 August 2018). "StarVR One: 90 FPS, SteamVR Tracking 2.0 With 'Nearly' Human FoV". UploadVR. Retrieved 19 October 2019.
  75. "StarVR  Developer Program". StarVR.com. Retrieved 19 October 2019.
  76. "Samsung's Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display" . Retrieved 2019-07-11.
  77. "Samsung Odyssey+: Full Specification". VRcompare.
  78. Carbotte, Kevin (2 March 2019). "Pimax 5K Plus Review: A Fresh Look at Ultrawide VR". Tom's Hardware. Retrieved 4 October 2019.
  79. Hayden, Scott (30 November 2018). "Pimax Announces General Sale of "8K" & "5K" Headsets with 80+ Day Waiting Period". Road to VR. Retrieved 4 October 2019.
  80. Bruce, James (12 September 2019). "Pimax 5K Plus Ultrawide VR Headset Offers a Glimpse Into the Future". MakeUseOf. Retrieved 4 October 2019.
  81. "VRgineers Reveals Improved 'XTAL' Professional Headset with Wider FOV". Road to VR. 11 December 2018. Retrieved 20 October 2019.
  82. "XTAL Technical Specification". VRgineers.com. Archived from the original on 30 June 2019. Retrieved 20 October 2019.
  83. Lang, Ben (19 February 2019). "Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000". Road to VR. Retrieved 16 October 2019.
  84. "Varjo VR-1: Full Specification". VRcompare.
  85. "Varjo Aero". Varjo.com. Retrieved 2022-07-27.
  86. "Varjo Aero Headset Brings Highest-Fidelity VR For Leading-Edge Users". Varjo.com. 2021-10-21. Retrieved 2022-07-27.
  87. 1 2 "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
  88. "Pimax 8K Series". Pimaxvr.com. Retrieved 4 October 2019.
  89. 1 2 "Pimax8K". Pimax Technology. Retrieved 2019-05-01.
  90. "Pimax 8K VR Headset". Niora.net. Retrieved 2020-05-30.
  91. Carbotte, Kevin (9 August 2019). "Valve Index VR Headset and Controllers Review: First Benchmarks". Tom's Hardware. Retrieved 17 October 2019.
  92. Dingman, Hayden (28 June 2019). "Valve Index review: The new bar for VR headsets". PC World. IDG Communications, Inc. Retrieved 2 October 2019.
  93. Lang, Ben (1 May 2019). "Index's 'Off-ear' Headphones Are Its Most Surprising Innovation". Road to VR. Retrieved 17 October 2019.
  94. Machkovech, Sam (2019-04-30). "Valve Index reveal: The best of VR's first generation—but is it worth $999?". Ars Technica. Retrieved 2019-05-02.
  95. "HP Reverb VR Headset Hands-On: HTC Vive Pro's Got Competition". Tom's Hardware. 2019-03-19. Retrieved 2019-03-19.
  96. Goode, Lauren (2019-03-19). "HP's New Reverb VR Headset Bumps Up the Resolution". Wired. ISSN   1059-1028 . Retrieved 2019-03-19.
  97. "HP Reverb VR Headset might've hit the sweet spot". SlashGear. 2019-03-19. Retrieved 2019-03-19.
  98. Lang, Ben (2019-07-30). "HP Reverb Still 'Sold Out' as Reports of Display Issues Continue". Road to VR. Retrieved 2020-09-13.
  99. 1 2 Carbotte, Kevin (15 May 2019). "HP Reverb VR Headset Review: Windows Mixed Reality Never Looked So Good". Tom's Hardware. Retrieved 4 October 2019.
  100. "HP Reverb: Full Specification". VRcompare.
  101. Statt, Nick (2019-03-20). "Oculus unveils the Rift S, a higher-resolution VR headset with built-in tracking". The Verge. Retrieved 2019-03-21.
  102. 1 2 Carbotte, Kevin (30 June 2019). "Oculus Rift S Review: First-Gen VR Gets a Reboot". Tom's Hardware. Retrieved 7 October 2019.
  103. "Is Samsung's HMD Odyssey+ better than Oculus Rift S?". Windows Central. 2020-06-24. Retrieved 2021-04-15.
  104. "Oculus Rift S: Full Specification". VRcompare.
  105. Shilov, Anton (2019-09-13). "HTC Unveils Final Specs & Availability Date of Cosmos VR Headset for PCs". AnandTech. Retrieved 2019-09-30.
  106. Carbotte, Kevin (3 October 2019). "HTC Vive Cosmos VR Headset Review: Solid Upgrade". Tom's Hardware. Retrieved 4 October 2019.
  107. "HTC Vive Cosmos: Full Specification". VRcompare.
  108. Lang, Ben (15 October 2019). "Varjo Launches VR-2 Headset with SteamVR Support, Improved 'Bionic Display', and Hand-tracking Option". Road to VR. Retrieved 16 October 2019.
  109. "Introducing Varjo VR-2". Varjo.com. Retrieved 16 October 2019.
  110. "Varjo VR-2: Full Specification". VRcompare.
  111. 1 2 Rakver, Martin. "Oculus Quest 2 FOV & Comparison With Other Headsets". Smart Glasses Hub. Retrieved 2021-04-15.
  112. 1 2 "Oculus Quest: Full Specification". VRcompare.
  113. 1 2 3 "Introducing Oculus Air Link, a Wireless Way to Play PC VR Games on Oculus Quest 2, Plus Infinite Office Updates, Support for 120 Hz on Quest 2, and More". www.oculus.com. Retrieved 2021-04-24.
  114. 1 2 "Oculus Quest 2: Full Specification". VRcompare. 24 March 2021. Retrieved 24 March 2021.
  115. "Latest Update on the HP Reverb G2 Virtual Reality Headset". press.hp.com. Retrieved 2020-11-23.
  116. Lang, Ben (8 September 2021). "Varjo VR-3 Has Industry-Leading Resolution, XR-3 Model Gets LiDAR". UploadVR. Retrieved 8 September 2021.
  117. "PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5". January 4, 2021. Archived from the original on 2022-01-05.
  118. "PlayStation VR2 launches in February at $549.99". PlayStation.Blog. November 2, 2022.
  119. Abent, Eric (2016-10-12). "Nolan Bushnell Launches Modal VR, A Virtual Reality System Aimed At Enterprise". SlashGear.com. Retrieved 2022-10-10.
  120. 1 2 "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". Samsung Electronics America. Retrieved 2016-04-02.
  121. "The best VR headsets". Wareable. Retrieved 2016-04-02.
  122. 1 2 "Avegant Glyph | Product". www.avegant.com. Archived from the original on 2016-04-07. Retrieved 2016-04-02.
  123. "Pico Interactive | VR for all  instant, easy and ultra portable". Pico Interactive. Retrieved 2017-07-31.
  124. "The standalone Pico Goblin VR headset will arrive this summer for $249". Wareable. Retrieved 2017-07-31.
  125. "Pico Goblin: Full Specification". VRcompare.
  126. "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm". Qualcomm. 2016-09-01. Retrieved 2017-03-02.
  127. "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset". UploadVR. 2017-01-05. Retrieved 2017-03-02.
  128. "Pico Neo CV: This is virtually freedom". Wareable. Retrieved 2017-03-02.
  129. 1 2 "A Guide to Pico Neo VR Headsets". Program-Ace. Retrieved 2021-12-29.
  130. "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm". Qualcomm. 2017-02-23. Retrieved 2017-03-02.
  131. "Woxter Neo VR100 el nuevo concepto de gafas VR de Woxter". VirtualWorld, Realidad Virtual, Mixta y Aumentada (in European Spanish). 2017-01-05. Archived from the original on 2017-12-01. Retrieved 2017-11-25.
  132. "Woxter Neo VR100: Full Specification". VRcompare.
  133. "HTC reveals standalone Vive Focus VR headset and cancels Daydream plans". The Verge. Retrieved 2017-11-25.
  134. "HTC's Vive Focus is the company's new standalone VR headset". 2017-11-13. Retrieved 2018-07-17.
  135. "Oculus Go, el standalone de 199 dólares compatible con Gear VR". www.realovirtual.com (in Spanish). Retrieved 2017-10-11.
  136. Harding, Scharon (20 December 2018). "What Is FOV? A Basic Definition". Tom's Hardware. Retrieved 2 October 2019.
  137. Green, Sam (6 September 2018). "Oculus Go Review". VR Geeks. Retrieved 2 October 2019.
  138. "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-11-25.
  139. Carbotte, Kevin (24 May 2018). "Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset". Tom's Hardware. Retrieved 13 October 2019.
  140. "Features | GameFace Labs". GameFace Labs. Retrieved 13 October 2019.
  141. "WhatVR Headset Comparison Table". WhatVR. Retrieved 2018-07-23.
  142. Protalinski, Emil (15 October 2019). "Google discontinues Daydream VR". VentureBeat. Retrieved 16 October 2019.
  143. "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype  UploadVR". UploadVR. 2016-10-06. Retrieved 2017-07-05.
  144. "With the cord-free Quest, Oculus finally makes high-quality VR easy". Digital Trends. 2018-09-27. Retrieved 2018-10-02.
  145. "GDC 2018: Oculus Go And Santa Cruz Have 72Hz Modes". UploadVR. 2018-03-21. Retrieved 2018-03-23.
  146. 1 2 "Oculus Quest 2 Review: The New King Of VR". UploadVR. 2020-10-13. Retrieved 2020-10-18.
  147. 1 2 3 "Review: Facebook's Oculus Quest 2 is outstanding". TechCrunch. Retrieved 2020-10-18.
  148. Kevin Carbotte (2021-06-28). "HTC Vive Focus 3 Review: Standalone VR Done Right". Tom's Hardware. Retrieved 2023-03-07.
  149. "Pico Neo 3 Pro | VR Expert | VR&AR | Hardware & Service". VR Expert | Enterprise VR/AR Hardware Supplier. 12 February 2020. Retrieved 2021-12-29.
  150. "VIVE Flow Specs | VIVE United States". www.vive.com. Retrieved 2022-03-11.
  151. "HTC's Vive Flow Is Light in Weight but Not Features". Lifewire. Retrieved 2022-03-11.
  152. Cureton, Demond (2022-10-19). "ThinkReality VRX Hits 'High Marks,' Lenovo Exec Says". XR Today. Retrieved 2023-04-27.
  153. "It's all in the details". 2022-11-01.
  154. Lang, Ben (2022-10-11). "Quest Pro Specs & Features Revealed: Pre-orders Available Today, Shipping October 25th for $1,500". Road to VR. Retrieved 2023-03-07.
  155. "Bigscreen". bigscreenvr.com. Retrieved 2024-03-24.
  156. Hayden, Scott (2023-09-08). "Thin & Light Bigscreen Beyond Now Shipping in US, International Shipments Coming Soon". Road to VR. Retrieved 2024-03-24.
  157. "Apple Reportedly Can't Make Many Vision Pro Headsets". UploadVR. 2023-06-13. Retrieved 2023-07-09.
  158. 1 2 "Vision Pro Teardown Part 2 - Is the Apple Vision Pro Really 4K?". Youtube. 2024-02-07. Retrieved 2024-02-12.
  159. "r/oculus  What happened to the LG SteamVR headset?". reddit. 27 April 2018. Retrieved 2019-04-28.
  160. devindra (17 May 2017). "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-07-27.
  161. "VIVE | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required". www.vive.com. Archived from the original on 2017-07-18. Retrieved 2017-07-27.
  162. Roettgers, Janko (14 November 2017). "HTC Cancels Google Daydream Standalone VR Headset". Variety. Retrieved 21 October 2019.
  163. Twitter https://twitter.com/decagear/status/1441427033645404168 . Retrieved 2021-09-26.{{cite web}}: Missing or empty |title= (help)
  164. "Oculus Rift CV1 Teardown". iFixit. 30 March 2016. Retrieved 2016-04-09.
  165. "Asynchronous Timewarp Examined". developer.oculus.com. Retrieved 2016-02-23.
  166. "SteamVR Developer Hardware: Interleaved Reprojection now enabled for all applications by default". steamcommunity.com. Retrieved 2016-03-29.
  167. 1 2 "StressLevelZero on Twitch stream confirms fov as around 80h90v • /r/oculus". reddit. 29 March 2016. Retrieved 2016-03-29.
  168. Buckley, Sean (19 May 2015). "This Is How Valve's Amazing Lighthouse Tracking Technology Works". Gizmodo. Retrieved 2016-02-23.
  169. "Oculus Touch Controllers Are A Lighter and Better Touch Than HTC Vive | Tom's Guide". www.tomsguide.com. 26 September 2018. Retrieved 2020-08-21.
  170. "Steam Community :: Group Announcements :: SteamVR". steamcommunity.com. 23 March 2016. Retrieved 2016-03-25.
  171. "SteamVR Plugin  Asset Store". www.assetstore.unity3d.com. Archived from the original on 2015-06-18. Retrieved 2016-02-24.
  172. 1 2 "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision  now and in the future". www.unrealengine.com. Archived from the original on 2015-06-29. Retrieved 2016-02-24.
  173. "CRYENGINE V  CRYENGINE Home  Documentation". docs.cryengine.com. Archived from the original on 2016-03-18. Retrieved 2016-03-16.
  174. Engine, Godot. "Godot Engine  Update on recent VR developments". godotengine.org. Retrieved 2018-12-21.
  175. Technologies, Unity. "Unity  Manual: Oculus". docs.unity3d.com. Retrieved 2016-02-24.
  176. "VR  Oculus Rift  Technical Documentation  Documentation". docs.cryengine.com. Retrieved 2016-02-24.
  177. "Godot Engine - Godot Oculus Quest support". godotengine.org. Retrieved 2020-08-27.
  178. "Microsoft Mixed Reality". Unity. Retrieved 2019-05-09.
  179. "OSVR Plugin  Asset Store". www.assetstore.unity3d.com. Archived from the original on 2015-06-18. Retrieved 2016-02-24.
  180. "Native OSVR support comes to Unreal game engine". TechCrunch. Retrieved 2019-04-19.
  181. "VR  OSVR  CRYENGINE Programming  Documentation". docs.cryengine.com. Retrieved 2019-04-19.