Technical illustration

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Isometric Technical Illustration of an interface card conveying placement of the interface cable. Interface lg.jpg
Isometric Technical Illustration of an interface card conveying placement of the interface cable.

Technical illustration is illustration meant to visually communicate information of a technical nature. Technical illustrations can be components of technical drawings or diagrams. Technical illustrations in general aim "to generate expressive images that effectively convey certain information via the visual channel to the human observer". [1]

Contents

Technical illustrations generally have to describe and explain the subjects to a nontechnical audience. Therefore, the visual image should be accurate in terms of dimensions and proportions, and should provide "an overall impression of what an object is or does, to enhance the viewer’s interest and understanding". [2]

Types

Types of communication

Today, technical illustration can be broken down into three categories[ citation needed ] based on the type of communication:

Types of drawings

Main types of drawings in technical communication are: [3]

Techniques

Technical Illustrations.png

Technical illustration uses several basic mechanical drawing configurations called axonometric projection. These are:

Technical illustration and computer-aided design can also use 3D and solid-body projections, such as rapid prototyping.

Examples

Further reading

See also

Related Research Articles

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<span class="mw-page-title-main">Axonometric projection</span> Type of orthographic projection

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<span class="mw-page-title-main">Multiview orthographic projection</span>

In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced, with each projection plane parallel to one of the coordinate axes of the object. The views are positioned relative to each other according to either of two schemes: first-angle or third-angle projection. In each, the appearances of views may be thought of as being projected onto planes that form a six-sided box around the object. Although six different sides can be drawn, usually three views of a drawing give enough information to make a three-dimensional object.

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References

  1. Ivan Viola and Meister E. Gröller (2005). "Smart Visibility in Visualization". In: Computational Aesthetics in Graphics, Visualization and Imaging. L. Neumann et al. (Ed.)
  2. Devis, Mae (14 May 2011). "משרביות". www.laser-group.co.il. Retrieved 14 June 2016.
  3. Alred, Gerald J.; Brusaw, Charles T.; Oliu, Walter E. (2012). The business writer's handbook (10th ed.). Boston: Bedford/St. Martins. p. 172. ISBN   978-0312679439 . Retrieved 14 June 2016.