Abstraction (disambiguation)

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Abstraction is a process or result of generalization, removal of properties, or distancing of ideas from objects.

Abstraction may also refer to:

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Abstraction is a process wherein general rules and concepts are derived from the usage and classification of specific examples, literal signifiers, first principles, or other methods.

<span class="mw-page-title-main">Concept</span> Mental representation or an abstract object

A concept is defined as an abstract idea. It is understood to be a fundamental building block underlying principles, thoughts and beliefs. Concepts play an important role in all aspects of cognition. As such, concepts are studied within such disciplines as linguistics, psychology, and philosophy, and these disciplines are interested in the logical and psychological structure of concepts, and how they are put together to form thoughts and sentences. The study of concepts has served as an important flagship of an emerging interdisciplinary approach, cognitive science.

In software engineering and computer science, abstraction is the process of generalizing concrete details, such as attributes, away from the study of objects and systems to focus attention on details of greater importance. Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include:

<span class="mw-page-title-main">Data model</span> Model that organizes elements of data and how they relate to one another and to real-world entities.

A data model is an abstract model that organizes elements of data and standardizes how they relate to one another and to the properties of real-world entities. For instance, a data model may specify that the data element representing a car be composed of a number of other elements which, in turn, represent the color and size of the car and define its owner.

In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate significant areas of computing systems, making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.

<span class="mw-page-title-main">Model</span> Informative representation of an entity

A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin modulus, a measure.

Plessey System 250, also known as PP250, was the first operational computer to implement capability-based addressing, to check and balance the computation as a pure Church–Turing machine. Plessey built the systems for a British Army message routing project.

Hardware abstractions are sets of routines in software that provide programs with access to hardware resources through programming interfaces. The programming interface allows all devices in a particular class C of hardware devices to be accessed through identical interfaces even though C may contain different subclasses of devices that each provide a different hardware interface.

Object may refer to:

Abstraction in mathematics is the process of extracting the underlying structures, patterns or properties of a mathematical concept, removing any dependence on real world objects with which it might originally have been connected, and generalizing it so that it has wider applications or matching among other abstract descriptions of equivalent phenomena. Two of the most highly abstract areas of modern mathematics are category theory and model theory.

Normalization or normalisation refers to a process that makes something more normal or regular. Most commonly it refers to:

In computing, an abstraction layer or abstraction level is a way of hiding the working details of a subsystem. Examples of software models that use layers of abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to facilitate interoperability and platform independence. Another example is Media Transfer Protocol.

<span class="mw-page-title-main">Architecture of Windows NT</span> Overview of the architecture of the Microsoft Windows NT line of operating systems

The architecture of Windows NT, a line of operating systems produced and sold by Microsoft, is a layered design that consists of two main components, user mode and kernel mode. It is a preemptive, reentrant multitasking operating system, which has been designed to work with uniprocessor and symmetrical multiprocessor (SMP)-based computers. To process input/output (I/O) requests, it uses packet-driven I/O, which utilizes I/O request packets (IRPs) and asynchronous I/O. Starting with Windows XP, Microsoft began making 64-bit versions of Windows available; before this, there were only 32-bit versions of these operating systems.

Abstract may refer to:

In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details. The principle states:

<span class="mw-page-title-main">Scientific modelling</span> Scientific activity that produces models

Scientific modelling is an activity that produces models representing empirical objects, phenomena, and physical processes, to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate. It requires selecting and identifying relevant aspects of a situation in the real world and then developing a model to replicate a system with those features. Different types of models may be used for different purposes, such as conceptual models to better understand, operational models to operationalize, mathematical models to quantify, computational models to simulate, and graphical models to visualize the subject.

HAL is a software subsystem for UNIX-like operating systems providing hardware abstraction.

<span class="mw-page-title-main">Embodied design</span>

Embodied design grows from the idea of embodied cognition: that the actions of the body can play a role in the development of thought and ideas. Embodied design brings mathematics to life; studying the effects of the body on the mind, researchers learn how to design objects and activities for learning. Embodiment is an aspect of pattern recognition in all fields of human endeavor.

<span class="mw-page-title-main">Abstract photography</span> Photography genre

Abstract photography, sometimes called non-objective, experimental or conceptual photography, is a means of depicting a visual image that does not have an immediate association with the object world and that has been created through the use of photographic equipment, processes or materials. An abstract photograph may isolate a fragment of a natural scene to remove its inherent context from the viewer, it may be purposely staged to create a seemingly unreal appearance from real objects, or it may involve the use of color, light, shadow, texture, shape and/or form to convey a feeling, sensation or impression. The image may be produced using traditional photographic equipment like a camera, darkroom or computer, or it may be created without using a camera by directly manipulating film, paper or other photographic media, including digital presentations.

<span class="mw-page-title-main">Surface</span> Outermost or uppermost layer of a physical object or space

A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is the portion with which other materials first interact. The surface of an object is more than "a mere geometric solid", but is "filled with, spread over by, or suffused with perceivable qualities such as color and warmth".