Accolade's Comics

Last updated
Accolade's Comics
Accolade Comics.png
Developer(s) Distinctive Software
Publisher(s) Accolade
Designer(s) Jeff Sember, Don Mattrick
Composer(s) Patrick Payne
Platform(s) Apple II, Commodore 64
Release 1987
Genre(s) Adventure

Accolade's Comics (or Accolade Comics in the game) is an adventure game released in 1987. Published by Accolade and developed by Distinctive Software, the game intersperses arcade-style games into its plot.

Contents

Production history

This game was created by the co-founders of the Canadian firm Distinctive Software, Don Mattrick and Jeff Sember, who sold it to Accolade. [1]

Game play

The protagonist of the game is wisecracking secret agent Steve Keene. In the first scene, Keene is summoned to headquarters by his chief, who sends him on one of two missions. [2]

Game play involves multiple adventures in two arenas: panels of a comic book page where dialogue and actions are selected for Steve that may or may not determine what will happen on the next panel (similar to the Choose Your Own Adventure book format); and traditional scrolling action boards where Steve is a moving character doing the physical task necessary (e.g. swimming, jumping, shooting) to advance through the stage. [3]

Steve can lose a life inside the comic page portions as well as the motion portions. If this happens, the game "rewinds" a few panels, forcing the player to re-do these panels until the crisis point is reached again. [2]

Reception

In the June 1987 edition of Questbusters, Shay Addams admired the "dynamic artwork" with "sophisticated spot animation" that was "presented in an inventive manner". But he found the internal arcade mini-games were "way too slow to have any fun." He concluded by calling Comics "lightweight entertainment that you may want to check out just to see the innovative illustration scheme. But don't plan on completing it unless you love playing rather flimsy videogames. [4]

In the June-July 1987 edition of Computer Gaming World , Jasper Sylvester admired the game's satirical tone and writing, but criticized the repetitive arcade sequences. [3]

In the November 1987 edition of Compute! , Robert Bixby thought that Comics represented "the new wave in adventure software [...] brightly lit and humorous, and sophisticated enough to poke fun at itself and its genre." Sylvester noted that the graphics-intensive program required a "a lot of disk swapping", and that load times were slow. He criticized the program for forcing the player to re-do some of the storyline each time the character died. However, these issues were minor, and Bixby concluded "With features that will appeal to children and adults, videogame addicts, and adventure aficionados, Comics is a winner from beginning to end. Or as close to the end as I was able to get after several days of trying. I'm still trying." [2]

Related Research Articles

<i>Maniac Mansion</i> 1987 video game

Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.

<span class="mw-page-title-main">Easter egg (media)</span> Intentional inside joke, hidden message or image, or secret feature of a work

An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure, in reference to an Easter egg hunt. The earliest known video game Easter egg is in Moonlander (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut will visit it instead of standing next to the ship. The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/PDP-10 computers sometime in October 1967–October 1968, wherein if the user attempts to create a file named "love" by typing "make love", the program responds "not war?" before proceeding.

<i>Centipede</i> (video game) 1980 video game

Centipede is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

Questprobe is a trilogy of graphical adventure video games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring Human Torch and Thing.

1987 saw many sequels and prequels in video games, such as Castlevania II: Simon's Quest, Dragon Quest II, Final Lap, and Zelda 2, along with new titles such as After Burner, Contra, Double Dragon, Final Fantasy, Metal Gear, Operation Wolf, Phantasy Star, Shinobi, Street Fighter and The Last Ninja. The Legend of Zelda was also introduced outside of Japan.

<i>The Pawn</i> 1985 video game

The Pawn is an interactive fiction game for the Sinclair QL written by Rob Steggles of Magnetic Scrolls and published by Sinclair Research in 1985. In 1986, graphics were added and the game was released for additional home computers by Rainbird.

<i>Guerrilla War</i> (video game) 1987 video game

Guerrilla War, released in Japan as Guevara (ゲバラ), is an overhead run and gun game produced by SNK. Originally released for arcades in 1987 as a coin-operated arcade game, Guerrilla War was later ported to Amstrad CPC, Apple II, Commodore 64, NES, PlayStation Network, and ZX Spectrum.

<i>Mr. Heli</i> 1987 video game

Mr. Heli, fully titled in Japan as Mr. HELI no Daibōken and known in North America as Battle Chopper, is a 1987 multidirectional scrolling shoot 'em up arcade game developed and published by Irem. The game was released in Europe as Mr. Heli.

<i>Moon Cresta</i> 1980 video game

Moon Cresta is a shoot 'em up video game released by Nichibutsu for arcades in 1980. In North America, it was licensed to Sega/Gremlin and Centuri, the latter releasing it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32 and ZX Spectrum home computers. In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console.

In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games, adventure games, amateur flight simulations, racing games, role-playing video games, and vehicle simulations.

<i>Questprobe featuring The Hulk</i> 1984 video game

Questprobe featuring The Hulk is a 1984 graphic adventure video game developed and published by Adventure International in collaboration with Marvel Comics. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three installments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner, who must explore the mysterious lair of the Chief Examiner. The graphics and story outline were created by Marvel artists and writers. Critical reception was generally positive, with much of the praise going to the visuals. Reactions to the gameplay were mixed, especially upon the game's budget re-release, by which time it was considered dated.

<i>Test Drive</i> (1987 video game) 1987 video game

Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive video game series.

<i>The Warlock of Firetop Mountain</i> (video game) 1984 video game

The Warlock of Firetop Mountain is an arcade adventure video game released by Crystal Computing in 1984 for the Sinclair ZX Spectrum home computer. It is loosely based on the adventure gamebook of the same name written by Steve Jackson and Ian Livingstone, and published by Puffin Books in 1982.

MS Paint Adventures, abbreviated MSPAdventures or MSPA, was a website and collection of webcomics written and illustrated by Andrew Hussie. According to some estimates, MS Paint Adventures was the largest collection of comics on the Internet, containing over 10,000 pages as of April 2016 among its five series thanks to its frequent updates.

<i>Sex Vixens from Space</i> 1988 erotic text adventure game by Free Spirit Software

Sex Vixens from Space is an erotic interactive fiction game developed and self-published by Free Spirit Software and originally released in 1988 for the Commodore 64 and Apple II as part of the compilation Sex And Violence Vol. 1. It was released as a standalone game, with the addition of graphics, in November 1988 for MS-DOS and Amiga and in 1989 for the Atari ST. Sex Vixens was inspired by the 1974 sexploitation film Flesh Gordon. The game was panned by reviewers.

<i>Breakers</i> (1986 video game) 1986 video game

Breakers is a science fiction-themed interactive fiction video game published in 1986 by Synapse Software, which was then a division of Broderbund. It was released for the Apple II series, Atari ST, Commodore 64, and MS-DOS. The game was the last of Broderbund's "Electronic Novels" series, and was not a commercial success. Critics complimented the complex storyline, but found the game's parser had not kept pace with other game developers.

<i>Planet of Lust</i> 1989 erotic text adventure game by Free Spirit Software

Planet of Lust is a 1989 erotic text adventure game developed and self-published by Free Spirit Software, and released for Commodore 64, DOS, Atari ST, and Amiga. The Amiga version of Planet of Lust was released in Europe in April 1989. Planet of Lust is the second game in the Brad Stallion series; it is preceded by Sex Vixens from Space (1988), and succeeded by Bride of the Robot (1989) and Sex Olympics (1991).

<i>Echelon</i> (1987 video game) 1987 flight simulator video game

Echelon is a video game originally published in 1987 by Access Software.

References

  1. Maher, Jimmy (2015-06-25). "Accolade Gets Distinctive". The Digital Antiquarian. Retrieved 2020-01-24.
  2. 1 2 3 Bixby, Robert (November 1987). "Accolade's Comics". Compute!. Small System Services (90): 38. Retrieved 2020-01-24.
  3. 1 2 Sylvester, Jasper (June–July 1987), "Accolade's Comics", Computer Gaming World , pp. 32–33
  4. Addams, Shay (June 1987). "Accolade's Interactive Comics" (PDF). Questbusters. 4 (6): 3.