Adobe Fuse CC

Last updated
Adobe Fuse CC
Original author(s) Mixamo
Developer(s) Adobe Systems
Initial release27 March 2014;9 years ago (2014-03-27)
Stable release
1.2 / 7 August 2014;9 years ago (2014-08-07)
Operating system Mac OSX 10.8 or Win 7 and later
Available in English
Website www.adobe.com/products/fuse.html
As ofNovember 2017

Adobe Fuse CC (formerly Fuse Character Creator) is a discontinued 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator. [1] [2] Fuse was part of Mixamo's product suite, and it is aimed at video game developers, video game modders, and 3D enthusiasts. [3]

Contents

History

The technology underneath Fuse was initially developed as a character creator at Stanford University [4] from the work of Siddhartha Chaudhuri [5] in Prof. Vladlen Koltun's group. Chaudhuri's work resulted in a SIGGRAPH publication in 2011. [6] Mixamo also partnered with Allegorithmic in the creation of Fuse. [4] All texturing within Fuse is driven by Allegorithmic's Substance Designer. [7] A beta version of Fuse was originally launched on Steam in November 2013. [1] Fuse 1.0 was officially launched in March 2014. [8] Adobe has stopped development and discontinued support for Fuse on September 13, 2020. [9] [10]

Software

Models created with Fuse. Fuse Character Creator Carousel.png
Models created with Fuse.

Fuse is a client based product that lets users choose and modify character components such as body parts in real-time. [11] Users can also customize their characters with clothing and texture options provided by Allegorithmic. [11] Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content. [1] [2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation. [7]

Use and availability

Fuse is used mostly by game developers and game modders. Fuse is available on Mixamo, on the Unity Asset Store and on Steam marketplace where it has a user base of 40,000 users as of September 2014. Fuse characters can be imported through a specific series of steps into games created with the Source SDK by Valve.

License

All content available within Fuse is royalty free and regulated by the Fuse End User Licensing Agreement. [12]

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References

  1. 1 2 3 "Mixamo Opens Character Customization to User-Imported Content". Digital Media World. November 30, 2011. Archived from the original on March 20, 2015. Retrieved November 23, 2014.
  2. 1 2 Mike Rose (May 21, 2014). "Fuse character modelling tech receives more advanced customization". Gamasutra. Retrieved November 23, 2014.
  3. "Mixamo Opens Technology to User-Imported Content". CGSociety. May 21, 2014. Archived from the original on May 24, 2014. Retrieved November 23, 2014.
  4. 1 2 Dean Takahashi (November 7, 2013). "Mixamo debuts Fuse character creation tool on Steam using Valve's Team Fortress 2 characters". Venture Beat. Retrieved November 23, 2014.
  5. "3D modeling with data-driven suggestions". Stanford Digital Repository. Retrieved November 23, 2014.
  6. "Probabilistic Reasoning for Assembly-Based 3D Modeling". Cornell University. Retrieved November 23, 2014.
  7. 1 2 Craig Chapple. "Accessible Animation". Develop Online. Retrieved November 23, 2014.
  8. Dean Meyers (March 27, 2014). "Mixamo's Fuse 1.0 Launched on Valve's Steam Platform". VizWorld. Retrieved November 23, 2014.
  9. "An Update on Adobe Fuse as Adobe Moves to the Future of 3D & AR Development". Adobe. Archived from the original on 2021-10-22. Retrieved 2020-10-20.
  10. "Fuse CC (Beta) Common questions". Adobe. Retrieved 2020-10-20.
  11. 1 2 Kathleen Maher (March 12, 2014). "Mixamo builds out end to end products, adds upgrades in time for GDC". Graphic Speak. Retrieved November 23, 2014.
  12. "Fuse EULA". Mixamo. March 18, 2014. Archived from the original on September 5, 2014. Retrieved November 23, 2014.