AdventureQuest Worlds

Last updated
AdventureQuest Worlds
AQWorlds Logo.png
Developer Artix Entertainment
Publisher Artix Entertainment
Engine Adobe Flash
ReleaseOctober 14, 2008 [1]
Genre Massively multiplayer online role-playing game
Mode Multiplayer

AdventureQuest Worlds is a browser-based massively multiplayer online role-playing game (MMORPG) released by Artix Entertainment in 2008.

Contents

Synopsis

The player character, referred to as 'the Hero', arrives in the midst of a war pitting the forces of Good against Evil. Answering the summons of the Good army, the Hero joins the fight against the undead, led by Sepulchure, commander and emperor of Evil. The tides of battle take an unexpected turn when the factions are overpowered by Chaos ruler, Drakath. Faced with this new threat, the Hero embarks on a journey to face and defeat Drakath, along with his formidable 13 Lords of Chaos, all determined to bend the world to Drakath's twisted power. [2]

Gameplay

AdventureQuest Worlds is a massively multiplayer online role-playing game set in the world of Lore, where players traverse its landscape and engage in quests and battles against various monsters, all while interacting with or alongside other players and non-playable characters (NPCs). When making a character avatar, players can select from the game's four starting classes—Warrior, Rogue, Mage, or Healer—each armed with a set of four active abilities alongside a shared "auto-attack" ability. Progression with these classes is earned through accumulating class points in battles, which unlock both active and passive abilities as players gain ranks. Likewise, players gain experience points (XP) by defeating monsters and completing quests. While optional, the game offers a plethora of storylines and reputations for players to explore and advance through at their own discretion. By completing these storylines and ascending through ranks in reputations, players gain badges and unlock access to new classes, quests, and additional storyline content and rewards. [3]

For added in-game benefits, players can opt to purchase a membership, unlocking exclusive maps, storylines, cosmetics, and faster acquisition for specific items. Additionally, players can purchase Adventure Coins, the game's premium currency, for immediate access to most classes and exclusive cosmetics.

The game allows players to switch between various class types at any given moment, often to suit a variety of situations. [4]

AdventureQuest Worlds hosts special events during specific occasions, introducing new storylines, quests, and cosmetics on Friday. These events vary in cycles: some are one-time occurrences, while others are seasonal, returning annually. Participating in these events often allows players to obtain exclusive, event-specific items that are unavailable at any other time in the game. Standout events in AdventureQuest Worlds include its anniversary celebrations on October 10th, Frostvale during Christmas, Mogloween around Halloween, New Year's celebrations, Talk Like A Pirate Day, and birthdays of Artix Entertainment's staff. Some events feature live appearances by guest stars such as Korn, Voltaire, One-Eyed Doll, George Lowe, Paul and Storm, Jonathan Coulton, the cast of Ctrl+Alt+Del , Ayi Jihu, ArcAttack, They Might Be Giants, Andrew Huang, Mia J. Park, The Crüxshadows, Dreamers, Cassandra Peterson as Elvira, and Michael Sinterniklaas as the voice of Deady. [5] [6] [7] [8] [9] [10] [11]

Development

On October 16, 2015, developer Adam Bohn announced that initial plans for a server rewrite to migrate the game's engine from the Adobe Flash sourcing to the Unity engine had instead been planned to be placed within a mobile port of AdventureQuest Worlds, dubbed "Project Omni: AdventureQuest Worlds", slated for a release in 2016 [12] . However, this project had been delayed multiple times, and had its name eventually changed to AdventureQuest Worlds: Infinity in 2023, with a Steam port also being planned. [13]

Reception

Kotaku 's Mike Fahey praised the idea of using advertisements when the player died. [14] Pete Davison, from GamePro , also noted the advertisements upon death, calling it an "interesting" idea. [15]

References

  1. "AdventureQuest Worlds". GamesIndustry . October 14, 2008. Retrieved October 8, 2024.
  2. "AdventureQuest Worlds Gets Main Storyline" (Press release). Artix Entertainment. 13 February 2009. Retrieved 21 October 2010 via IGN.
  3. "Classes". www.aq.com. Retrieved 2016-01-28.
  4. "AdventureQuest Worlds". GamesIndustry.biz. 2009-02-13. Retrieved 2024-03-15.
  5. "Artix Entertainment Announces April 15th Musical Event in AdventureQuest Worlds" (Press release). Artix Entertainment. 2011-04-13. Archived from the original on February 18, 2014. Retrieved 2012-07-08 via IGN.
  6. "Artix Entertainment Releases Witty George Lowe Bites App for Android and iPhone" (Press release). Artix Entertainment. 4 August 2011. Archived from the original on 2014-02-18. Retrieved 2012-07-08 via IGN.
  7. "AdventureQuest Worlds: Chaos Lord Live Event with Musical Guest One-Eyed Doll" (Press release). Artix Entertainment. 24 June 2010. Archived from the original on February 18, 2014. Retrieved 2012-07-08 via IGN.
  8. "AdventureQuest Worlds Premieres Music Video and War for Halloween" (Press release). Artix Entertainment. 2010-10-29. Archived from the original on 2014-02-18. Retrieved 2012-07-08 via IGN.
  9. "олимп казино". Archived from the original on January 27, 2022. Retrieved 25 July 2023.
  10. "AdventureQuest Worlds Celebrates Most Successful Friday the 13th Event". Artix Entertainment. 2010-08-25. Retrieved 2012-07-08 via Ten Ton Hammer.
  11. "AdventureQuest Worlds teams with Web comic Ctrl+Alt+Del" (Press release). Artix Entertainment. 25 January 2011. Archived from the original on February 18, 2014. Retrieved 2012-07-08 via IGN.
  12. Artix Entertainment (16 October 2015). "13th Anniversary, AQWorlds, and THE FUTURE". Archived from the original on 14 June 2025. Retrieved 20 January 2026.
  13. Speer, Josh (6 April 2023). "AdventureQuest Worlds Is Being Rebuilt as AQ Worlds: Infinity on PC and Mobile". Archived from the original on 11 May 2024. Retrieved 20 January 2026.
  14. Fahey, Mike (5 July 2011). "Death Is the Perfect Time for In-Game Advertising". Kotaku . Retrieved 10 July 2011.
  15. Davison, Pete (5 July 2011). "AdventureQuest Worlds Punishes Death with Advertising". GamePro . Archived from the original on 2011-12-03. Retrieved 10 August 2011.