Alan N. Shapiro

Last updated
Alan N. Shapiro
Alan-N-Shapiro.jpg
Born (1956-04-23) 23 April 1956 (age 68)
NationalityAmerican
Alma mater MIT
Cornell University
New York University
Known for Changed public perceptions of Star Trek, Changed public perceptions of Baudrillard, Introduced idea of Dialogical Artificial Intelligence
Scientific career
Fields Science fiction studies, Media theory, Technological art, Artificial intelligence, Transdisciplinary design, posthumanism

Alan N. Shapiro (born 23 April 1956 in Brooklyn, New York) is an American science fiction and media theorist. He is a lecturer and essayist in the fields of science fiction studies, media theory, posthumanism, French philosophy, creative coding, technological art, sociology of culture, software theory, robotics, artificial intelligence, and futuristic and transdisciplinary design. Shapiro's book [1] and other published writings on Star Trek have contributed to a change in public perception about the importance of Star Trek for contemporary culture. [2] [3] [4] His published essays on Jean Baudrillard - especially in the International Journal of Baudrillard Studies [5] [6] [7] [8] [9] [10] - have contributed to a change in public perception about the importance of Baudrillard's work for culture, philosophy, sociology, and design.

Contents

Shapiro has contributed many essays to the journal of technology and society NoemaLab — on technological art, [11] software theory, [12] Computer Science 2.0, [13] futuristic design, [14] the political philosophy of the information society, [15] and Baudrillard and the Situationists. [16]

Career

Shapiro has been visiting professor in the Department of Film and New Media at the NABA (Nuova Accademia di Belle Arti) University of Arts and Design in Milan. [17]

He has also been a lecturer at the Goethe University in Frankfurt, at the Art and Design Universities in Offenbach (where he taught creative coding and futuristic design from 2012 to 2015) [18] and Karlsruhe; [19] at the Institute of Time-Based Media at the University of the Arts, Berlin; [20] at Domus Academy of Design and Fashion in Milan; [21] and at ABADIR Design Academy in Catania. [22]

From October 2015 to September 2017, Shapiro was visiting professor of Transdisciplinary Design in the Department of Industrial Design at the Folkwang University of the Arts, Essen. [23]

Since October 2017, Shapiro is a lecturer in media theory at the Art University of Bremen, and teaches "design and informatics" at the University of Applied Sciences, Lucerne, Switzerland.

Shapiro is also a software developer, with nearly 20 years industry experience in C++ and Java development. He has worked on several projects for Volkswagen, Deutsche Bahn (DB Systel), and media and telecommunications companies. [ citation needed ]

Publications

Shapiro's book Decoding Digital Culture with Science Fiction: Hyper-Modernism, Hyperreality and Posthumanism was published by the Transcript Verlag in June 2024. The book is distributed in North America by the Columbia University Press.

Shapiro is the editor and translator of The Technological Herbarium by Gianna Maria Gatti, a groundbreaking book about technological art. [24] He has three contributions to the innovative book on social choreography Framemakers: Choreography as an Aesthetics of Change [25] edited by Jeffrey Gormly.

His book Software of the Future: The Model Precedes the Real was published in German by the Walther König Verlag in 2014. [26]

His edited book Transdisciplinary Design was published by the Passagen Verlag in 2017. [27]

He has chapters in the books Design und Mobilität: wie werden wir bewegt sein? (2019), [28] Nevertheless: Manifestos and Digital Culture (2018), [29] Searching for Heterotopia (2019), [30] and Tracelation (2018). [31]

Shapiro has published several widely cited essays on the disaster of Donald Trump in relation to hyper-modernism. [32] [33] [34] In 2019, he published an influential essay on Dialogical Artificial Intelligence in the magazine of the German national cultural foundation. [35] He has lectured several times on the meaning of Patrick McGoohan's TV show The Prisoner. [36]

The 2017 Audi Annual Report features a discussion about the impact of AI on society between Shapiro, Audi CEO Rupert Stadler, and David Hanson of Hanson Robotics, Hong Kong.

Shapiro has also been featured as a thinker by Bertellsmann in "We Magazine", [37] by Deutsche Bank in "Economy Stories," [38] and in the technology and fashion print magazine WU (Milan). [39]

Lectures and keynotes

In 2010–2011, Shapiro lectured on "The Car of the Future" at Transmediale in Berlin, Germany, [40] [41] and on robots and androids at Ars Electronica. [42] [43]

In September 2011, Shapiro gave a major speech at the Plektrum Festival in Tallinn, Estonia on "The Meaning of Life." [44]

Since 2011, Shapiro has been keynote speaker at several conferences:

Lectures

  • In July 2012, Shapiro gave the International Flusser Lecture at the Vilém Flusser Archive, Institute for Time-Based Media, University of the Arts, Berlin. [54]
  • In October 2016, Shapiro gave a lecture on artificial intelligence and science fiction at the BASE Cultural Center, Milan that was attended by 350 people. [55]
  • In 2018, Shapiro spoke at the MACRO Museum of Contemporary Art in Rome, and at Pratt Institute of Design in Brooklyn, NY.
  • In August 2019, Shapiro gave a lecture on Baudrillard in French at the renowned Cerisy-la-Salle cultural center in Normandy. [56]
  • In February 2020, Shapiro gave a lecture on "Body, Self and Code in Hypermodernism" at the Schaubühne theater in Berlin that was attended by 450 people, as part of the Streitraum series of events moderated by Carolin Emcke. [57]
  • In July 2020, Shapiro was the keynote speaker at the European Union conference on "Media in the Digital Society," giving a talk entitled "How to Regulate the Media when they are ubiquitous and have gone viral: from utopian science fiction to practical European policy." [58]
  • In October 2020, Shapiro was featured on the 3Sat German TV program Kulturzeit, as part of their 25th anniversary Zeitwende show, talking about Science Fiction as a utopian model of thinking. [59]
  • Technological Anarchism, Watergenics, Berlin, November 2022.

Science fiction

In a 10-page review-essay of his book Star Trek: Technologies of Disappearance, the journal Science Fiction Studies called his book one of the most original works in the field of science fiction theory. [60] See also the extensive discussions of Star Trek: Technologies of Disappearance in Csicsery-Ronay's major reference work on science fiction studies, [61] in The Routledge Companion to Science Fiction [62] and in The Yearbook of English Studies. [63]

Life

Shapiro was accepted at age 15 as an undergraduate student at the Massachusetts Institute of Technology (MIT). He studied at MIT for 2 years. He received his B.A. from Cornell University, where he studied government and European Intellectual History. He has an M.A. in sociology from New York University (NYU).

Shapiro's thinking was shaped very much by his participation in the student movement in Bologna, Italy in the late 1970s.

Shapiro has lived almost exactly half of his life in the United States (32 years), and half in Europe (36 years—mostly in Germany, but also some years in Italy, Switzerland and France).

Related Research Articles

<span class="mw-page-title-main">Android (robot)</span> Robot resembling a human

An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids existed only in the domain of science fiction and were frequently seen in film and television, but advances in robot technology have allowed the design of functional and realistic humanoid robots.

<span class="mw-page-title-main">Alan Kay</span> American computer scientist (born 1940)

Alan Curtis Kay is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox PARC he led the design and development of the first modern windowed computer desktop interface. There he also led the development of the influential object-oriented programming language Smalltalk, both personally designing most of the early versions of the language and coining the term "object-oriented." He has been elected a Fellow of the American Academy of Arts and Sciences, the National Academy of Engineering, and the Royal Society of Arts. He received the Turing award in 2003.

<span class="mw-page-title-main">Dyson sphere</span> Hypothetical megastructure around a star

A Dyson sphere is a hypothetical megastructure that encompasses a star and captures a large percentage of its solar power output. The concept is a thought experiment that attempts to imagine how a spacefaring civilization would meet its energy requirements once those requirements exceed what can be generated from the home planet's resources alone. Because only a tiny fraction of a star's energy emissions reaches the surface of any orbiting planet, building structures encircling a star would enable a civilization to harvest far more energy.

Singularity or singular point may refer to:

The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable consequences for human civilization. According to the most popular version of the singularity hypothesis, I. J. Good's intelligence explosion model of 1965, an upgradable intelligent agent could eventually enter a positive feedback loop of self-improvement cycles, each new and more intelligent generation appearing more and more rapidly, causing a rapid increase ("explosion") in intelligence which would ultimately result in a powerful superintelligence, qualitatively far surpassing all human intelligence.

<span class="mw-page-title-main">Tricorder</span> Fictional device

A tricorder is a fictional handheld sensor that exists in the Star Trek universe. The tricorder is a multifunctional hand-held device that can perform environmental scans, data recording, and data analysis; hence the word "tricorder" to refer to the three functions of sensing, recording, and computing. In Star Trek stories the devices are issued by the fictional Starfleet organization.

<span class="mw-page-title-main">MIT Media Lab</span> Research laboratory at the Massachusetts Institute of Technology

The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. As of 2014, Media lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments.

<span class="mw-page-title-main">Lev Manovich</span>

Lev Manovich is an artist, an author and a theorist of digital culture. He is a Distinguished Professor at the Graduate Center of the City University of New York. Manovich played a key role in creating four new research fields: new media studies (1991-), software studies (2001-), cultural analytics (2007-) and AI aesthetics (2018-). Manovich's current research focuses on generative media, AI culture, digital art, and media theory.

<span class="mw-page-title-main">Aalto Media Lab</span> Research laboratory of Aalto University

AaltoMedia Lab is a transdisciplinary laboratory focusing on digital art and design and its impact to culture and society. The Lab is part of the Department of Art and Media at the School of Arts, Design and Architecture, Aalto University in Finland.

Marc Stiegler is an American science fiction author and software developer. He co-authored Valentina: Soul in Sapphire (1984) with Joseph H. Delaney. The novel features Valentina, a computer program that is one of science fiction's earliest examples of sentient software, in contrast to mainframe-based AIs such as HAL and Colossus. His notable works also include David's Sling (1988), a techno-thriller that explores the concept of e-democracy.

<span class="mw-page-title-main">Rome Observatory</span> Observatory

The Astronomical Observatory of Rome is one of twelve Astronomical Observatories in Italy. The main site of the Observatory is Monte Porzio Catone. Part of the Istituto Nazionale di Astrofisica since 2002.

Science fiction studies is the common name for the academic discipline that studies and researches the history, culture, and works of science fiction and, more broadly, speculative fiction.

<span class="mw-page-title-main">Douglas Kellner</span> American academic (born May 31, 1943)

Douglas Kellner is an American academic who works at the intersection of "third-generation" critical theory in the tradition of the Frankfurt Institute for Social Research, or Frankfurt School, and in cultural studies in the tradition of the Birmingham Centre for Contemporary Cultural Studies, or the "Birmingham School". He has argued that these two conflicting philosophies are in fact compatible. He is currently the George Kneller Chair in the Philosophy of Education in the Graduate School of Education and Information Studies at the University of California, Los Angeles.

<span class="mw-page-title-main">Benjamin H. Bratton</span> American sociologist

Benjamin H. Bratton is an American Philosopher of Technology known for his work spanning social theory, computer science, design, artificial intelligence, and for his writing on the geopolitical implications of what he terms "planetary scale computation".

<span class="mw-page-title-main">Pier Luigi Capucci</span> Italian writer

Pier Luigi Capucci is an Italian educator, theorist and writer in the fields of media and of the relationships among culture, sciences and technologies, as well as an active contributor to the international debate about culture-sciences-technologies-arts.

<i>Museum of Science Fiction</i> Science Fiction Museum in Washington, D.C.

The Museum of Science Fiction (MOSF) is a 501c(3) nonprofit museum that originally had plans to be based in Washington, D.C. It was founded in the spring of 2013 by Greg Viggiano and a team of 22 volunteer professionals with a goal of becoming the world's first comprehensive science fiction museum.

Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".

<span class="mw-page-title-main">Chittoor V. Ramamoorthy</span> Indian-American computer scientist

Chittoor V. Ramamoorthy (1926–2016) was an Indian-American computer scientist, computer engineer and educator whose work had many implications in engineering, computer science, and software engineering. Together with Raymond T. Yeh, he is given credit for the early establishment of the discipline of software engineering. He had a large following worldwide with whom he actively collaborated until the last few months of his life. Advances made during these collaborations included the exploration of transdisciplinary methods and the development of a science to support future complex systems design.

<span class="mw-page-title-main">David A. Kirby</span> American science communicator

David Allen Kirby is an American professor of science communication studies at Cal Poly University in San Luis Obispo. He researches, writes about, and teaches science communication and the history of science. He is best known for his work showing how fictional narratives can be used in the process of design and for his studies on the use of scientists as consultants for Hollywood film productions.

References

  1. Shapiro, Alan N. (2004). Star Trek: Technologies of Disappearance. Berlin: AVINUS Press. ISBN   3-930064-16-2.
  2. Alan Shapiro, Captain Kirk Was Never the Original Archived 2016-03-03 at the Wayback Machine , CTHEORY (June 1997)
  3. Alan Shapiro, The Star Trekking of Physics Archived 2016-11-27 at the Wayback Machine , CTHEORY (October 1997)
  4. Alan N. Shapiro, Data as Sherlock Holmes: Ship in a Bottle Archived 2012-09-09 at archive.today , Red Room (June 2010)
  5. Alan N. Shapiro, Re-Discovering Baudreality in America Archived 2018-04-23 at the Wayback Machine , International Journal of Baudrillard Studies (January 2009)
  6. Alan N. Shapiro, Baudrillard and Trek-nology (Or Everything I Know I Learned From Watching Star Trek and Reading Jean Baudrillard) Archived 2018-04-24 at the Wayback Machine , International Journal of Baudrillard Studies (July 2005)
  7. Alan N. Shapiro, Cultural Citizenship In Contemporary America Archived 2018-04-23 at the Wayback Machine , International Journal of Baudrillard Studies (January 2010)
  8. Alan N. Shapiro, Jean Baudrillard and Albert Camus on the Simulacrum of Taking a Stance on War Archived 2017-08-30 at the Wayback Machine , International Journal of Baudrillard Studies (May 2014)
  9. Alan N. Shapiro, Baudrillard and Existentialism: Taking the Side of Objects Archived 2017-01-01 at the Wayback Machine , International Journal of Baudrillard Studies (July 2016)
  10. Alan N. Shapiro, Gerry Coulter, Sophie Calle and Baudrillard’s Pursuit in Venice, International Journal of Baudrillard Studies (October 2018)
  11. Alan N. Shapiro, Gianna Maria Gatti's The Technological Herbarium, NoemaLab.org (February 2009)
  12. Alan N. Shapiro, Society of the Instance, NoemaLab.org (2001)
  13. Alan N. Shapiro and Bernhard Angerer, The Paradigm of Object Spaces: Better Software is Coming, alan-shapiro.com (Feb 2013)
  14. Alan N. Shapiro and Alan Cholodenko, Car of the Future [ permanent dead link ], NoemaLab.org (July 2009)
  15. Alan N. Shapiro, Political Philosophy of the Information Society, NoemaLab.eu (September 2012)
  16. Alan N. Shapiro, Baudrillard and the Situationists, NoemaLab.eu (September 2018)
  17. Alan Shapiro spiega Star Trek
  18. Senior Lecturer, Offenbach Art and Design University
  19. Alan N. Shapiro, Computer Games and Transmedia
  20. Alan N. Shapiro, Software Beyond Software
  21. "Domus Academy Masters in Interaction Design". Archived from the original on 2016-12-30. Retrieved 2017-01-01.
  22. Alan N. Shapiro, Creative Coding
  23. "Visiting Professor of Transdisciplinary Design, Folkwang University of the Arts". Archived from the original on 2017-01-02. Retrieved 2017-01-01.
  24. Gatti, Gianna Maria (2010). The Technological Herbarium. Berlin: AVINUS Press. ISBN   978-3-86938-012-4.
  25. Gormly, Jeffrey (2008). Framemakers: Choreography as an Aesthetics of Change. Limerick: Daghdha Dance Company. ISBN   978-0-9558585-1-2.
  26. Alan N. Shapiro, Die Software der Zukunft: oder Das Modell geht der Realität voraus
  27. Transdisziplinäre Gestaltung
  28. Mobilität und Science Fiction
  29. Light-Writing from Las Vegas
  30. Science Fiction and Heterotopia
  31. "Towards a Software of the Concealing World". Archived from the original on 2019-12-10. Retrieved 2019-12-10.
  32. Alan N. Shapiro, Baudrillard and Trump: Simulation and Object-Orientation, Not True and False
  33. Alan N. Shapiro, Baudrillard and Trump: The Fifth Order of Simulacra
  34. Alan N. Shapiro, Donald Trump Casino Owner: seduced to losing by the lure of winning
  35. "Alan N. Shapiro, A Roadmap to Intelligent Life. On the Way to Dialogical Artificial Intelligence". Archived from the original on 2019-12-10. Retrieved 2019-12-10.
  36. Alan N. Shapiro, The Prisoner as The Hostage and the Episode A. B. and C.
  37. "Alan N. Shapiro, Rethinking Science". Archived from the original on 2011-07-24. Retrieved 2010-11-19.
  38. Alan N. Shapiro, Hybrid Thinking
  39. "Alan N. Shapiro, Intervista". Archived from the original on 2017-01-01. Retrieved 2017-01-01.
  40. video of Car of the Future talk, part 1
  41. video of Car of the Future talk, part 2
  42. Alan N. Shapiro, Towards a Unified Existential Science of Humans and Androids, NoemaLab.org (November 2010)
  43. Alan N. Shapiro, An Interdisciplinary Approach to Building Robots
  44. "Alan N. Shapiro, What is the Meaning of Life?". Archived from the original on 2012-04-02. Retrieved 2011-09-23.
  45. Alan N. Shapiro, Anticipating the Future Through Knowledge of the Fiction in Social Reality
  46. Alan N. Shapiro, The Future of Social Media
  47. Alan N. Shapiro, Semantic Information Science
  48. "Alan N. Shapiro, Software Code as Hybrid of Productive and Creative". Archived from the original on 2016-08-15. Retrieved 2017-01-01.
  49. "Alan N. Shapiro, Sustainability in Art, Ecology and Economics". Archived from the original on 2017-01-02. Retrieved 2017-01-01.
  50. "Alan N. Shapiro, Storytelling and Ideas in the Age of Computer-Intensive Media Products". Archived from the original on 2017-01-01. Retrieved 2017-01-01.
  51. Transdisciplinary Design conference Folkwang University
  52. Zurich Design Biennale [ permanent dead link ]
  53. Swiss Manufacturing Association conference [ permanent dead link ]
  54. Alan N. Shapiro, Software Studies as Extension of Media Theory
  55. Alan N. Shapiro, Riporgettare L'umano
  56. Alan N. Shapiro, L'importance de Baudrillard pour l'avenir
  57. Alan N. Shapiro, Body, Self and Code in Hypermodernism
  58. Alan N. Shapiro, How to Regulate the Media when they have gone viral
  59. Alan N. Shapiro, Kulturzeit TV show
  60. Istvan Csicsery-Ronay, Jr., Escaping Star Trek, Science Fiction Studies (November 2005).
  61. Csicsery-Ronay, Istvan, Jr., The Seven Beauties of Science Fiction (Middletown, CT: Wesleyan University Press, 2008), 136-138
  62. Mark Bould, Andrew M. Butler, Adam Roberts, and Sherryl Vint, eds., The Routledge Companion to Science Fiction (Routledge Literature Companions) (New York: Routledge, 2009), 228-234 passim, 370-372,
  63. Bould, Mark, "On the boundary between oneself and the other: aliens and language in the films AVP, Dark City, The Brother from Another Planet, and Possible Worlds", The Yearbook of English Studies (July 2007).