Alternate Reality: The City | |
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Developer(s) | Paradise Programming |
Publisher(s) | Datasoft |
Designer(s) | Philip Price |
Composer(s) | Gary Gilbertson |
Platform(s) | Atari 8-bit, Commodore 64, Apple II, Mac, Atari ST, Amiga, MS-DOS, TRS-80 Color Computer |
Release | 1985 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Alternate Reality: The City is a video game published by Datasoft, the first game in the Alternate Reality series. It was created by Philip Price and was released in 1985 for a variety of systems. [1] [2] Gary Gilbertson created the music.
The game requires a blank, formatted disk to use as a "Character Disk" in order to save the game. [3]
Scorpia gave Alternate Reality: The City a mixed review in Computer Gaming World . The graphics were praised for its attention to detail, as was the expansive city to explore. She criticized the game, however, for having no goal; once the city is painfully mapped out, the only thing left to do is monotonously battle enemies in preparation for The Dungeon. The 8-bit versions omitted certain features such as joining guilds, and Scorpia criticized the Apple version's poor graphics. [4] In 1993 Scorpia called The City "a fascinating premise that turned out rather poorly ... a game for those with great persistence and patience". [5]
Alternate Reality: The City received a mini-review in 1988 in Dragon #131 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the Macintosh version of the game 3 out of 5 stars, and the Atari ST version 3 stars. [6] Alternate Reality: The City and Alternate Reality: The Dungeon were both the subject of the feature review Dragon #135. The reviewers gave Alternate Reality: The City 3 stars, and Alternate Reality: The Dungeon2+1⁄2 stars. [7]