Alto Trek

Last updated
Alto Trek
Developer(s) Gene Ball, Rick Rashid
Platform(s) Xerox Alto
Release1978
Genre(s) Space simulation/Real-time strategy/Action
Mode(s) Multiplayer

Alto Trek is a computer game, developed by Gene Ball [1] and Rick Rashid for the Xerox Alto while they were graduate students at the University of Rochester during the late 1970s. It is one of the first networked multiplayer games. [2]

Contents

Gameplay

Alto Trek (in the Alto's 606x808 portrait ratio screen) Alto Trek screenshot.jpg
Alto Trek (in the Alto's 606×808 portrait ratio screen)

Alto Trek is a multiplayer game where each player uses their own Alto workstation to control a starship. The objective of the game is to destroy the enemy without being destroyed. A player can choose between being a Klingon, Romulan, or Terran. The game can be played by one player, but there will be no enemy to destroy.

There is no central server that maintains the game state. Each Alto "multicasts" its game information on the shared Ethernet that all players must be on. The "multicast" address on which to rendezvous is a function of the number of stellar systems in the game.

Development

The manual for version 2.1 is dated August 1979 and authored by Allen Wells, Bob Baldwin, and Steve Quarterman. It confirms that the game was authored primarily by Ball.

Around 1997, while a vice president at Microsoft, Rashid began to re-implement the game as a way to teach himself to use the DirectX programming API. This resulted in the development of Microsoft Allegiance . [3]

Related Research Articles

<i>Myth</i> (video game series) Video game series

Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series: Myth: The Fallen Lords (1997), Myth II: Soulblighter (1998), and Myth III: The Wolf Age (2001). The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac.

<i>Warcraft: Orcs & Humans</i> 1994 video game

Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 15 November 1994, and for Mac OS in early 1996. The MS-DOS version was re-released by Sold-Out Software in 2002.

<i>Star Trek: Bridge Commander</i> 2002 video game

Star Trek: Bridge Commander is a space combat simulation video game for Microsoft Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

<i>Allegiance</i> (video game) Free and open-source multiplayer online game

Allegiance is a multiplayer online game initially developed by Microsoft Research. It is notable for providing a mix of real-time strategy and player piloted space combat gameplay.

<i>Unreal Tournament 2004</i> 2004 first-person shooter video game

Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.

<i>Freelancer</i> (video game) 2003 video game

Freelancer is an American space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

<i>Giants: Citizen Kabuto</i> 2000 video game

Giants: Citizen Kabuto is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game MDK in 1997. Giants went through four years of development before Interplay Entertainment published it on December 7, 2000, for Microsoft Windows; a Mac OS X port was published by MacPlay in 2001, and the game was also ported to the PlayStation 2 later that year.

<i>Star Trek Online</i> Massively multiplayer online role-playing game

Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis. Star Trek Online is the first massively multiplayer online role-playing game within the Star Trek franchise and was released for Microsoft Windows in February 2010. At launch, the game required a game purchase and a recurring monthly fee. In January 2012, it relaunched with a tier of free-to-play access available. After a public beta testing period, a version of the game was released for OS X in March 2014. Due to technical issues with the port, support for OS X ended in February 2016. It was later released on PlayStation 4 and Xbox One in September 2016. The game has received several expansions since release and has gotten mixed reviews from critics.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

<i>Too Human</i> 2008 video game developed by Silicon Knights

Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios. It was released in August 2008 for the Xbox 360. The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human".

<span class="mw-page-title-main">Richard Rashid</span> American computer scientist, Microsoft vice president

Richard Farris Rashid is the founder of Microsoft Research, which he created in 1991. Between 1991 and 2013, as its chief research officer and director, he oversaw the worldwide operations for Microsoft Research which grew to encompass more than 850 researchers and a dozen labs around the world.

<i>Marathon 2: Durandal</i> 1995 video game by Bungie

Marathon 2: Durandal is a first-person shooter video game, part of the science fiction Marathon Trilogy by Bungie. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a shipboard security officer from the Marathon. This is the only game in the series to be officially released for Windows and Xbox 360 XBLA in addition to the Mac. The unofficial Aleph One community enhancement, built on engine source opened by Bungie in 1999, allows the game to be played on many other platforms. The entire game including assets was released for free to the public by Bungie in 2005, now commonly bundled for distribution with Aleph One.

<i>Descent 3</i> 1999 video game

Descent 3 is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. Descent 3 is the third game in the Descent video game series and a sequel to Descent II. The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus.

<i>Lost Planet: Extreme Condition</i> 2006 video game

Lost Planet: Extreme Condition is a third-person shooter video game developed and published by Capcom for Xbox 360, Microsoft Windows and PlayStation 3. The game was released in Japan in December 2006 and worldwide in January 2007. Originally intended to be an Xbox 360 exclusive, it was later ported and released for Microsoft Windows in June 2007 and PlayStation 3 in February 2008.

<i>South Park</i> (video game) 1998 video game

South Park is a first-person shooter video game based on the American animated sitcom of the same name. The game was developed by Iguana Entertainment, using a modified version of the game engine used in Turok 2: Seeds of Evil, and published by Acclaim Entertainment for the Nintendo 64 in 1998 for North America and in 1999 for Europe. It was later ported to Microsoft Windows and PlayStation in 1999 for the release year to coincide with the film South Park: Bigger, Longer & Uncut.

Gene Ball is a computer science researcher and computer programmer.

Online games are video games played over a computer network. The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server. Many video games have an online component, allowing players to play against or cooperatively with players across a network around the world.

<i>Age of Empires</i> (video game) 1997 real-time strategy video game

Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.

<i>Star Trek: Voyager – Elite Force</i> 2000 first-person shooter video game based on the Star Trek series

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

<i>Gears of War</i> Third-person shooter video game series

Gears of War is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter video games, which has been supplemented by spin-off video game titles, a DC comic book series, seven novels, a board game adaptation and various merchandise.

References

  1. Denber, Michel (February 1982). "Altos Gamesmen". BYTE. p. 28. Retrieved 19 October 2013.
  2. Markoff, John (February 28, 2000). "Serious About Research, Microsoft Makes Time for a Game". The New York Times . Retrieved 2008-03-04.
  3. "Developer Journal: Allegiance, Chapter 1". IGN. February 16, 2000. Retrieved 2008-03-04.