Ambush at Sorinor | |
---|---|
Developer(s) | Mindcraft |
Publisher(s) | Mindcraft |
Designer(s) | Larry Froistad [1] |
Platform(s) | MS-DOS |
Release | 1993 |
Genre(s) | Strategy |
Ambush at Sorinor is a video game released by Mindcraft in 1993 for MS-DOS. It is a sequel to Siege from 1992. It is made with the same game engine as Siege. [1] It takes place in the same universe as The Magic Candle .
In the game six rival clans vie for the control of the realm. The player controls a mercenary leader who assembles fighters for missions. [1]
Publication | Score |
---|---|
PC Games (DE) | 81/100 [2] |
PC Player (DE) | 56/100 [3] |
Power Play (DE) | 77% [4] |
H.E. Dille of Computer Gaming World gave a negative review and summarized: "The folks at Mindcraft are a decent lot, who genuinely try to provide gamers with what they want. Given that, one can only hope that they go back to the drawing board with this engine before releasing another title of similar ilk. In addition to the tactical model, they must also invest a lot of time in refining the AI that controls the computer opponent. It was not uncommon for VIP groups to continue blindly into my Ambushers rather than trying to go around or even fleeing until escort help could arrive. With that kind of AI, one wonders who is getting ambushed in Ambush at Sorinor, the computer troops or the purchaser of the game? Unfortunately, there are too many occasions when it feels like the latter". [1]
Jim Trunzo reviewed Ambush at Sorinor in White Wolf #38 (1993), giving it a final evaluation of "Good" and stated that "Ambush at Sorinor's graphics vary from good (the actual battle icons) to excellent (the full-screen displays). Sound is so-so. Campaign play leaves something to be desired; however, individual scenarios are great fun. A strong tutorial allows easy assimilation of the impressive game mechanics." [5]
Eric the Unready is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork. It tells a comedic story of the titular unqualified knight on a quest to rescue a princess. The game also adapts the character Morgan le Fay from Arthurian legend. The game was well received.
Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.
Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth", due to the mercenary role-playing in the game.
Spelljammer: Pirates of Realmspace is a video game for MS-DOS released by Strategic Simulations in 1992. It is a Dungeons & Dragons PC video game using the Advanced Dungeons & Dragons, Second Edition rules, and the Spelljammer setting. Spelljammer was programmed and designed by Cybertech Systems.
Worlds of Ultima: The Savage Empire is a role-playing video game, part in the Ultima series, published in 1990. It is considered a Worlds of Ultima game, as its setting differs from that of the main series. It uses the same engine as Ultima VI: The False Prophet and Martian Dreams. On June 18, 2012, Electronic Arts released the game as freeware through GOG.com.
Realms of Arkania: Blade of Destiny is a role-playing video game developed by Attic Entertainment Software. It was the first game based on the German pen & paper RPG system The Dark Eye by Schmidt Spiele. The original German version of the game was released in 1992. Due to its success it was translated to English and released by Sir-Tech in 1993.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.
The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.
Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.
Eye of the Beholder III: Assault on Myth Drannor is a 1993 role-playing video game and the sequel to Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon.
BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.
History Line: 1914–1918 is a turn-based tactics computer game released in 1992 by the German team Blue Byte. The storyline takes the player through various battles of the First World War. It uses the software engine based on the better known Battle Isle '93.
MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.
The Magic Candle is a role-playing video game designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to The Magic Candle II: The Four and Forty from 1991.
Siege is a video game released by Mindcraft in 1992 for MS-DOS. An expansion pack, Dogs of War, was released. It added multiplayer, six new castles, and 16 new units to the game. A sequel, Ambush at Sorinor, was released in 1993.
Walls of Rome is a video game developed by Mindcraft in 1993 for DOS. It is set in the Roman Empire and focuses on siege warfare.
Trevor Sorensen's Star Legions is a 1992 video game published by Mindcraft.
Warlords is a computer wargame released in 1990 for the Amiga and MS-DOS compatible operating systems, then in 1992 for Macintosh. It was designed by Steve Fawkner and developed by Strategic Studies Group. Warlords was followed by three sequels and several spinoffs. The game was based on designer Steve Fawkner's Dungeons & Dragons campaign.