The American Challenge: A Sailing Simulation | |
---|---|
Publisher(s) | Mindscape |
Platform(s) | Apple II, Commodore 64, MS-DOS |
Release | 1986 |
Genre(s) | Simulation, racing |
The American Challenge: A Sailing Simulation is a sailing simulation and racing game developed by Tom Snyder Productions and published by Mindscape in 1986. It allows two players to race online via modem. [1]
The game, portrayed through wireframe 3D graphics, sees the player race against the computer or another player via modem on eight courses. The player controls the sail, rudder and centerboard, while the screen equipment monitor the wind speed and direction. [1] The boat responds realistically to the player's movements. [2] The game is fashioned after the America's Cup. Players were able to verse players at other computer via a direct serial connection, and could verse themselves to beat their own time. [3] Players can take the American Challenge by trying to beat the Australian team. [4]
The game was shipped with a cassette that featured a sailing tutorial on one side and a song named 'Win Back the Cup" on the other.
There was a challenge whereby if a player was able to beat Australia in the program's Cup Race, they become eligible for a contest to win a trip to Australia to watch the 1987 America's Cup races. [5]
The game came packaged with a music record featuring a sailing tutorial on one side and an original song entitled Win Back the Cup on the other; [3] The New York Times recommended players learn the ropes using the audio tutorial rather than the "poorly organised manual". [6]
In a review appearing when the game was first released, The New York Times commented on the unique gameplay for the time, whereby two players could compete via modem. [1] In 2017, PC Magazine noted the game's "incredible depth for a game with very primitive wire frame 3D graphics". [7] US Computer magazine Family Computing called American Challenge a first rate program. [8] Tilt also gave high praise to the game's animation. [9] Kiplinger's Personal Finance strongly recommended the title to lovers of sailing and games, describing it as the perfect intersection of the two. [10] The Pantagraph and The Morning News felt games such as this title or Electronic Arts' The Official America's Cup Sailing Simulation offered a way for people who wanted to experience the America's Cup in a more meaningful way than through TV coverage. [11] [12] The Chicago Tribune deemed it a "a patriotic exhortation to bring home the cup" rather than a game. [5]
The New York Times felt the series aimed to "close the gap between the real and the vicarious with simulations of the sports experience". [3] Washington Apple Pi Journal felt the game was "well documented" and deemed the graphics similar to Flight Simulator II. [13] Compute! noted that the game was challenging and left only a small room for error for the player to be victorious. [14]
Russell Sipe reviewed the game for Computer Gaming World , and stated that "For sailor/gamers this program is an absolute must. Non-sailor/gamers will also find it to be a good value and may learn some valuable "ground school" sailing techniques." [15]
This section needs expansion. You can help by adding to it. (September 2023) |
Silent Service is a submarine simulator video game designed by Sid Meier and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.
F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.
Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.
Uninvited is a black-and-white horror-themed point-and-click adventure game. It was originally developed for the Macintosh by ICOM Simulations released in 1986 by Mindscape as part of the MacVenture series.
Infiltrator is a combat flight simulation game published in North America in 1986 by Mindscape and in Europe by U.S. Gold. It was developed for the Commodore 64, MS-DOS, Apple II, and Atari 8-bit computers by Chris Gray Enterprises. Paragon Programming ported it to the Amstrad CPC and ZX Spectrum.
F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.
Under Fire! is a tactical level computer game released by Avalon Hill's computer division in 1985. The game was released for Apple II, Commodore 64, and DOS systems. Initial packaging had the name of the designer, Ralph H. Bosson, over the title on the box front so as to read Ralph Bosson's UNDER FIRE!, but subsequent packaging replaced his name and read Avalon Hill's UNDER FIRE! instead. The C64 port was by Dyadic Software Associates.
GATO is a real-time submarine simulator published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Mac. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit computers, to coincide with the launch of the Atari XEGS.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.
Star Command is a video game released by Strategic Simulations in 1988.
Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.
Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.
Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit computers and Commodore 64. A Mac conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.
Ogre is a 1986 video game based on the Ogre board wargame. It was released by Origin Systems for the Apple II, Amiga, Atari 8-bit computers, Atari ST, Commodore 64, MS-DOS, and Mac.
Battlefront is a computer wargame developed and published by Strategic Studies Group for the Apple II and Commodore 64 in 1986. The game is a turn-based strategy set in World War II.
Chronicles of Osgorth: The Shattered Alliance is a 1981 computer wargame published by Strategic Simulations in January 1982 for the Apple II and Atari 8-bit computers. Programmed by John Lyon, it relies on a new game engine, called RapidFire, intended to make faster and easier access to wargames published by the studio. During a turn, the program selects the units each in turn and the player only has to order them to move, attack or cast a spell. The order is then executed immediately before the program selects another unit. The game offers two categories of scenarios. The first is composed of medieval-fantasy confrontation, including a free adaptation of the Battle of Gondor against the Mordor forces in the Lord of the Rings. The second is composed of historical battles of antiquity.
Cartels & Cutthroats is a 1981 business simulation game published by Strategic Simulations for the Apple II. Ports to MS-DOS (1985) and Commodore 64 (1986) followed.
Geopolitique 1990 is a 1983 video game published by Strategic Simulations.
Rebel Charge at Chickamauga is computer wargame published in 1987 by Strategic Simulations.