Designers | D. Vincent Baker, Meguey Baker |
---|---|
Publishers | Lumpley Games |
Publication | 2010 |
Genres | |
Systems | Powered by the Apocalypse |
Apocalypse World is a post-apocalyptic indie role-playing game by D. Vincent Baker and Meguey Baker, published in 2010 with only an implied setting that is fleshed out by the players in the course of character creation. It was the game for which the Powered by the Apocalypse engine was developed. On release, Apocalypse World won the 2010 Indie RPG Award and 2011 Golden Geek RPG of the year. [1]
A second edition was successfully Kickstarted in 2016. [2] This edition updated some of the mechanics (HX, battle-moves, threat map, etc.), playbooks (including replacing the Operator with Maestro-D and Quarantine), and brought Meguey Baker on board as co-designer, [3] but retained most of the original's design. A redesign, Apocalypse World: Burned Over, has been in development since 2021. [4] Burned Over is a hackbook rather than a stand-alone edition, being a partial document that requires and builds upon the 2nd Edition.
The game's implied post-apocalyptic setting is fleshed out during character creation. [5] Each playbook involves and provides inspiration for certain details of the setting, such as the Hardholder, who rules the local settlement and therefore has control over its size, population, and appearance. The characters' shared history is also determined in the course of character generation. Themes of the game are survival and relationships, and they come out in the "pure lethality of the game". [6] Notably, the Master of Ceremonies (MC) is not supposed to do any planning before sitting down to the first session, so that all players have an opportunity to shape the game world collectively. [7]
The system uses the Powered by the Apocalypse engine. It features dice-rolling checks for challenging situations of 2d6 plus a relevant stat. Results of 10+ are successes, while 7 to 9 are partial successes or hard choices, and results of 6 or less allow the MC to make a move. A notable feature of Apocalypse World is the inclusion of a "special move" for each class, which triggers when a character of that class meets the appropriate triggers.
Examples of playbooks include the Hardholder, the Gunlugger, the Battlebabe, the Driver, the Chopper (Gang Leader), the Hocus (Cult Leader), the Brainer (Psychic), the Savvyhead (Mechanic/Inventor), and the Skinner (artist). Stats used in rolls are: Cool (Calmness, Rationality); Hard (Strength, Intimidation); Hot (Attraction, Charisma); Sharp (Empathy, Intelligence); and Weird (Psychic, Luck). Characters also carry History (Hx) stats, referencing their non-symmetric relationships with other players; the stat adjusts and grants XP as the characters understand each other more or less.
Reception was positive, with Apocalypse World winning numerous awards. There was praise for the streamlined nature of the game, as well as the MC job, although the inclusion of a sex move was controversial and was explicitly called out as not for children by SFSignal. [6] [9]
Academic PS Berge wrote, "Vincent and Meguey Baker's Apocalypse World (AW, 2010) marked the beginning of a critical era in 'fiction-first' TRPG design. [...] A violent, dystopian, wasteland-punk game, AW itself is less important to the legacy of independent TRPGs than the Bakers' invitation to other designers: 'If you've created a game inspired by Apocalypse World, and would like to publish it, please do'". [10] : 182
James Hanna, writing for CBR in 2020, commented that "ten years on, Powered by the Apocalypse games (PbtA) are everywhere. The Bakers designed the PbtA engine so that other game designers could 'hack' it, creating games with similar mechanics, but unique worlds and rules. More than four dozen games bear the PbtA license, making Apocalypse World incredibly influential. That influence continues to be felt as games move into new territories and find new audiences". [11]
Chase Carter for Polygon listed it as one of the "seminal" games during the "blooming of indie RPG designers" in the latter part of the 2000s, along with Fiasco, Lady Blackbird, Dogs in the Vineyard and the Romance Trilogy. [12]
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "All of [the game's] mechanics pale in comparison to Apocalypse World's major innovation: The way it handles actions .. This bundling [of different actions] is what Apocalypse World does to RPGs with the introduction of the Moves mechanic, and it marks an important milestone for RPG design." Horvath also pointed out the many RPG hacks that had been created using the game mechanics of Apocalypse World, collectively known as Powered by the Apocalypse (PbtA). "PbtA excels at facilitating these sorts of tightly constrained, emotionally charged games that ultimately focus on the mess of interconnected relationships." [13]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Keith Baker is an American game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.
Dogs in the Vineyard is an independently published role-playing game published by Lumpley Games in 2004 that is loosely based on the history of the Mormons.
The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs). Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces.
An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence.
Bully Pulpit Games, based in Chapel Hill, North Carolina, is a small publisher of indie role-playing games.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
Fiasco is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. It is marketed as a "GM-less game for 3–5 players, designed to be played in a few hours with six-sided dice and no preparation". It is billed as "A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong—films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan."
David Vincent Baker is a designer and theorist of tabletop role-playing games and the owner of indie role-playing games publisher Lumpley Games, which also hosts the archives of The Forge. He and his wife Meguey Baker designed Apocalypse World, the first game in the Powered by the Apocalypse system. Apocalypse World won Game of the Year, Best Support, and Most Innovative game at the 2010 Indie RPG Awards, and was 2011 RPG of the Year at both the Golden Geek Awards and Lucca Comics & Games. Baker also designed Dogs in the Vineyard, which won the 2004 Indie RPG Game of the Year and Innovation Award and was one of three games shortlisted for the 2004 Diana Jones Award.
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine originally designed for Apocalypse World and used in Monsterhearts and other games. The game is advertised as having old school style with modern rules. The text of the game was released under the Creative Commons Attribution 3.0 Unported License.
Powered by the Apocalypse (PbtA) is a tabletop role-playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other indie role-playing games.
Monsterhearts is an indie role-playing game about "the messy lives of teenage monsters." It was designed by Avery Alder as an adaptation of Apocalypse World. It is known for its handling of sexuality and LGBT content. It has been nominated or shortlisted for multiple awards.
Meguey Baker is a tabletop role-playing game designer, independent publisher and quilt historian. She and her husband Vincent Baker designed Apocalypse World, the first game in the Powered by the Apocalypse system.
Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of roleplaying games, which combine indie RPG principles and mechanics with Nordic freeform and American chamber live action role-playing techniques. She has been referred to as the "Dean" of the North American school of structured freeform game design.
Blades in the Dark is a fantasy tabletop role-playing game by John Harper, set in a fictional city of Doskvol, inspired by Victorian London and Gothic fiction. The game was crowdfunded on Kickstarter in 2015 and published at the start of 2017.
Avatar Legends: The Roleplaying Game is a fantasy tabletop role-playing game produced by Magpie Games. It is set in the world of the animated television series Avatar: The Last Airbender and The Legend of Korra, and takes place in five different time periods. Players take the roles of martial artists, technological experts, or benders – people who can manipulate one of the four classical elements – who fight for balance in the world while also working towards their own goals and struggling with inner balance, represented by opposing ideals held by a character.
City of Mist is an urban fantasy neo-noir detective tabletop role-playing game (RPG) designed by Amít Moshe and published by Son of Oak Game Studio. The game is set in a modern-day metropolis where ordinary people of all walks of life become modern-day reincarnations of myths, legends, and fairy tales, gaining magical powers and abilities.
Thirsty Sword Lesbians is a narrative-focused tabletop role-playing game that emphasizes telling "melodramatic and queer stories". The game was funded via a 2020 Kickstarter campaign and published by Evil Hat Productions in 2021. It uses a modification of the Powered by the Apocalypse game system.
Designers & Dragons is a non-fiction book series by Shannon Appelcline about the history of the tabletop role-playing game (TTRPG) industry from its inception in the 1970s through the early 2000s. It focuses on the writing, development, and production of TTRPGs from an economic history perspective, with detailed information on the internal workings of publishing companies. It also traces the development of TTRPGs alongside the fantasy literary genre. It has won ENNIE Awards.
Masks: A New Generation is a tabletop role-playing game about teenage superheroes, designed by Brendan Conway and published by Magpie Games in 2017 after raising $107,328 on Kickstarter. It uses the Powered by the Apocalypse framework. Masks won an ENNIE Award and an Indie Game Developer Network award.