Arumana no Kiseki

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Arumana no Kiseki
Arumana no Kiseki Cover.jpg
Developer(s) Konami
Publisher(s) Konami
Composer(s) Kinuyo Yamashita
Platform(s) Famicom Disk System
Release
  • JP: August 11, 1987
Genre(s) Platform game
Mode(s) Single player

Arumana no Kiseki [lower-alpha 1] is a platform game by Konami for the Family Computer Disk System. It was released in Japan on August 11, 1987. [2] In 2012, reproduction cartridges of the game were created for the NES under the title of 'Miracle of Almana'.

Contents

Synopsis

A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. In order to restore the village to its former glory, the game's hero (Kaito) must track down the thief and recover the stolen jewel. [1] [3]

Gameplay

The protagonist uses a grappling hook to climb up to the platform. The "LIFE" meter, the "SCORE" counter and a range of weapons are displayed on the bottom of the screen. Arumana no Kiseki Gameplay.png
The protagonist uses a grappling hook to climb up to the platform. The "LIFE" meter, the "SCORE" counter and a range of weapons are displayed on the bottom of the screen.

The player takes the role of a hero named Kaito, who bears a resemblance to Indiana Jones, and must travel through six cavernous levels in search of the stolen jewel, Arumana. The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons. [1]

Kaito's main source of transportation is unique. Besides just walking and jumping, like most platform games, he must also use a special grappling hook to reach platforms that are too high. To make things a little more difficult, the grappling hook can only be launched from a diagonal direction and not just straight above. [1]

The game itself is very reminiscent to Indiana Jones and the Temple of Doom . The appearance of Kaito is not only nearly identical to the series' adventurer, but the game's cave environments and plot, which revolves around the main character recovering a jewel that grants life to a village, are very similar to his explorations. The game also borrows heavily from an earlier Konami release, Roc 'N Rope , with the main character firing ropes at platforms to cross wide chasms. [1]

Notes

  1. Arumana no Kiseki (アルマナの奇跡(きせき)) is literally translated as "The Miracle of Arumana". [1]

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References

  1. 1 2 3 4 5 D.Lo (31 March 2015). "Miracle of Arumana (アルマナの奇跡 Arumana no Kiseki) – Famicom Disk System". Nintendo Sega Japan. Archived from the original on 2017-04-04. Retrieved 2018-01-06.
  2. アルマナの奇跡 まとめ [ファミコン]. Famitsu (in Japanese). Kadokawa Dwango Corporation. Archived from the original on 2016-09-14. Retrieved 2016-09-14.
  3. Konami (August 11, 1987). Arumana no Kiseki (Famicom Disk System).