Axis Assassin

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Axis Assassin
Axis Assassin cover.jpg
Original "album cover" box
Developer(s) Electronic Arts
Publisher(s)
Designer(s) John Field [1]
Platform(s) Apple II, [2] Atari 8-bit, Commodore 64
Release1983
Genre(s) Tube shooter
Mode(s) Single-player

Axis Assassin is a video game written by John Field for the Apple II and published by Electronic Arts in 1983. [1] Ports for Atari 8-bit computers and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari, Inc.'s 1981 Tempest arcade video game.

Contents

Along with M.U.L.E. , Hard Hat Mack , Archon: The Light and the Dark , and Worms? , Axis Assassin is one of the five initial games from Electronic Arts. [3] Programmer John Field is included in the two-page "We See Farther" magazine ad from 1983 that positioned EA's game developers as "rock stars." [4] Field also wrote The Last Gladiator for Electronic Arts, which was published the same year as Axis Assassin. [1]

Gameplay

Development

John Field wrote the first version of Axis Assassin in two weeks while on vacation in Wisconsin, then worked on improving it for an additional seven months. [5]

Reception

Title screen with John Field's signature Axis Assassin.jpg
Title screen with John Field's signature

Reviewing the Apple II version for Electronic Games in 1983, Arnie Katz wrote, "if John Field's Axis Assassin is a true foretaste of what we can expect from Electronic Arts, then there's no question that computer gaming has gained another first-rate software producer." [6] Katz and cohort Bill Kunkel also discussed the game in the "Arcade Alley" column of Video , stating, "Axis Assassin...has only one discernable problem: its name. Despite the obvious and misleading connotations of 'Axis,' this is a semi-abstract target-shoot in the Tempest genre–not a World War II spy adventure." [7]

A review in Computer and Video Games magazine three years after the game's release was less enthusiastic, concluding "there's nothing really wrong with Axis Assassin, but there's no real reason why anybody should make time to play it." [8]

See also

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References

  1. 1 2 3 Hague, James. "The Giant List of Classic Game Programmers".
  2. Maher, Jimmy (January 23, 2013). "Seeing Farther". The Digital Antiquarian.
  3. Corriea, Alexa Ray (May 21, 2013). "30 years ago Electronic Arts shipped its first batch of five games". Polygon.
  4. "We See Farther magazine advertisement" (PDF). Digital Press.
  5. "Axis Assassin Packaging" (PDF). archive.org. Electronic Arts. 1983.
  6. Katz, Arnie (October 1983). "Axis Assassin". Electronic Games: 98–100.
  7. Kunkel, Bill (October 1983). "Arcade Alley" (PDF). Video: 30.
  8. "Axis Assassin". Computer and Video Games (54): 35. February 1986.