Beamrider | |
---|---|
Developer(s) | Action Graphics [1] Cheshire Engineering (2600) [1] |
Publisher(s) | Activision |
Designer(s) | David Rolfe [2] |
Platform(s) | Intellivision, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, MSX, ZX Spectrum |
Release | Intellivision
|
Genre(s) | Fixed shooter |
Mode(s) | Single-player |
Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983. [2] The game was ported to the Atari 2600 (with a slightly reduced feature set), Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, ZX Spectrum, and MSX.
Beamrider takes place above Earth's atmosphere, where a large alien shield called the Restrictor Shield surrounds the Earth. The player's objective is to clear the Shield's 99 sectors of alien craft while piloting the Beamrider ship. The Beamrider is equipped with a short-range laser lariat and a limited supply of torpedoes. The player is given three at the start of each sector.
To clear a sector, fifteen enemy ships must be destroyed. A "Sentinel ship" will then appear, which can be destroyed using a torpedo (if any remain) for bonus points. Some enemy ships can only be destroyed with torpedoes, and some must simply be dodged. Occasionally during a sector, "Yellow Rejuvenators" (extra lives) appear. They can be picked up for an extra ship, but if they are shot they will transform into ship-damaging debris.
Activision offered a Beamrider patch to players who could get to Sector 14 with 40,000 points and sent in a screenshot of their accomplishment. [1]
The Deseret News in 1984 gave the ColecoVision version of Beamrider three stars, describing it as "basically a slide-and-shoot space game." [3]
A reviewer for Your Commodore described the Commodore 64 version of the game as "a really good, wholesome arcade zapping game." [4]
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.
Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which taunts the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Mr. Do's Castle is a platform game released in arcades by Universal in September 1983. In Japan, the game is titled Mr. Do! versus Unicorns. Marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Universal's Space Panic from 1980. It began as a game called Knights vs. Unicorns, but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game following the first game's popularity.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as Burnin' Rubber. Distributed in North America by Bally Midway, the arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.
H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, MSX, and ZX Spectrum.
Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Repton is a Defender-inspired scrolling shooter written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. It was ported to the Atari 8-bit computers, and Commodore 64.
Star Trek: Strategic Operations Simulator is a space combat simulation arcade video game based on the original Star Trek television program and movie series, and released by Sega in 1983. Star Trek uses color vector graphics for both a 2D display and a 3D first-person perspective. The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game includes synthesized speech
Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends of the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.
Juno First (ジュノファースト) is an arcade video game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. Juno First is a fixed shooter with a slightly tilted perspective, similar to Nintendo's Radar Scope from 1980. The game was ported to the Commodore 64, Atari 8-bit computers, MSX, IBM PC, and IBM PCjr.
The Activision Decathlon is a sports video game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit computers, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.
James Bond 007 is a horizontally scrolling shooter published in 1984 by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, and ColecoVision. It was developed and published in Japan by Tsukuda Original for the SG-1000 under the title 007 James Bond. It was the first video game based on James Bond to be given a worldwide release.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Cosmic Avenger is a scrolling shooter developed by Universal and released as an arcade video game in July 1981. It is part of the first wave shooters with forced horizontal scrolling which followed Konami's Scramble and Super Cobra from earlier in the year. It was released the same month as Vanguard. The final installment in Universal's Cosmic series, players take control of the Avenger space fighter and, as in Scramble, use bullets and bombs against enemy air and ground forces. The world is one continuous level made up of different areas.
Squish'em, also known as Squish'em Sam, is a 1983 action game designed by Tony Ngo and published by Sirius Software for the Atari 8-bit computers, VIC-20, Commodore 64, MSX, and ColecoVision. The ColecoVision version plays digitised speech without additional hardware and was published as Squish'em Featuring Sam. The game is the sequel to Sewer Sam.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.