Beyond Flesh and Blood | |
---|---|
Developer(s) | Pixelbomb Games |
Publisher(s) | Sold Out |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows |
Release | 1 June 2016 |
Genre(s) | Third-person shooter |
Beyond Flesh and Blood is a third-person shooter video game developed by British independent video game development company Pixelbomb Games [1] and published by Sold Out for Microsoft Windows. [2]
Beyond Flesh and Blood is a third-person shooter set 265 years in the future in a post-apocalyptic Manchester. Players control large mechs and play as a silent protagonist. There are four different mechs in total, each with different weapons, movement style, and grade. [3] During gameplay, the player respawns with a new mech upon death. [4]
The game was developed by Pixelbomb Games, an independent studio based in Manchester. [5] The game uses Unreal Engine 4. [6]
In a preview of the game, Rock, Paper, Shotgun 's Alice O’Connor wrote: “I’ll surely be disappointed if I visit Manchester and there aren’t any mechs, but the same’s true for every city.” [7] The Manchester Evening News called the game's setting, "Manchester as you’ve never seen it before". [1] questioned the violence and the setting of the game, asking readers “Do you think it’s appropriate to use Manchester as the setting for a violent game?”. 94% of responders voted, “Yes, it’s just pretend”. [1]
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