Origin | United States |
---|---|
Alternative names | Hoss, Pfeffer, Indiana Double Deck |
Family | Trick-taking |
Players | 2-6 (usually 4) |
Skills | Tactics & Strategy |
Cards | 24, 32, 36, 48 (2x24) |
Deck | French |
Play | Clockwise |
Playing time | 20 min. (single deck) - 40 min (double deck) |
Chance | Low (double deck) - Medium (single deck) |
Related games | |
Euchre, 500, Hoss |
Bid Euchre, Auction Euchre, Pepper, or Hasenpfeffer, is the name given to a group of card games played in North America based on the game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks. Variation comes from the number of cards dealt, the absence of any undealt cards, the bidding and scoring process, and the addition of a no trump declaration. It is typically a partnership game for four players, played with a 24, 32 or 36-card pack, or two decks of 24 cards each. [1] [2]
A pack of 24 cards containing 9, 10, J, Q, K, and A in each suit is used. The rank of the cards in the trump suit is: J (of the trump suit, also known as the "right bower" or bauer; high), J (of the other suit of the same colour as the trump suit, also known as the "left bower" or bauer), A, K, Q, 10, 9 (low). In the plain suits, the rank is: A (high), K, Q, J, 10, 9 (low). When playing with no trumps, all four suits follow the 'plain suit' ranking. Cards are dealt one at a time to each player, clockwise, starting with the player to the dealer's left. Each player receives six cards. Variations in big euchre of the number of cards dealt, scoring values, and winning requirements exist, and are agreed to before game play.
Bidding is the primary way in which Bid Euchre is different from standard Euchre. A bid is the number of tricks that a player wagers for his or her team to win and each bid must be higher than any preceding it. Each player, beginning at dealer's left, may either bid or pass. Starting at the person to the left of the dealer, each player "bids" how many "tricks" he or she thinks it is possible to get in partnership with his/her partner (sitting across the table). "Trump bids" are the numbers four through six. Players may bid, or choose to pass. Common bids are three, four, or five. One is not a typical bid. There are some variations, but in most traditional games the bidding only goes around the table once, with each player bidding one time. At the end of bidding, whoever bids highest wins the bid and gets to name the suit that will become trump. Bidding does not generally exceed five (the maximum is six), as there are two special bids.
There is special meaning given to the "two bid." If a player holds two jacks of the same color (both "black" jacks or both "red" jacks), the player can bid "two" to indicate to the player's partner this special possession. This gives useful information to the partner when placing a bid.
At the end of bidding, the winning (or "contracting") bidder makes the opening play and may lead any card. Going clockwise, the other players each play a card and must follow suit if possible. If a player cannot follow suit, any card can be played. There is no rule about who may play trump first. The trick goes to the highest trump or, if there are no trump cards, to the highest card of the suit led. The winner of a trick leads to the next trick. The contracting side scores one point for each trick taken if it makes at least its contract but is set back (loses) six points if it fails to make its contract, regardless of the value of the contract or the tricks actually won. As such, a side can have a negative score. If the side playing defense (that is, the side that does not win the bid) fails to get any tricks, it goes back six points. An exception to this is in cases of a 'pepper' bid. With this contract, if all the tricks are taken, the contracting side wins 14 or 12 points (for the big and small pepper, respectively). If the contracting side fails to take all six tricks, it is set back 14 or 12 points (for big and small peppers, respectively). The opposing side always scores one point for each trick taken. If the defensive side does not get any tricks in a small or big pepper, it loses six points.
The standard winning number or goal is 42 (32 in "hawsy"). The first team to reach or exceed 42 while on offense wins. [lower-alpha 4] Other variations of the game do not use a winning number and instead allow players to set a time limit such as one or two hours, at the end of which time the team with the highest point total wins.
Progressive Euchre is a tournament format Euchre. Play begins when the lead table rings a bell. The lead table plays eight hands, the deal revolving to the left with each hand, so that each player has dealt twice, then rings the bell again. When the bell rings, players at each table finish their current hand and record their team score on an individual tally. The losing team at the head table moves to the tail table; otherwise, the winning team at each table advances to the next table, and one member of the losing team changes seat so that partners in one game are opponents in the next game. Play begins on the next game immediately without waiting for another signal. After 10 games, players total their tally sheets, to determine the high score and low score for the tournament.
Each table of four players use a 24-card deck containing A K Q J 10 9 in the four suits (♠ ♥ ♣ ♦). Players bid once each, clockwise around the table, starting at the dealer's left. Bids of one to six are made by stating the number of tricks to be taken. A player must either bid higher than any prior bid, or pass.
A pepper consists of winning all six tricks with a passed card. If no succeeding player wishes to play a loner, the bidder declares suit by saying, "Give me your best heart", "Give me your best club", etc. His partner gives the requested card to the bidder, face down, before seeing the bidder's passed card, and sits out the rest of the hand. As loner bids (asserting that one will win all six tricks without assistance) are pre-emptive and are made by declaring suit and leading out the first trick. The high bidder declares suit as he leads out the first trick. The winner of each trick leads the following trick. Only suits may be declared trump; no-trump and low-no-trump declarations are not permitted. Deal passes around the table, clockwise, after each hand.
Teams score one point for three or four tricks, two points for all five tricks and four points for a loner. A team failing to achieve their number of tricks receives no points for any tricks won, and two points go to the other partner's score. An euchre sweep nets four points.
The names "Pfeffer," "Hasenpfeffer," and "Double Hasenpfeffer" [lower-alpha 5] come from "Hasenpfeffer", a German dish of marinated and stewed trimmings of hare. Pfeffer, is a variation of Pepper and is most often played in the Midwest. Its primary difference is that the dealer is forced to make a "four Trick Bid" when all players pass in front of the dealer. This allows for a strategy of either forcing teams to have to make bids or to "stick the dealer." [lower-alpha 6] The minimum bid for a dealer is four tricks.
All card hierarchies are the same as Pepper. A Pfeffer bid (a/k/a double-Pfeffer) is a bid to win all six tricks, alone. The player who wins the bid declares trump. For "trump bids," the player to the left of the dealer leads to the first trick and each player must follow suit if possible. The trick is won by the highest card of the suit led, or by the highest trump if any were played. [lower-alpha 7] Winner of each trick leads to the next and play continues until all six tricks have been played. For "no-trump bids," the player to the right of the "Declarer" leads. [lower-alpha 8]
For non-Pfeffer bids, the team that declared trump scores one point for each trick taken if they took at least as many tricks as were bid. If the declaring team takes all six tricks, they get six points and the opposing players are "set." They lose five points and receive a "hickey." If the declaring team takes less than the number of tricks bid, they too will set, lose five points and also receive a hickey.
For Pfeffer bids, if the declaring team takes all six tricks, they get twelve points and the opposing team are set, lose five points, and receive a hickey. If the declaring team fails to take all six tricks, they are set, lose ten points, and receive two hickeys.
In all cases, the opposing team simply scores one point for every trick they take. The deal then passes clockwise around the table. The game is to 42 points. In cases of a tie at 42, the bidding team wins. Negative scores are allowed. For purposes of betting, amounts are set for game and sets [lower-alpha 9] Games are generally twice the amount as sets. Games ending with the losing team at zero points or below, pay double.
Hasenpfeffer, also called Pepper, is a four-player partnership variation of Euchre played with a 24-card pack plus the Joker. Six cards are dealt in batches of three, and the rest are laid face down to one side. Bids are made numerically for the naming of trump, and declarer may name no trump in place of a single suit. If no one bids, the holder of the best bauer is obliged to bid three, and if it then proves to be the card out of play, the deal is annulled. The highest bidder announces trump before play. The bidder's side scores one point per trick won if this is not less than the bid, otherwise, it loses one point per undertrick. The play goes up to 10 points. Competition to secure a call is very keen since one stands to gain more than one stands to lose, but for that very reason the bidding is frequently pushed beyond the level of safety. [3]
A variation and combination of many bid euchre varieties, "BuckenPeffer" (or "Buck"), involves only one round of bids. The minimum bid is three. If all three players pass before the dealer, like in "Screw the Dealer", the dealer is forced to bid four tricks. There is no second round of bidding and the dealer is then forced to bid four tricks. There is no bidding "two" to inform a partner that the bidder is holding two jacks of the same color. A player may call high or low as trump, but in this case (unless the player calling trump has called a Pfeffer bid (going solo with no partner and required to take all six tricks), the bidder calls hi or low and must exchange their best card (ace if high is called, 9 if low is called) for the worst card (a 9 if high is called, ace if low is called) from the player on the callers left. There are different scoring and waging rules such as burns, double burns, and triple burns. Scoring is different in that teams, not individuals, are scored. Points awarded are the number of tricks taken and the game is generally played to 25 or more. Scoring idiosyncrasies include: if a team takes all six tricks after calling trump, or skunking the other team, they score six plus the number of the tricks they bid. The skunked team has the number of the winning trump bid subtracted from their score.
Dirty clubs (or buck euchre), is a variation of the euchre and 500 card games, and similar to Oh Hell – 500. These games are trick-taking card games, but unlike euchre, the players must bid on how many tricks they will take. The game is played by three to six players, depending on the variation. The game uses the same cards as euchre: the 10, J, Q, K, and A of each suit (three players), with lower cards (9, 8, 7, etc.) added if necessary for more players. For the first hand, the dealer is chosen at random, then the deal proceeds clockwise.
Each player starts with the same number of points, which may be 15. The goal is to get to zero. Each player subtracts the number of tricks taken from his score on each hand. However, the high bidder must take at least the number of tricks he bid. If he fails to take this many tricks, instead of subtracting points, he must add five to his score. Therefore, being the high bidder is helpful in that it lets a player call trump, but it is also dangerous as that player is the only one to hold the specified bid.
One variation is that a player who takes no tricks is bumped (penalized) five points regardless of his bid. When this rule is in place, the players are usually given a chance to drop out after trump is called. A player who drops out cannot be penalized, but also cannot take any tricks. Another variation is that if the call goes all the way around without a bid, there is no trump, and players do not get a chance to drop out.
Eau Claire Clubs (also called Dirrties, Clübbérts, or simply Clubs) is similar to Dirty Clubs, and a regional variant. The most notable difference between the two is that it is played with four players split into two partnerships, instead of "every player for themselves." It follows the same general bidding, card play, and scoring rules as Dirty Clubs.
Another variation, Double Deck Bid Euchre, uses a 48-card deck, giving 12 cards to each player. There are two teams of two players each. The minimum bid is three, and the winning bid is the highest bid, and they get to make trump. If the player makes the bid, they get one point for each trick the team takes. If the team with the highest bid fails to make their bid, they lose points equal to their bid. Their opponents get one point for each trick they take. The game is won by the first team to score 50 points.
A variant for either four or six players divided into two teams and using the 48-card pinochle pack. Double Hasenpfeffer (or sometimes, Double Pepper), may be played without bauers, so all cards rank A K Q J 10 9 in each suit, and there are no bids of little or big pepper. All cards are dealt out and bidding goes around the table once. The minimum bid is six. If all pass, the dealer names trump at a minimum bid of six tricks. In a four-player game, a high bidder may opt to play alone and exchange any two cards with his or her partner and then play solo against the opposing team. Scoring is the same as in 24-card pepper above, with a forced declaration by the dealer losing only half (rounding up) if not made. Playing alone scores double, positive if bid is made, or negative if not.
Pinochle, also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, Great Britain, New Zealand, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are variations for two to nine players.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name.
Forty-fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.
Belote is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia, Greece, Luxembourg, Moldova, North Macedonia, Bosnia and Herzegovina and also in Saudi Arabia and Tunisia. It is one of the most popular card games in those countries, and the national card game of France, both casually and in gambling. It appeared around 1900 in France, and is a close relative of both Klaberjass and klaverjas. Closely related games are played throughout the world. Definitive rules of the game were first published in French in 1921.
Pedro is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five which was developed in Denver, Colorado around 1885 and soon regarded as the most important American member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Briscola is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of briscan and bezique, Briscola is a Mediterranean trick-taking ace–ten card game for two to six players, played with a standard Italian 40-card deck.
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture.
Pitch is the American name of the English trick-taking game of Blind All Fours which, in turn, is derived from classic All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback.
Sheng ji is a family of point-based, trick-taking card games played in China and in Chinese immigrant communities. They have a dynamic trump, i.e., which cards are trump changes every round. As these games are played over a wide area with no standardization, rules vary widely from region to region.
Sueca is a 4 player-partnership point trick-taking card game of the ace–ten family, and a popular variant of the Bisca card game. The game is played in Portugal, Brazil, Angola and other Portuguese communities. Its closest relative is the very similar German game Einwerfen.
400 is a trick-taking card game played in two partnerships with a standard deck of 52 playing cards. The object of the game is to be the first team to reach forty-one points. The game somewhat resembles Spades, but with subtle differences. It was in the early years after the Ottoman Empire. Historically, the game is mainly played in Syria, Lebanon, Palestine, Jordan, Honduras, and The Philippines. It is similar to the game Tarneeb, which is also played in the region.
Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. It thought to be descended from the game 304, along with similar Indian games known as "29", "40" and "56".
304, pronounced three-nought-four, is a trick-taking card game popular in Sri Lanka, coastal Karnataka, Tamil Nadu and Maharashtra, in the Indian subcontinent. The game is played by two teams of two using a subset of the 52 standard playing cards so that there are 32 cards in play.
Smear is a North-American trick-taking card game of the All Fours group, and a variant of Pitch (Setback). Several slightly different versions are played in Michigan, Minnesota, Northern and Central Iowa, Wisconsin and also in Ontario, Canada.
Euchre is a 19th-century trick-taking card game and has many variations.
The card game of Euchre has many variants, including those for two, three, five or more players. The following is a selection of the Euchre variants found in reliable sources.
Mucken or Muck is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no soloist or Rufer ("caller") contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.