Blue Moon is a German expandable card game (ECG) designed by Reiner Knizia and published by Kosmos and Fantasy Flight Games in 2004. [1]
Blue Moon is a fantasy-style card game with a total of 344 cards and designed for two players. Fantasy Flight Games has classified Blue Moon within the Living Card Games (LCG) genre. This classification distinguishes it from randomized card assortments prevalent in chance-dependent card collections found in other collectible card games such as 7th Sea or Magic: The Gathering .
The game is played by replicating the challenges various characters face within the fictional realm of Blue Moon. Each character has distinct attributes and mechanics within a 30-card deck, out of 344 cards, accompanied by a designated "leader" card. [2] [3]
The Blue Moon game box contains a compact game board and three plastic dragon tokens, used as markers for scoring purposes throughout gameplay. The core box includes two decks: one featuring the Vulca characters and the other highlighting the Hoax characters. The dimensions of the Blue Moon cards measure 120 mm × 70 mm, similar to the size of Tarot cards.
Players can further enhance their experience by buying expansion decks. These comprise 30 to 31 cards and introduce additional gameplay elements and strategies to the game.
The aim of the game is to "attract" the dragons by playing character cards in turn trying to obtain a total value in one of the two resources of the game (earth and fire) higher than the one played by the rival player. Once a player attracted all three of the dragons they are declared winner. [4]
Stewart Woods, in his 2012 book Eurogames: The design, culture and play of modern European board games, noted that Blue Moon was categorized, in the terms used by game scholar Aki Järvinen, as a game closely related to those with no table-based environmental components, using the card placement in Blue Moon as an example of utilising "abstracted boards in order to assist in play of the game either through visual indicators of key mechanics or as a reference for the consistent positioning of other elements." [5]
The original 2004 base box of the game contains:
The selection of individual characters available includes:
In addition to the core pair of included decks are two supplementary decks, "Emissaries & Inquisitors: Allies" and "Emissaries & Inquisitors: Blessings". These decks encompass additional cards designed for versatile utility. The augmented rules integrated into the foundational set afford players an expanded spectrum of options for customizing their decks. Each of these decks is centered around an individual character, and constructing these decks is constrained by the inclusion of cards from other characters, which is quantified by the metric known as "moons."
A significant portion of Blue Moon cards comprise textual components that explain their impact on the game, sometimes superseding established game rules, emphasizing the crucial significance of language and interpretation within the game context. Other iterations have been produced, with language changes adding English (published by Fantasy Flight Games), German (published by Kosmos), Dutch (published by 999 Games, excluding the Buka Invasion), French (published by Tilsit, though incomplete), and Japanese (published by Hobby Japan). In addition, select promotional cards have been dispensed as tokens of appreciation upon reaching specific milestones at assorted gaming events.
Blue Moon was created by Reiner Knizia and published in Germany in 2004 by Kosmos. An English version was published by Fantasy Flight Games. However, as game historian Shannon Appelcline noted in the 2014 book Designers & Dragons: The 90s, CCGs were "a dwindling part of FFG's board game production." [6]
In 2006, Fantasy Flight Games released a Blue Moon-related board game named Blue Moon City . While it is incompatible with the Blue Moon card game, it was a complete German-style board game for 2 to 4 players and set in the same fictional world of Blue Moon.
A new version of the game titled Blue Moon Legends has been published by Fantasy Flight Games in 2014. It contains every card ever published for Blue Moon in a single package. [7]
In Issue 51 of the French games magazine Backstab, Olivier Guillo thought that in a world awash with CCGs, "It is through subtle development of certain things that Blue Moon stands out from the others: first of all with a good quality basic box [...] and superb larger-than-standard-sized cards." Although Guillo pointed out that the basic packs are limited to only two factions, more factions are found in the expansions, and he admitted, "I am rapidly tempted to buy these expansions." Guillo concluded by giving the game an average rating of 3 out of 5, calling it "A game that has everything to interest fans of the genre and those who don't yet know it." [8]
Writing in the Slovenian magazine Joker, David Tomšič noted that "Gameplay is fast-paced and consists of back-to-back fights that decide the winner of the battle." Tomšič warned that each faction in the game "requires a different tactic, and they are nicely balanced, but it is true that some are more challenging [...] Beginners won't have a problem, but it's only through repeated play that deeper tactics are revealed. When you gain experience, combat is no longer dependent on luck." Tomšič noted that the game had good replayability but commented "It's just a shame that when you buy several expansions, it becomes quite expensive." [9]
A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has complex rules, indirect player interaction, and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.
Tigris and Euphrates is a tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" designed by Knizia. Tigris and Euphrates won first prize in the 1998 Deutscher Spielepreis. A card game version was released in 2005.
Reiner Knizia is a prolific German-style board game designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the greatest game designers of all time. Many of his hundreds of designs are considered modern classics, and many have won or been nominated for significant gaming awards, including the Spiel des Jahres and the Deutscher Spiele Preis. His notable designs include Amun-Re, Blue Moon City, Ingenious, Keltis, Lord of the Rings, Medici, Modern Art, Ra, Taj Mahal, Tigris and Euphrates, and Through the Desert. Many of his designs incorporate mathematical principles, such as his repeated use of auction mechanics.
Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.
Call of Cthulhu: The Card Game is an out-of-print card game produced and marketed by Fantasy Flight Games from 2004 to 2015. It is based on Chaosium's Call of Cthulhu role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction.
Bruno Faidutti is a historian and sociologist, living in France, who is best known as a board game designer.
A Game of Thrones is a strategy board game created by Christian T. Petersen and published by Fantasy Flight Games in 2003. The game is based on the A Song of Ice and Fire series of high fantasy novels by George R. R. Martin. It was followed in 2004 by the expansion A Clash of Kings, and in 2006 by the expansion A Storm of Swords.
Middle-earth Collectible Card Game (MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien's fictional universe of Middle-earth, with added content from ICE's Middle-earth Role Playing Game.
Arkham Horror is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game Call of Cthulhu, which is set in the Cthulhu Mythos of H. P. Lovecraft and other horror writers. The game's second edition was released by Fantasy Flight Games in 2005, with a third edition in 2018.
Lord of the Rings is a cooperative board game based on the high fantasy novel The Lord of the Rings by J. R. R. Tolkien. Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe. In the game, each player plays a hobbit in the party, and the party will aim to destroy the One Ring. Upon its release, the game received a Spiel des Jahres special award. A slightly revised version was later published by Fantasy Flight Games.
Nexus Editrice was an Italian game publisher founded in 1993.
Fantasy Flight Games (FFG) is a game developer based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a division of Asmodee North America.
An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abilities or equipment.
The Sorcerer's Cave is a fantasy board/card game designed by Terence Peter Donnelly and first published in 1978. Though greatly simplified, it was inspired by the fantasy role-playing game Dungeons & Dragons. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures.
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. It was introduced with Magic: The Gathering in 1993.
Blue Moon City is a 2006 designer board game by Reiner Knizia. The game has similar artwork to, and some thematic connections with, the Blue Moon card game, also designed by Knizia. It is a city-building game with a heavy fantasy theme.
The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996. It went out of print after its last expansion, Crusade, in 1998.
The Lord of the Rings: The Card Game is a card game produced by Fantasy Flight Gamessince 2011. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings.
Goldrausch is a card game published in 1990 by Hans im Glück. It is one of the first published games by prolific game designer Reiner Knizia, the rules, using two decks of regular playing cards, were first published in his book New Tactical Games With Dice and Cards.
Unfathomable is an eldritch horror deduction board game designed by Tony Fanchi and Corey Konieczka, and published in 2021 by Fantasy Flight Games. In the game, players attempt to maintain a steamship as it crosses the Atlantic Ocean while being attacked by monsters from the Deep and traitorous players in their midst. It is an adaptation of Battlestar Galactica: The Board Game.