This article relies largely or entirely on a single source .(October 2021) |
Bolo | |
---|---|
Publisher(s) | Application Systems Heidelberg Dongleware Verlags GmbH |
Programmer(s) | Meinolf Schneider |
Platform(s) | Atari ST, Macintosh, MS-DOS |
Release | Atari ST
|
Genre(s) | Breakout |
Mode(s) | Single-player |
Bolo is a 1987 Breakout clone written for the Atari ST with the high resolution monochrome monitor. It was later remade for Macintosh and MS-DOS. Bolo was written by Meinolf Schneider, [1] who wrote the Oxyd games. Bolo is in the same vein as Taito's Arkanoid with numerous additions such as gravity, exploding bricks, and tunneling.
Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.
Hollywood Hijinx is an interactive fiction video game written by Dave Anderson and Liz Cyr-Jones and published by Infocom in 1986. The game was released for the Apple II, Atari 8-bit computers, Atari ST, Amstrad CPC, Amstrad PCW, Commodore 64, Amiga, TI-99/4A, and MS-DOS. It was Infocom's twenty-third game.
Atari ST User was a British computer magazine aimed at users of the Atari ST range. It started life as a pull-out section in Atari User magazine. From April 1987 onwards it became a magazine in its own right, outliving its parent by a number of years. It was published initially by Database Publications in Stockport, and later by Europress in London.
Typhoon Thompson in Search for the Sea Child is a video game created by Dan Gorlin. It was published by Broderbund for the Atari ST in 1988, then the Amiga in 1990. Typhoon Thompson is a reworking of the Apple II game Airheart, also written by Gorlin.
Laser Hawk is a horizontally scrolling shooter published for Atari 8-bit computers by UK-based Red Rat Software. It was created in Dunedin, New Zealand by programmer Andrew Bradfield and artist Harvey A. Kong Tin.
The Atari Pascal Language System is a version of the Pascal programming language released by Atari, Inc. for the Atari 8-bit computers in March 1982. Atari Pascal was published through the Atari Program Exchange as unsupported software instead of in Atari's official product line. It requires two disk drives, which greatly limited its potential audience. It includes a 161-page manual.
ANALOG Computing was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ANALOG printed multiple programs in each issue for users to type in. Almost every issue included a machine language video game—as opposed to Atari BASIC—which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ANALOG also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. After the Atari ST was released, coverage of the new systems moved to an ST-Log section of the magazine before spinning off into a separate publication under the ST-Log name.
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading.
Datasoft, Inc. was a software developer and publisher for home computers founded in 1980 by Pat Ketchum and based out of Chatsworth, California. Datasoft primarily published video games, including ports of arcade video games, games based on licenses from movies and TV shows, and original games. Like competitor Synapse Software, they also published other software: development tools, word processors, and utilities. Text Wizard, written by William Robinson and published by Datasoft when he was 16, was the basis for AtariWriter. Datasoft initially targeted the Atari 8-bit computers, Apple II, and TRS-80 Color Computer, then later the Commodore 64, IBM PC, Atari ST, and Amiga. Starting in 1983, a line of lower cost software was published under the label Gentry Software.
Mat Mania, known in Japan as Exciting Hour: The ProWrestling Network or simply Exciting Hour, is a Japanese wrestling arcade video game developed by Technōs Japan and published by Taito in 1985. It is a spiritual successor to the 1983 arcade game Tag-Team Wrestling, also developed by Technōs Japan, but published by Data East. The arcade game was a commercial success in Japan and North America, becoming the highest-grossing arcade conversion kit of 1986 in the United States.
Dandy is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
Mission Asteroid is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems.
Quality Software is a defunct American software developer and publisher which created games, business software, and development tools for the Exidy Sorcerer, Apple II, and Atari 8-bit computers in the late 1970s and early 1980s. Asteroids in Space, written by programmer Bruce Wallace, was voted one of the most popular games of 1978-80 by Softalk magazine.
Fight Night is a boxing video game developed by Sydney Development Corporation and published by Accolade in the United States and by U.S. Gold in the United Kingdom. It was initially released in 1985 for the Apple II, Atari 8-bit computers, and Commodore 64. The game includes both a single player mode and multiplayer mode. It includes the ability to customize the player's boxer. In total, there are five boxers to beat.
Canyon Bomber is a black-and-white 1977 arcade game, developed and published by Atari, Inc. It was written by Howard Delman who previously programmed Super Bug for Atari. Canyon Bomber was rewritten in color and with a different visual style for the Atari VCS and published in 1979.
Ogre is a 1986 computer game based on the Ogre board wargame. It was released by Origin Systems for the Apple II, Amiga, Atari 8-bit family, Atari ST, Commodore 64, MS-DOS, and Macintosh.
Ninja is a beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit computers, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS. An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware. The Amiga, Atari ST, and Arcade versions were released as Ninja Mission. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.
The First XLEnt Word Processor is a floppy disk-based word processor for Atari 8-bit computers published by XLEnt Software in 1986. It was written by David Castell who was a student at the time. Though sold by a budget publisher for US$29.95, it was favorably compared with more established competitors.
Quest of the Space Beagle is an action-adventure game written by Scott Lamb for Atari 8-bit computers and published by Avalon Hill Microcomputer Games in 1984. It's the sequel to Jupiter Mission 1999. A Commodore 64 port followed in 1985.