Oxyd

Last updated

Oxyd
PerOxydScreenshot.png
Developer(s) Meinolf Amekudzi
Publisher(s) Dongleware Verlags GmbH
Platform(s) Atari ST, Amiga, MS-DOS, Macintosh, NeXT
Release1990: Atari ST
1992: Amiga, Mac, MS-DOS
Genre(s) Puzzle
Mode(s) Single-player

Oxyd is a 1990 puzzle video game developed for the Atari ST and ported to the Amiga, Macintosh, MS-DOS, and NeXT by Dongleware Verlags GmbH. It is a game of puzzles and tests to restart all the oxygen generators (called Oxyds) on the player's home planet. The Oxyds must be restarted by opening them in pairs of matching patterns, and (in colour versions) matching colours.

Contents

The Atari ST version was developed with the Megamax Modula-2 programming language.[ citation needed ]

Gameplay

The player controls a small black marble that rolls around, touches things to activate them (Oxyds are opened by touching them), and bashes things to move them. The player has an inventory and can add some items to the inventory by rolling over them. The game's playfield is called a landscape. The player must open all of the Oxyds to progress to the next landscape. Oxyds must be matched in pairs. An unpaired Oxyd will close if an Oxyd of another pattern or colour is opened.

Some landscapes also contain textual clues, which the player can place in their inventory by rolling the marble over them. They can then be selected and read. There are clues on many landscapes: some are helpful, but others are confusing or not so helpful. Other useful items include bombs, dynamite, spades, keys and computer disks. These items may be placed in the inventory, and can create or destroy blocks, create holes, fill holes, and open doors. There are other interactive blocks, including movable wooden blocks, lasers, mirrors, hidden passages. There are also dangerous areas, including bottomless pits, crumbling floors (which collapse if the marble has been rolled on them several times), slides, pools of water to drown in, quicksand (which the marble will slowly sink in), and assorted traps.

Some levels invert the player's controls, and in the sequel games, the player has to control several balls, which shatter if they touch each other.

There are two-player cooperative levels with one black and one white marble that can either be played by one player, alternating his mouse control between either marble, or by two players playing on two interconnected computers. The interconnection is accomplished by MIDI on the Atari ST, or by the serial ports on other machines.

Release

Dongleware offered for $4 shipping and handling the first ten levels of Oxyd, [1] and the game was easily obtainable from shareware CDs or bulletin board systems. From the 11th level onward, at various intervals throughout the games, "Magic Tokens" blocked crucial parts and passageways of the landscapes, mostly rendering progress impossible. These stones could only be removed by entering a code. The Oxyd Book was sold separately for $39, with code tables matching the information given on the Magic Stone. [2] This form of software protection used the book as a dongle or code wheel, but unlike other games which use the code book protection approach, the game itself was free.

Reception

Computer Gaming World in April 1993 called Oxyd "my favorite new shareware title ... an exceptional offering, guaranteed to provide numerous hours of enjoyment". [2] The magazine in April 1994 said that Oxyd Magnum "will quickly pull players deeper and deeper into its 100 devilish mazes". [3] Computer Gaming World in May 1994 said that it "is a game with very few flaws. The graphics are clean, and the mouse control is crisp", and praised the small size. The magazine concluded that "Oxyd Magnum is a top notch puzzle game that will keep players up to the early hours of the morning attempting to solve 'just one more level'". [4]

Legacy

Per.Oxyd PerOxydScreenshot.png
Per.Oxyd

Oxyd spawned a number of sequels: Oxyd Magnum, Oxyd Extra, and per.Oxyd (also known as Oxyd 2). Additionally, Oxyd itself was a sequel to a lesser-known game, called Esprit .

In summer 2019, Dongleware announced a completely new Oxyd release [5] and a port of the classic version to the Nintendo Switch console. [6] In March 2021, the Steam store page for the game was removed. [7] [8] Around 2020, Oxydgames twitter account was suspended. Only the YouTube channel and website remain. [9] The current status of the new release is unknown, as such it is assumed that development has been suspended for the time being.

Enigma is an open source fangame with over a thousand different landscapes that can also read the original Oxyd level packs (they are not included for copyright reasons). Also the included "Dejavu" level packs contain levels with similar ideas to the original levels.

Mad Data, with the permission of Dongleware, has produced an official freeware game with the name "Oxyd extra v2.0".

Related Research Articles

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle-strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

<i>Marble Madness</i> 1984 video game

Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.

<i>Bombuzal</i> 1988 video game

Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.

<i>The Chaos Engine</i> 1993 video game

The Chaos Engine is a top-down run and gun video game developed by The Bitmap Brothers and published by Renegade Software in March 1993. The game is set in a steampunk Victorian age in which one or two players must battle the hostile creations of the eponymous Chaos Engine across four landscapes and ultimately defeat it and its deranged inventor.

<i>Chips Challenge</i> 1989 video game

Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1992), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience.

<i>Rampart</i> (video game) 1990 video game

Rampart is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco.

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.

<i>Gobliiins</i> Puzzle adventure video game series

Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision for the Amiga, Atari ST, DOS, Macintosh, iOS and Windows platforms. The first three titles were released in the early 1990s, the fourth in 2009, and fifth in 2023. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.

<i>Another World</i> (video game) Action-adventure video game

Another World is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in November 1991. In North America it was published as Out of This World. The game tells the story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival.

<i>Revenge of the Mutant Camels</i> 1984 video game

Revenge of the Mutant Camels is a horizontally scrolling shooter written by Jeff Minter for the Commodore 64 and published by Llamasoft in 1984. Enhanced versions for the Atari ST, Amiga, and IBM PC were released in 1992 as shareware.

<i>The Humans</i> (video game) 1992 video game

The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

<i>Lemmings 2: The Tribes</i> 1993 video game

Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics. Development of Lemmings 2 was more intensive, with Psygnosis having greater involvement in attempt to recreate the success of the original game. A focus on the production of the game was cross-development of a large number of ports, with the game released to consoles including the Mega Drive, Super NES and Game Boy. Lemmings 2 was a commercial success and received positive reviews from critics, with praise directed towards its additional gameplay mechanics and greater variety of levels and abilities.

<i>Gods</i> (video game) 1991 video game

Gods is a platform game by The Bitmap Brothers released for the Amiga and Atari ST in 1991. The player is cast as Hercules in his quest to achieve immortality. It was ported to the Acorn Archimedes, Genesis/Mega Drive, PC98, Super Nintendo Entertainment System, and Atari Jaguar.

<i>Wizkid: The Story of Wizball II</i> 1992 video game

Wizkid: The Story of Wizball II is a humorous action game for the Amiga, Atari ST, and IBM PC compatibles. It was developed by Sensible Software and published by Ocean Software in 1992. Wizkid is the sequel to 1987's Wizball.

<i>Krustys Fun House</i> 1992 video game

Krusty's Fun House is a puzzle video game based on the animated sitcom The Simpsons.

<i>Zarch</i> 1987 computer game

Zarch is a computer game developed by David Braben in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes.

<i>Rod Land</i> 1990 video game

Rod Land, known in Japan as Yōsei Monogatari Rod Land, is a 1990 platform game originally developed and published in arcades by Jaleco.

<i>First Samurai</i> 1991 video game

First Samurai, alternatively titled The First Samurai, is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, Second Samurai, in 1994. In 2011, a port was released for iOS.

<i>Spindizzy Worlds</i> 1992 video game

Spindizzy Worlds is a puzzle video game published by Activision, released on the Amiga and Atari ST in 1990. It was later released on the Super Famicom in 1992 and the Super Nintendo Entertainment System in 1993 by Ascii Entertainment and on the X68000 and the NEC PC-9801 in 1992 by Arsys Software as Spindizzy II. The game is a sequel to the 1986 video game Spindizzy. Like its predecessor it uses an isometric view, and the player controls a spinning top-like robotic device named GERALD, a Geographical Environmental Reconnaissance And LandMapping Device, that is tasked with exploring and mapping a star system before it is destroyed.

<i>The Lost Vikings</i> 1993 video game

The Lost Vikings is a puzzle-platform game developed by Silicon & Synapse and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis. The Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, The Lost Vikings was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.

References

  1. "My son and I love this game!!! Great work!!". Computer Gaming World (advertisement). January 1994. p. 141.
  2. 1 2 Miller, Chuck (April 1993). "Mental Gymnastics". Computer Gaming World. p. 94. Retrieved 6 July 2014.
  3. "Taking A Peek". Computer Gaming World. April 1994. pp. 174–180.
  4. Hill, Ken (May 1994). "It's Hip To Be Square". Computer Gaming World. p. 88.
  5. "Dongleware Verlags GmbH". www.dongleware.com.
  6. "El clásico Oxyd resucita a finales de año en Nintendo Switch". Nintenderos - Nintendo Switch, Switch Lite y 3DS. 5 August 2019.
  7. "Oxyd on Steam". 14 November 2019. Archived from the original on 14 November 2019. Retrieved 24 February 2022.
  8. "Oxyd - SteamDB - History". SteamDB. 8 March 2021. Retrieved 24 February 2022.
  9. "Oxyd Games - YouTube". www.youtube.com. Retrieved 24 February 2022.