Bounce | |
---|---|
Genre(s) | Platformer |
Developer(s) | Nokia, Rovio |
Publisher(s) | Nokia |
Platform(s) | Mobile phone, J2ME, Symbian (S60, Series 80), N-Gage Classic/QD |
First release | Bounce 2001 |
Latest release | Bounce Boing Battle 2010 |
Bounce is a platformer mobile game series published by Nokia, revolving around the player controlling a red ball and navigating through levels. After the original Bounce, which was a 2D platformer, Nokia made a follow up named Bounce Back, and later teamed up with Rovio Entertainment who developed numerous new titles until 2010, including games set in 3D worlds. [1] [2] Kuju also developed alongside Nokia a prototype Bounce game for N-Gage that was not released. [3]
In Bounce, the player controls a red ball using the four arrow keys on the Nokia mobile phone through many levels in a 2D side-scrolling game world. The game had a total of 11 levels. 2 level packs (12–16, 17–21) were available to download for Series 60 and Series 80 (Symbian OS) Nokia handsets. [4]
It came pre-loaded on many Nokia mobile phones starting with the Nokia 9210 Communicator (Series 80) from 2000 (released 2001) [5] [6] and through updated versions it was also pre-loaded on entry-level Series 40 handsets such as Nokia 6610 (2002) and Nokia 3220 (2004). [7]
This section may contain an excessive amount of intricate detail that may interest only a particular audience.(September 2024) |
To pass each level the red ball must go through all hoops in that level thus opening the grey door to the next level, having three lives initially as indicated by the three red balls at the bottom of the screen above the remaining number of hoops required to go through in that level (one removed each time one is passed through) and the 8-digit score on the right. Enemies come in the form of static yellow coloured spikes (called "candles") as well as spiky blue moving objects (commonly referred to as "spiders" by the game fanbase) which move along a designated path either left-right, top-bottom or diagonally at various speeds. Touching an enemy will burst the red ball and a life will be lost, these can be regained or increased by collecting light blue balls with the same colour as the background up to a maximum of five. Game progress is temporarily stored via the various yellow rhombus checkpoints in each level which allows the ball to respawn at the location of the last collected rhombus (turning into a red downwards arrow once collected and disappearing after the next one is collected) once it loses a life, until all lives are lost which ends the game.
Starting from level 3 onwards water areas are introduced into the game where the original (and smaller) red ball will rapidly sink to the bottom once entering. Hitting the enlarge spike (green with an inverted yellow dome on top) will make the ball bigger (which is now coloured blue) thus allowing it to float above water, while a large ball underwater will immediately stick to the uppermost blocks and rise upwards rapidly until it floats above water. To recover the large ball back into the original red ball the shrink spikes (row of four thin red each with an inverted red dome on top) can be used. Some taller height differences require the large ball to be reached while some narrow passageways can only be accessed by the original red ball.
Speed blocks (blue instead of red) are also first introduced in level 3 where bouncing the ball repeatedly on these blocks will increase the bounce height of the ball per bounce until the ball hits the uppermost blocks thus reaching its maximum bounce speed (this will reset once the continuous bouncing action is broken once), which can be used in combination with slanting blocks to reach further heights. Hitting the speed box (yellow with a + symbol and a red dot in the middle) will temporarily increase the moving speed of the ball rapidly with a timer at the bottom of the screen, while hitting the anti-gravity spike (thick blue/grey with yellow panels on top) will cause the ball to fly and temporarily attach to the uppermost blocks also with a timer at the bottom of the screen.
In level 11 there is one particular area which can cause the original red ball to be permanently trapped: a checkpoint completely surrounded by four rows of shrink spikes in one of the lower right areas under but without water. To collect it the regular red ball should be positioned between the uppermost blocks and the top row of shrink spikes, then the ball should move to the right and drop down (try a few times for it to work). However, if the red ball then gets hit and bursts before another checkpoint is collected it will respawn at the checkpoint within the four rows of shrink spikes, with no way out the only solution is to start a new game.
Two cheat codes are available for this game. [8] Pressing "787898" will give the ball infinity health, while pressing "787899" will unlock advanced cheats: press 1 to level down, 3 to level up, 5 to level up with full score and # to fly the ball (same effects as anti-gravity spike with a timer at the bottom of the screen). Infinity health is especially useful in a lower-right area of level 7 where one hoop with a checkpoint underneath is located behind a series of four "spiders" moving top-bottom which are harder to get past, as it is equally harder to get back outside afterwards without losing a life, if the player collects the checkpoint inside they will always respawn there once a life is lost and still not have gotten back outside. On the other hand, flying under the advanced cheats is especially useful in level 11 where the vast game area is usually accessed by floating the large ball upwards inside the various water areas or sinking the regular red ball downwards inside the water areas.
Different handsets also had different versions of the game, such as the 9210 and 7650 which had levels 3 and 4 swapped, moving platforms, and other general changes, [9] etc. The 1280 had a B&W version of the game in which the speed blocks were depicted with denser shades of black to show their differences from the regular blocks without the use of two different colours.
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Released as a downloadable Java game, it has a total of 20 levels. [10]
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First 3D Bounce title and first to be developed by Rovio, it was released on the N-Gage 2.0 platform. [11] There are many bonus spheres in the world for the player to find and capture, adding to their total number of points. An extra three levels were available to get from the N-Gage Arena. [12]
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Developed by Rovio, this version makes use of the touchscreen of the Nokia 5800 XpressMusic smartphone on which it came embedded on. [13] [14] The world of Pongpingy here is in 3D, and the antagonist is Hypnotoid. [15]
Classic 2D side-scrolling Bounce title developed by Rovio, [16] in Java format. [17] The antagonist in this game is a cube-shaped creature named Hypnotoid. In Bounce Tales, Bounce the character acquires abilities to change his shape/texture to a beach ball, a rock and his original form, the red ball, each with differing abilities. [18]
Bounce Tales came preloaded on Nokia 7210 Supernova, [19] 7510 Supernova, [20] 6700 classic, [21] 6303 classic, [22] 5130 XpressMusic, [23] 6710 Navigator, [24] 3720 classic, [25] 6600i slide, [26] 2720 Fold, [27] and Nokia X3-00. [28]
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A 3D game designed for the Nokia N900 running Maemo, [29] [30] it was released for download on the Ovi Store on 11 January 2010 on the same day as it launched for N900/Maemo. [31] The game was initially developed by Rovio in collaboration with Nokia in a project to test the hardware performance of the N900. [32]
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Developed by Rovio for Symbian^1 devices as a sort of spin-off title, this is Bounce in a two player battle format. [33]
An unofficial level creator called BouncEdit was created in 2003 which allowed a personalized level to be made. [34] Also there have also been many mods of some of the Bounce games, mainly Bounce Tales.
Some considered the Bounce character to be like Nokia's mascot character. [33] [12]
All About N-Gage reviewed Bounce Boing Voyage in 2008 and gave it a score of 84%, comparing it to Super Mario 64 and giving praise to its "charm", gameplay, graphics, soundtrack and accessibility. However the reviewer noted that it might be too easy for some. [35] Pocket Gamer's Spanner Spencer rated it 4 out of 5 calling it a "well designed sequel" and that it is "exactly the kind of console-esque pocket game the N-Gage needs". [12] Ewan Spence of All About Symbian reviewed the later Bounce Boing Battle and scored it 71%, giving praise to its Bluetooth multiplayer capability but calling it "unfinished". [36]
The game Bounce Evolution was seen as a technology demonstrator of OpenGL ES 2.0's capabilities, in the Nokia N900. It was considered to have very advanced 3D graphics for a mobile game of the time. [37]
Many unofficial "remakes" of Bounce have been created and are available on the Google Play Store or App Store. [38] However, none of these remakes feature levels 12–21, nor are there any remakes of the Bounce sequels. In addition, using the two original cheat codes in these unofficial "remakes" are no longer possible unless the actual game includes this as a built-in feature.
One of the most iconic "remakes" of Bounce is the Red Ball series created by Russian game developer Evgeniy "Eugene" Fedoseev [39] and hosted by King.com and Not Doppler. [40] The four-part series of Adobe Flash games was developed with Box2D physics engine. The franchise also spawned multiple clones, mods, and is well known among the speedrunning community. Fedoseev also developed a two-part spinoff series entitled Red and Blue Balls, wherein the player must navigate two different colored balls to their designated goals. [41]
The S60 Platform, originally named Series 60 User Interface, is a discontinued software platform and graphical user interface for smartphones that runs on top of the Symbian operating system. It was created by Nokia based on the 'Pearl' interface from Symbian Ltd. S60 was introduced at COMDEX in November 2001 and first shipped with the Nokia 7650 smartphone; the original version was followed by three other major releases.
The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. Officially nicknamed as the game deck, the N-Gage's phone works on the GSM cellular network, and software-wise runs on the Series 60 platform on top of Symbian OS v6.1.
Maemo is a Linux-based software platform originally developed by Nokia, now developed by the community, for smartphones and Internet tablets. The platform comprises both the Maemo operating system and SDK. Maemo played a key role in Nokia's failed strategy to compete with Apple and Android; the only retail devices that shipped with Maemo were the Nokia Internet tablet line released in 2005 and the Nokia N900 smartphone in 2009.
XpressMusic was a brand name for a line of Nokia mobile phones that were specially designed for music playback. All of the XpressMusic handsets came with expandable MicroSD memory slots and dedicated music keys, so these phones could also be used as MP3 players. The XpressMusic range was launched in September 2006 to compete with the Walkman brand series from Sony Ericsson. Except the Nokia 3250, all XpressMusic models were marketed with the 5000 series prefixes.
The Nokia N81 is a Symbian OS mobile phone announced by Nokia on 29 August 2007 and released the next month. It runs S60 3rd Edition, Feature Pack 1.
N-Gage, also referred to as N-Gage 2.0, was a mobile gaming digital distribution platform from Nokia that was available for several Nokia smartphones running on S60 (Symbian). The successor to the original N-Gage gaming device and launched as part of their Ovi initiative in 2007, it aimed to offer AAA games for trial and purchase into a single application with full compatibility to all devices, along with online multiplayer and social features using N-Gage Arena via in-house servers. Games on the platform were natively coded or ported using C++ although N-Gage used APIs from its own SDK separate from Symbian's. Testing began in Finland in February 2007, but the service faced numerous delays before the service finally rolled out on April 3, 2008 with five launch titles, initially for Nokia N81, N82 and N95 owners.
Nokia 5800 XpressMusic is a smartphone part of the XpressMusic line, announced by Nokia on 2 October 2008 in London and started shipping in November of that year. Code-named "Tube", it was the first touchscreen-equipped S60 device by Nokia – essentially it was the first device to run Symbian^1, also known as S60 5th Edition, the touch-specific S60-based platform created by the Symbian Foundation. The touchscreen features tactile feedback.
The Nokia N97 is a high-end smartphone introduced on 2 December 2008 by telecommunications manufacturer Nokia as part of its Nseries and released in June 2009 as the successor to the Nokia N96 phone. The N97 was Nokia's second S60-based touchscreen phone, after the Nokia 5800 XpressMusic. The device featured slide-out QWERTY keyboard, and ran on the Symbian v9.4 operating system. Its design took cues from the Nokia N79. A smaller and lower-cost variant, the Nokia N97 mini, was later released.
The Nokia 5320 XpressMusic is a Symbian OS S60 mobile phone, released by Nokia in 2008 as a part of their XpressMusic line of portable devices. The phone has a rugged candybar body with outlined keypads. It emphasizes music and multimedia playback. Among its highlights are a dedicated 3D audio chip for better sound quality, 24 hours of music playback, a 3.5 mm audio jack, N-Gage compatibility, and music/gaming keys. At the time of release the phone cost $220 in the U.S., European and Asian markets.
Space Impact is a shoot 'em up mobile game series from Nokia. The earliest games were bundled with several of Nokia's mobile phones, whereas later titles were available for download on compatible devices. The latest instalment came in 2010.
The Nokia N900 is a smartphone made by Nokia, launched at Nokia World on 2 September 2009 and released in November. Superseding the Nokia N810, the N900's default operating system, Maemo 5, is a Linux-based OS originally developed for the Nokia 770 Internet Tablet. It is the first Nokia device based upon the Texas Instruments OMAP3 microprocessor with the ARM Cortex-A8 core. Unlike the three Nokia Internet tablets preceding it, the Nokia N900 is the first Maemo device to include telephony functionality.
The Nokia X6 is a music-oriented capacitive touchscreen smartphone and portable entertainment device by Nokia. It was announced in early September 2009 during Nokia World 2009 in Germany.
The Nokia 5730 XpressMusic is a mobile phone announced on March 11, 2009. Its features include a full backlit slide-out QWERTY keyboard, dedicated camera, volume, gaming and music keys as well as Wi-Fi ( 801.2b/g) connectivity and a basic accelerometer which autorotates the display. It runs on the Nokia's Symbian OS v9.3 S60 mobile phone platform. It is also very similar to the Nokia E75 model, the only difference being that the 5730 is dedicated to play music.
The Nokia 5230 is a smartphone manufactured by Nokia, running Symbian OS v9.4, S60 5th Edition. It was released in November 2009 after being announced in August of the same year.
Angry Birds, also retrospectively known as Angry Birds Classic, is a 2009 physics-based casual puzzle video game developed by Finnish video game developer Rovio Entertainment, and the first of the Angry Birds series. Inspired primarily by a sketch of stylized wingless birds, the game was originally released for iOS and Maemo mobile devices starting in December 2009, utlising touchscreen controls. By October 2010, 12 million copies of the game had been purchased from the Apple App Store and Nokia Ovi Store, prompting Rovio to port Angry Birds to various other mobile devices as well as to home game consoles, personal computers and others by 2011.
Rovio Entertainment Oyj is a Finnish video game developer based in Espoo. Founded in 2003 by Helsinki University of Technology students Niklas Hed, Jarno Väkeväinen and Kim Dikert, the company is best known for the Angry Birds franchise. The company currently operates studios in Barcelona, Toronto, Montreal, Espoo, Stockholm, and Copenhagen. The company's success has helped to establish Finland as a leading player in the mobile game industry and has helped to create a thriving ecosystem for game development in the country. In August 2023, Sega bought Rovio for US$776 million and was made a subsidiary of the Sega Europe division.
The Nokia Nseries was a high-end lineup of feature phones, smartphones, and tablets marketed by Nokia Corporation from 2005 to 2011. The Nseries devices commonly supported multiple high-speed wireless technologies at the time, such as 3G, or Wireless LAN. Digital multimedia services, such as music playback, photo/video capture or viewing, gaming or internet services were the central focus of the lineup. The lineup was replaced in 2011 by the Nokia Lumia line as the company's primary smartphone lineup.
The Nokia N9 is a flagship smartphone developed by Nokia, running on the Linux-based MeeGo mobile operating system. Announced in June 2011 and released in September, it was the first and only device from Nokia with MeeGo, partly because of the company's partnership with Microsoft announced that year. It was initially released in three colors: black, cyan and magenta, before a white version was announced at Nokia World 2011.
Nokia is a Finnish multinational corporation founded on 12 May 1865 as a single paper mill operation. Through the 19th century the company expanded, branching into several different products. In 1967, the Nokia corporation was formed. In the late 20th century, the company took advantage of the increasing popularity of computer and mobile phones. However, increased competition and other market forces caused changes in Nokia's business arrangements. In 2014, Nokia's mobile phone business was sold to Microsoft.
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