Bruce Wilcox | |
---|---|
Nationality | American |
Occupation |
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Spouse | Sue Wilcox |
Awards | Loebner Prize (2010, 2011, 2014, 2015) |
Website | brilligunderstanding |
Bruce Wilcox is an artificial intelligence programmer.
A graduate of Michigan, Wilcox wrote the MTS/LISP interpreter (the LISP system used at the University of Michigan and a consortium of other places including UPenn and Brown) back in the early 1970s, [1] in order to be able to write a Go program for Dr. Walter Reitman. (Carole Hafner wrote the compiler.) The Go program was the first one to be able to give a 9-stone handicap to a human beginner and win. [2] [3] [4] [5] [6] [7]
He wrote a Go program for the IBM-PC in the early 80's called NEMESIS Go Master , which became the first Go program to be released in Japan (as Taikyoku Igo).
Wilcox co-founded Toyogo, Inc., a company that created the first handheld Go machine (1987–2004). The company later went bankrupt. [8]
In the field of Go, Wilcox co-authored a book called EZ-GO, Oriental Strategy in a Nutshell, [9] and interactive software "books" Go Dojo: Contact Fights and Go Dojo: Sector Fights.
He was the "AI Guru" for 3DO (1995–2003) working on games such as the Army Men series (PC), Army Men: Green Rogue (PS2), Godai Elemental Force (PS2), and Jacked (PS2). He consulted for Fujitsu Labs (2003–2007) in a number of areas including motion sensing. Wilcox worked at the women's mobile company LimeLife (2005–2008).
Wilcox worked as a core engineer at Telltale Games from 2010 to 2012, working on games such as Poker Night at the Inventory , Back to the Future , Jurassic Park , Hector: Badge of Carnage , and Walking Dead .
Wilcox worked on a chatbot technology for Avatar Reality called CHAT-L. His chatbot Suzette was released into the 2009 Chatterbox Challenge and did well, winning Best New Bot and coming in second most popular. It then won the 2010 Loebner Prize, fooling one of four human judges. [10] The Loebner entry was written in ChatScript, a language redesigned from CHAT-L. The engine is an open source project at SourceForge. [11] and GitHub. [12]
He won the 2011 Loebner Prize with a new chatbot, Rosette. [13] [14] His bot Angela came in 2nd in 2012. [15] In 2013 his bot Rose came in 3rd.
In June 2012, Outfit7 released a popular ChatScript app called "Tom Loves Angela", scripted primarily by Bruce and his wife Sue. The chatbot, Angela, came in 3rd in ChatbotBattles 2012, won the prize for best 15-minute conversation, and placed 2nd in the Loebner prize.
He and his wife Sue founded the natural language company Brillig Understanding [16] in 2012.
Bruce's bot Rose won the 2014 Loebner Prize [17] and again in 2015. [18] He describes his chatbot design philosophy during an interview with the Data Skeptic podcast, where he also shares his thoughts about whether advances in machine learning and natural language processing could ever lead to more human-like chatbots. [19]
In 2016, he founded SapientX along with David Colleen and Maclen Marvit. [20]
ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no representation that could be considered really understanding what was being said by either party. Whereas the ELIZA program itself was written (originally) in MAD-SLIP, the pattern matching directives that contained most of its language capability were provided in separate "scripts", represented in a lisp-like representation. The most famous script, DOCTOR, simulated a psychotherapist of the Rogerian school, and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots and one of the first programs capable of attempting the Turing test.
Gerald Jay Sussman is the Panasonic Professor of Electrical Engineering at the Massachusetts Institute of Technology (MIT). He has been involved in artificial intelligence (AI) research at MIT since 1964. His research has centered on understanding the problem-solving strategies used by scientists and engineers, with the goals of automating parts of the process and formalizing it to provide more effective methods of science and engineering education. Sussman has also worked in computer languages, in computer architecture, and in Very Large Scale Integration (VLSI) design.
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The Loebner Prize was an annual competition in artificial intelligence that awarded prizes to the computer programs considered by the judges to be the most human-like. The format of the competition was that of a standard Turing test. In each round, a human judge simultaneously held textual conversations with a computer program and a human being via computer. Based upon the responses, the judge would attempt to determine which was which.
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Robby Garner is an American natural language programmer and software developer. He won the 1998 and 1999 Loebner Prize contests with the program called Albert One. He is listed in the 2001 Guinness Book of World Records as having written the "most human" computer program.
Albert One is an artificial intelligence chatbot created by Robby Garner and designed to mimic the way humans make conversations using a multi-faceted approach in natural language programming.
In artificial intelligence, an embodied agent, also sometimes referred to as an interface agent, is an intelligent agent that interacts with the environment through a physical body within that environment. Agents that are represented graphically with a body, for example a human or a cartoon animal, are also called embodied agents, although they have only virtual, not physical, embodiment. A branch of artificial intelligence focuses on empowering such agents to interact autonomously with human beings and the environment. Mobile robots are one example of physically embodied agents; Ananova and Microsoft Agent are examples of graphically embodied agents. Embodied conversational agents are embodied agents that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do.
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In the history of artificial intelligence, an AI winter is a period of reduced funding and interest in artificial intelligence research. The field has experienced several hype cycles, followed by disappointment and criticism, followed by funding cuts, followed by renewed interest years or even decades later.
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Eugene Goostman is a chatbot that some regard as having passed the Turing test, a test of a computer's ability to communicate indistinguishably from a human. Developed in Saint Petersburg in 2001 by a group of three programmers, the Russian-born Vladimir Veselov, Ukrainian-born Eugene Demchenko, and Russian-born Sergey Ulasen, Goostman is portrayed as a 13-year-old Ukrainian boy—characteristics that are intended to induce forgiveness in those with whom it interacts for its grammatical errors and lack of general knowledge.
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Michael John Wooldridge is a professor of computer science at the University of Oxford. His main research interests is in multi-agent systems, and in particular, in the computational theory aspects of rational action in systems composed of multiple self-interested agents. His work is characterised by the use of techniques from computational logic, game theory, and social choice theory.
David Colleen is an American businessman and architect. He has been the chief executive officer (CEO) of SapientX since co-founding it in 2016. Previously, he founded Planet 9 Studios and was its CEO from 1994 to 2016.