Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia. [1] It is a hunt game where one player plays the deers (which is "buga" in the Tuva language). There are two deers usually represented as the black pieces. The boars are also referred black in the referenced article "Buga-shadara a folk game from Tuva". [1] The other player has 24 white pieces with dogs associated to them. The board consist of an Alquerque board flanked on two of its opposite sides by a square patterned board (referred to as "side-houses" in the referenced article [1] ). Because the board is in part an Alquerque board, this makes Buga-shadara a tiger hunt game (or tiger game). What makes Buga-shadara unique among tiger games are the expansion boards on the two opposite sides of the Alquerque board. They are square, whereas most are triangle-like. The word "shadara" resembles the word "shahdara". The "shah" part "is a title given to the emperors/kings and lords of Iran (historically also known as Persia).". There is a place called Shahdara Bagh in Lahore, Punjab, Pakistan, and it's thought that the word "Shahdara can be translated as "the way of kings". Shah translates as "king" and dara translates as the way of kings." The referenced article associates the boars (the two black pieces) as kings. [1] Perhaps the boars or deers are kings, and have to find a way or have a way with the white pieces or dogs.
A variant of the game allows for White to move one of its pieces immediately after it drops a piece in the beginning portion of the game.
Buga-shadara is similar to Rimau-rimau especially Version B where the eight men are placed initially around the eight points of the central square, leaving the middle point vacant. Other than having slightly different board designs, there are 22 men in Version B of Rimau-rimau as opposed to 24 men in Buga-shadara. The opening play is also different. There seems to be no additional opening procedures for Buga-shadara, whereas, in Rimau-rimau, the tigers are allowed to initially remove one man from the board, and reallocate one of its tigers onto any vacant point. Furthermore, in Rimau-rimau the tiger can capture an odd number of enemy pieces.
The board is an Alquerque board flanked on two opposite sides by two square patterned boards.
There are 2 Deers represented as 2 black pieces, and 24 Dogs represented white pieces for the other player.
The Dogs (White) wins if it can block the movement of the two deer pieces (Black).
The Deers (Black) win if they capture enough dog pieces (White) so that the Dogs can never effectively accomplish their goal. If the Dogs (White) are reduced to about 10 pieces, the Deers win.
1. The two deers are initially placed on the vertex connecting the two square expansion boards onto the Alquerque board. Eight dogs are placed on the eight points on the central square surrounding the central point which is left vacant.
2. Players decide what animals (or colors) to play (Deer/Black or Dog/White). Deers to start first. Players alternate their turns.
3. The Dogs (White) must first drop the remaining 16 dogs onto any vacant point on the board before he or she can move any of them. This will take 16 turns. The Deers (Black), however, can begin to move and capture from the beginning.
4. A dog piece (white piece) may move along a line segment onto a vacant adjacent point in a turn. Only one dog piece may be moved per turn.
5. The deer (black) pieces can move along a line segment onto a vacant adjacent point following the pattern on the board. Only one deer (black piece) may be moved (or used to capture as in the case of the deers) per turn. Only the deers can capture. The dogs cannot capture.
6. The Deers can capture a Dog piece by the short leap as in draughts. The deer piece must be adjacent to the dog piece, and leap over it onto a vacant adjacent point behind the leaped piece. The leap must be in a straight line and follow the pattern on the board. Only one dog can be captured per turn. Captures are not compulsory.
With perfect play, White wins in 40 to 50 moves.
Not to be confused with Albuquerque, New Mexico.
Permainan-Tabal is a two-player abstract strategy board game from Indonesia. The game is sometimes referred to as a cross between Alquerque and Draughts. It is essentially Draughts played on an expanded Alquerque board. It is especially similar to Draughts in that the moves of the pieces are strictly forward and sideways until they are promoted to Kings by reaching the other player's first rank. The game is also referred to as Dama.
Rimau-rimau is a two-player abstract strategy board game that belongs to the hunt game family. This family includes games like Bagh-Chal, Main Tapal Empat, Aadu puli attam, Catch the Hare, Sua Ghin Gnua, the Fox games, Buga-shadara, and many more. Rimau-rimau is the plural of rimau which is an abbreviation of the word harimau which means "tiger" in the Malay language. Therefore, rimau-rimau means "tigers". The several hunters attempting to surround and immobilize the tigers are called orang-orang which is the plural of orang which means "man". Therefore, orang-orang means "men" and there are twenty-two or twenty-four of them depending on which version of the game is played. The game originates from Malaysia.
Main tapal empat is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game since it uses an Alquerque board. The tigers can move as many spaces in a straight line as a clear path allows. Most hunt games have tigers, leopards, or foxes moving only one space at a time. In effect, the tigers in this game have the movement capability of the queen in chess.
Adugo is a two-player abstract strategy game that comes from the Bororo tribe on the Pantanal region of Brazil.
Lau kata kati is a two-player abstract strategy game from India, specifically from Lower Bengal, and also from United Provinces, Karwi Subdivision where it is called Kowwu Dunki, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to draughts and even more so to Alquerque. Pieces are captured by leaping over them. The board is a pattern of two triangles joined together at a common vertex with further lines subdividing them. It is the same game as Butterfly (game) from Mozambique, which suggests a historical connection between the two games. Lau kata kati belongs to a specific category of games called Indian War-games, and the other games in this category are Dash-guti, Egara-guti, Pretwa, Gol-skuish. All Indian War-games have one important thing in common, and that is that all the pieces are laid out on the patterned board, with only one vacant point in the center. This forces the first move to be played on the central point, and captured by the other player's piece.
Pretwa is a two-player abstract strategy game from Bihar, India, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game is related to draughts and Alquerque as pieces are captured by leaping over them. The board is composed of three concentric circles divided by three diameters. Pretwa belongs to a category of games called Indian war games, which also includes the games Lau kata kati, Dash-guti, Egara-guti, Gol-skuish. All Indian war games have one important thing in common, and that is that all the pieces are laid out on the board at every intersection point, with the exception of the central point. This forces the first move to be played on the central point, and captured by the other player's piece.
Gol-skuish is a two-player abstract strategy game from India, specifically from Central Provinces, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game belongs to the draughts and Alquerque family as pieces are captured by leaping over them. The board is composed of seven concentric circles divided by three diameters. Gol-skuish belongs to a specific category of games called Indian War-games which include Lau kata kati, Dash-guti, Egara-guti, and Pretwa. At the beginning of every Indian War-game all the pieces are laid out on the board at every intersection point, with the exception of the central point. This forces the first move of the game to be played on the central point, and captured by the second player's piece.
Rimau is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game since it uses an expanded Alquerque board. The one tiger is being hunted by 24 men. The tiger attempts to eat the men, and the men attempt to trap the tiger. An interesting feature in this game is that the tiger can capture a line of men in a single leap. There must be an odd number of men in the line, and they must be adjacent to one another. In most hunt games, the tiger, leopard, or fox is only able to capture one prey in a leap.
Felli is a two-player abstract strategy board game from Morocco. It is related to Alquerque and draughts as pieces leap over one another to capture. Felli's closest relatives are several thousand miles away in the form of Lau kata kati from India and the game called Butterfly from Mozambique. One main difference is that the Felli board has only one horizontal line across its breadth as opposed to two found in the other two games.
Sher-bakar is a two-player abstract strategy board game from Punjab, India. It is a hunt game. It uses an Alquerque board, and therefore, Sher-bakar is specifically a tiger hunt game. There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men. An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning of the game. Piling up pieces is an unusual feature in hunt games or any board game in general. The only other hunt game that uses this feature is Bagh bandi, a game closely related to Sher-bakar. Hereinforth, the white pieces will be referred to as goats.
Bagh bandi is a two-player abstract strategy board game from Lower Bengal, India. It is a hunt game. It uses an Alquerque board, and therefore, Bagh bandi is specifically a tiger hunt game. There are two tigers attempting to elude and capture as many goats while the goats are attempting to surround and trap the tigers.
Catch the Hare is a two-player abstract strategy board game from Europe, and perhaps specifically from Spain. It is a hunt game, and since it uses a standard Alquerque board from the game Alquerque de Doze, it is specifically a tiger hunt game. In some variants, some or all of the diagonal lines are missing which makes it difficult to classify as a tiger game in general. One hare is going up against ten to twelve opponents(hunters or hounds). The hare is the "tiger" in this hunt game which is prey and predator at the same time. The hare can capture the opponents by leaping over them. The opponents attempt to surround and trap the hare.
Meurimueng-rimueng peuet ploh is a two-player abstract strategy board game from Sumatra, Indonesia. The last part of the name, ploh, is sometimes spelled "plo". It is specifically played by the Acehnese. The game was described in The Achehnese by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on page 204. It is also played in Java, Indonesia where it is called Dam-daman. However, dam-daman is also a general term for draughts or checkers in Indonesia. The game is also played in India especially in Punjab where it is called Ratti-chitti-bakri. The game is basically an enlarged version of Alquerque. Four Alquerque boards are joined together to form a square consisting of 81 intersection points. The same board is used in Zamma. The rules are exactly those of Alquerque, except that captures are not compulsory. Meurimueng-rimueng peuet ploh translates to "tiger game played with forty".
Fetaix is a two-player abstract strategy board game from Morocco. It is very similar to Alquerque. The only difference is that pieces cannot move backwards until they are promoted to Mullah which is the equivalent of King in draughts. Furthermore, Mullahs can move any number of vacant points on the board, and capture enemy pieces from any distance similar to the Kings in International draughts. Another name for the game is qireq.
High Jump is a two-player strategy board game from Somalia. It is related to draughts and Alquerque as pieces hop over one another for capture; however, pieces move and capture orthogonally and not diagonally. Moreover, the game is played on a 5×5 square board. A feature of High Jump is that the central square offers a kind of sanctuary; a piece occupying the central square cannot be hopped over and captured. The same board is used in the game Seega.
Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
Indian and jackrabbits is a two-player abstract strategy board game from the Tiwa tribe of Taos, New Mexico. A similar game with a slightly different board is also played by the Tohono O'odham tribe of Arizona. From the outset, these games look like hunt games similar to Catch the Hare, the Fox games of Europe, and the tiger and leopard games of Asia, because they use very similar boards, and the game mechanics are the same, and the number of pieces each player controls is different. However, they are not the same games, because the goals are completely different. The goal of the one Indian is to capture just one of the twelve jackrabbits. The goal of the jackrabbits is to move themselves safely onto the other side of the board mirroring their initial positions.
Tiger and buffaloes is a two-player abstract strategy board game from Myanmar. It belongs to the hunt game family. The board is a 4x4 square grid, where pieces are placed on the intersection points and move along the lines. It is one of the smallest hunt games. Three tigers are going up against eleven buffaloes. The tigers attempt to capture as many of the buffaloes by the short leap as in draughts or Alquerque. The buffaloes attempt to hem in the tigers.
Sua Ghin Gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is Tigers and Oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three tigers, and the other player plays the twelve oxen. The board is empty in the beginning. Players first drop their pieces onto the board, and then are able to move them. The tigers can capture the oxen by the short leap as in draughts and Alquerque, but the oxen attempt to elude and at the same time hem in the tiger. Sua Ghin Gnua most resembles the tiger hunt games such as Bagh-Chal, Rimau-rimau, Main Tapal Empat, Catch the Hare, and Adugo since they all use a 5 x 5 square grid. But tiger games technically consist of a standard Alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in Sua Ghin Gnua. There are however some variants of Catch the Hare which have missing diagonal lines also. Another game that resembles Sua Ghin Gnua is from Myanmar called Tiger and Buffaloes which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines. Myanmar happens to border Thailand geographically so there might be a historical connection between the two games. Another game from Myanmar is Lay Gwet Kyah that is presumed to be similar to Sua Ghin Gnua. Sua Ghin Gnua was briefly described by Stewart Culin, in his book Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895 (1898). It's also briefly mentioned by H.J.R. Murray in his book A History of Chess (1913). It was also described by R.C. Bell, in his book Board and Table Games from Many Civilizations (1969).