Call of Cthulhu: The Wasted Land | |
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Developer(s) | Red Wasp Design |
Publisher(s) | Red Wasp Design |
Platform(s) | iOS, Microsoft Windows, Android |
Release | iOS
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Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Call of Cthulhu: The Wasted Land is a Lovecraftian horror tactical role-playing game developed by British studio Red Wasp Design in conjunction with Chaosium. [1] The game was released in 2012, for iOS in January, [2] for PC in May, [3] and for Android in June. [4]
The Wasted Land is based on the works of H. P. Lovecraft, author of The Call of Cthulhu and progenitor of the Cthulhu Mythos. It bases some of its narrative on Lovecraft's novella Herbert West–Reanimator , and also contains elements from the Call of Cthulhu role-playing game. The game is set during World War I and pits a group of soldiers and investigators against a conspiracy within the German army to build an army of re-animated corpses from the dead of the conflict.
The game is a mixture of a turn-based strategy and a role-playing game. The developer explained the mix of gameplay, and the development process, as follows: "When we started out, we were aiming for something in the style of Fire Emblem or Advance Wars , but it's evolved into something more like X-Com as we've gone on. The closest parallel is probably with an old PC game called Incubation , which was more storyline-based than X-Com." [5] In keeping with its influences, the game uses an action point system combined with aspects of the stats system from the paper version of Call of Cthulhu.
In 1915, Professor Brightmeer is called by a shady part of Britain's secret service MI-47, to go to France then in the midst of the Great War; he joins a British Army officer, Captain Hill in tracking down a secret cult while the war rages about them. The cult, headed by a mysterious figure called Docktor Kaul is using the stolen technology of Herbert West (the re-animator) combined with arcane mythos magic to build an undead army from the victims of the war.
The Captain and the Professor track Kaul across the trench lines, fighting German soldiers, the undead, and the Cthulhu Mythos monsters, including the Dark Young and hybrid Star Spawn of Cthulhu. They eventually track Kaul to his underground lab where he has built a machine to generate monsters for Germany, also to power a ritual to summon a full Star Spawn. A larger plot is revealed as the cult seeks to eliminate humanity from Earth to clear it for a new hybrid species of part human, part Star Spawn. The ritual goes forward, and the Star Spawn appears. The player is victorious if the Star Spawn is defeated.
The development of the game was influenced heavily by both Lovecraft's original writings and the Call of Cthulhu RPG. The game's designer, Tomas Rawlings, commented in an interview: "What lifted Lovecraft's work above much of that written by his contemporaries was that he managed to tap into the very human desire we have to explore our own mortality. [...] I had talked to Chaosium about doing something in video games on a number of occasions but it never seemed to happen for one reason or another. Then, the stars aligned last year, and I found myself in a position to do a mobile adaptation of Call of Cthulhu." [6] The game took around a year to develop, though it was initially announced on 10 May 2011, [7] with SD screenshots [8] then HD screenshots later released. [9]
Aggregator | Score |
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Metacritic | iOS: 68/100 [10] |
The game has been generally well received. For example, The Guardian recommended it as a download [11] and T3 Magazine called it "stunningly complex turn-by-turn strategy-based SIM redefines expectations for the iPad as games platform." [12] However, some reviews expressed concern at the control sensitivity, a point the developers claim they addressed in an update. [13] The ongoing cultural influence of H.P.Lovecraft as embodied in this game (and others) was underscored by Wired's GeekDad decision to release the review to coincide with the 75th anniversary of his death; "And I cannot think of a better way to celebrate his death — it is Lovecraft after all — than losing your mind playing Call of Cthulhu: The Wasted Land." [14] ComboCaster gave the game 6.8 out of 10, praising the setting and Lovecraft inspiration [15]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify the settings, tropes, and lore that were employed by Lovecraft and his literary successors. The name "Cthulhu" derives from the central creature in Lovecraft's seminal short story "The Call of Cthulhu", first published in the pulp magazine Weird Tales in 1928.
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include Call of Cthulhu, based on the horror fiction stories of H. P. Lovecraft, RuneQuest Glorantha, Pendragon, based on Thomas Mallory's Le Morte d'Arthur, and 7th Sea, "swashbuckling and sorcery" set in a fantasy 17th century Europe.
Cthulhu is a cosmic entity created by writer H. P. Lovecraft. It was introduced in his short story "The Call of Cthulhu", published by the American pulp magazine Weird Tales in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous popular culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. The Lovecraft-inspired universe, the Cthulhu Mythos, where it exists with its fellow entities, is named after it.
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Call of Cthulhu: The Card Game is an out-of-print card game produced and marketed by Fantasy Flight Games. It is based on Chaosium's Call of Cthulhu role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction. In 2008, Fantasy Flight moved the game over to its Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution.
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Lovecraftian horror, also called cosmic horror or eldritch horror, is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics.
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The Xothic legend cycle is a series of short stories by American writer Lin Carter that are based on the Cthulhu Mythos of H. P. Lovecraft, primarily on Lovecraft's stories "The Call of Cthulhu" and "Out of the Aeons".
Lynn Willis was a wargame and role-playing game designer, best known for his work with Metagaming Concepts, Game Designers' Workshop (GDW), and Chaosium.
Mythos is an out-of-print collectible card game published by Chaosium. It is based on the Cthulhu Mythos stories of the horror author H. P. Lovecraft, as well as on Chaosium's own Call of Cthulhu role-playing game.
Trail of Cthulhu is an investigative horror role-playing game published by Pelgrane Press in 2008 in which the players' characters investigate mysterious events related to the Cthulhu Mythos. The game is a licensed product based on the horror role playing game Call of Cthulhu published by Chaosium, which is itself based on the writings of H. P. Lovecraft.
The Last Lovecraft: Relic of Cthulhu is a 2009 horror comedy film directed by Henry Saine about the last living relative of noted short-story writer H. P. Lovecraft. The film premiered at the Slamdance Film Festival and was acquired by MPI Media. It had its international theatrical release in August 2010 at Toronto's fifth annual After Dark Film Festival through MPI's Dark Sky Films label. It was later released on DVD and VOD in October 2010.
American author H. P. Lovecraft (1890–1937) created a number of fictional deities throughout the course of his literary career. These entities are usually depicted as immensely powerful and utterly indifferent to humans, who can barely begin to comprehend them; however, some entities are worshipped by humans. These deities include the "Great Old Ones" and extraterrestrials, such as the "Elder Things", with sporadic references to other miscellaneous deities. The "Elder Gods" are a later creation of other prolific writers who expanded on Lovecraft's concepts, such as August Derleth, who was credited with formalizing the Cthulhu Mythos. Most of these deities were Lovecraft's original creations, but he also adapted words or concepts from earlier writers such as Ambrose Bierce, and later writers in turn used Lovecraft's concepts and expanded his fictional universe.
Encyclopedia Cthulhiana is a reference guide to the invented places, beings, and concepts from the Cthulhu Mythos developed by H. P. Lovecraft and others. It was published by Chaosium in 1994.